(Hint: Use SHIFT key to sort multiple columns.)
Filter TypeDescription and Examples
text

Any text entered in the filter will match text found within the column.

attack (finds "Base Attack Bonus", "Ranged Attack Bonus", "Bleeding Attack", etc);

/\d/

Add any regex to the query to use in the query ("mig" flags can be included /\w/mig)

/b[aeiou]s/i (finds "Base Attack Bonus", "Bestow Curse", etc);

< <= >= >

Find alphabetical or numerical values less than or greater than or equal to the filtered query.

>= 10 (find values greater than or equal to 10)

! or !=

Not operator, or not exactly match. Filters the column with content that does not match the query. Include an equal (=), single (') or double quote (") to exactly not match a filter.

!ge (hide rows with "General" in that column, but shows "Fighter", "Cleric", "Rogue"); !"Abjurer" (find content that does not exactly match "Abjurer")

" or =

To exactly match the search query, add a quote, apostrophe or equal sign to the beginning and/or end of the query

Aid" or Aid= (exactly match "Aid")

 &&  or  AND 

Logical "and". Filter the column for content that matches text from either side of the operator.

channel && harm (matches a cell that contains both "channel" and "harm");

 -  or  to 

Find a range of values. Make sure there is a space before and after the dash (or the word "to").

10 - 30 or 10 to 30 (match values between 10 and 30)

?

Wildcard for a single, non-space character.

a?i (finds "Acid Arrow" and "Agile Feet", but not "Alchemist")

*

Wildcard for zero or more non-space characters.

a*i (matches "Acid Arrow", "Agile Feet", and "Alchemist")

| or  OR 

Logical "or" (Vertical bar). Filter the column for content that matches text from either side of the bar.

rogue|fighter (matches either "Rogue Maneuver" or "Fighter Maneuver")

~

Perform a fuzzy search (matches sequential characters) by adding a tilde to the beginning of the query.

~baa (matches "Balestra and "Bleeding Attack"), or ~paizo (matches "Axe Specialization")

NameEffect TermEffect TypeChannelMath SpecificsDescription
Acid Attuned [Energy] AttunedBuff (Timed)Supernatural+4 [Energy] ResistanceThis buff improves Resistance to the specified energy type. It is the weaker form of [Energy] Resistant.
Acid Damage [Energy] DamageMisc. Effect  Without this effect, the attack is made against the target’s Physical resistance. If this effect is present, it may target another resistance (Physical is included for consistency among similar attacks).
Acid Resistance      
Acid Resistant [Energy] ResistantBuff (Timed)Supernatural+12 [Energy] ResistanceThis buff improves Resistance to the specified energy type. It is the stronger form of [Energy] Attuned.
Afflicted AfflictedDebuff (Stacking)SubmissionDeals ([Stack Size]/10)% of max HP damage per round (e.g., 10% of max HP at 100 stacks), Reduces Reflex by [Stack Size]This debuff represents the damage component of various toxins, diseases, and similar effects. It deals damage over time and penalizes Reflex (due to mobility-impairments of the affliction).
Afflicted Recovery Bonus      
Aiming AimingBuff (Timed)Extraordinary+15 Ranged, Arcane, and DivineThis buff improves the next ranged attack, and is granted by hitting a Stealthed character while Alert. It is the weaker form of Striking.
Alchemist      
Alert AlertBuff (Timed)Extraordinary+15 Perception, +10 Sense Motive (Sense Motive not currently implemented as a skill)This buff improves Perception and Sense Motive, and transforms into Aiming upon hitting a Stealthed character. It is the weaker form of Aware.
Apothecary      
Arcana      
Arcane Attack Bonus      
Architect      
Area AreaAoE Template Affects everyone within 12 meters of the target.This is a very large radial AoE.
Armorsmith      
Artificer      
Avoiding AvoidingBuff (Timed)Extraordinary+10 Reflex, +20 with OpportunityThis buff improves Reflex (and is stronger when the character also has Opportunity). It is the weaker form of Dodging.
Aware AwareBuff (Timed)Extraordinary+45 Perception, +20 Sense Motive (Sense Motive not currently implemented as a skill)This buff improves Perception and Sense Motive, and transforms into Striking upon hitting a Stealthed character. It is the stronger form of Alert.
Base Attack Bonus      
Base Damage Base DamageMisc. Effect  This attack does the specified amount of additional base damage.
Base Defense Bonus      
Beneficial BeneficialMisc. Effect  This effect transforms an attack into a utility effect: it does not make an attack roll (or trigger attacker flags) and is totally beneficial to the target.
Bleeding BleedingDebuff (Stacking)WeaknessDeals ([Stack Size]/10)% of max HP damage per round (e.g., 10% of max HP at 100 stacks), Reduces Fortitude by [Stack Size]This debuff represents the damage component of open, bleeding wounds. It deals damage over time and penalizes Fortitude (due to the increased ease of infection from open wounds).
Bleeding Recovery Bonus      
Bluff      
Bowyer      
Burning BurningDebuff (Stacking)TormentDeals ([Stack Size]/10)% of max HP damage per round (e.g., 10% of max HP at 100 stacks), Reduces Will by [Stack Size]This debuff represents the damage component of burning (usually from fire attacks, but potentially also from electricity, acid, etc.). It deals damage over time and penalizes Will (due to the lack of concentration from the severe pain).
Burning Recovery Bonus      
Burst BurstAoE Template Affects everyone within 6 meters of the target.This is a large radial AoE.
Carpenter      
Charge ChargeMisc. Effect  This effect immediately moves the attacker into melee range of the target before completing the attack.
Cold Attuned [Energy] AttunedBuff (Timed)Supernatural+4 [Energy] ResistanceThis buff improves Resistance to the specified energy type. It is the weaker form of [Energy] Resistant.
Cold Damage [Energy] DamageMisc. Effect  Without this effect, the attack is made against the target’s Physical resistance. If this effect is present, it may target another resistance (Physical is included for consistency among similar attacks).
Cold Resistance      
Cold Resistant [Energy] ResistantBuff (Timed)Supernatural+12 [Energy] ResistanceThis buff improves Resistance to the specified energy type. It is the stronger form of [Energy] Attuned.
Cure      
Dazed DazedStateSubmission This state represents a short lack of focus from being hit in the head or mentally affected. It leaves the target momentarily subject to side-effects of many attacks, particularly those with a mind-affecting, distracting, or intimidating component.
Defending DefendingBuff (Timed)Extraordinary+10 ReflexThis buff improves Reflex, and transforms into Replying upon taking melee damage. It is the weaker form of Parrying.
Dispelling DispellingMisc. Effect Currently reduces longest duration supernatural buff by six seconds; needs more nuanceThis effect reduces the duration of magical buff on the target with the longest remaining duration, and applies the Disrupted state if any buff was affected.
Disrupted DisruptedState  This state is applied by having a beneficial magical effect Dispelled. It leaves the target momentarily subject to side-effects of many magical attacks.
Distressed DistressedStateWeakness This state represents a short bout of debilitation, often from being cut or burned. It leaves the target in pain and with open wounds and, thus, momentarily subject to side-effects of many attacks, particularly those with an ability to exacerbate pain or infect wounds.
Divine Attack Bonus      
Dodging DodgingBuff (Timed)Extraordinary+20 Reflex, +40 with OpportunityThis buff improves Reflex (and is stronger when the character also has Opportunity). It is the stronger form of Avoiding.
Dowser      
Drained DrainedDebuff (Stacking)WeaknessBase Attack and Base Defense reduced by half of [Stack Size]This debuff represents magical debilitation, and is almost exclusively applied by necromancy, curses, and other negative-energy-damage attacks. It penalizes Base Attack and Base Defense.
Drained Recovery Bonus      
Dungeoneering      
Electric Attuned [Energy] AttunedBuff (Timed)Supernatural+4 [Energy] ResistanceThis buff improves Resistance to the specified energy type. It is the weaker form of [Energy] Resistant.
Electric Damage [Energy] DamageMisc. Effect  Without this effect, the attack is made against the target’s Physical resistance. If this effect is present, it may target another resistance (Physical is included for consistency among similar attacks).
Electric Resistance      
Electric Resistant [Energy] ResistantBuff (Timed)Supernatural+12 [Energy] ResistanceThis buff improves Resistance to the specified energy type. It is the stronger form of [Energy] Attuned.
Empowered EmpoweredBuff (Timed)Supernatural+30 Base Attack and Base DefenseThis buff improves Base Attack and Base Defense. It is the stronger form of Favored.
Encumbrance      
Enduring EnduringBuff (Timed)Supernatural+2% Regeneration, +100 Max HP, +10 FortitudeThis buff improves Regeneration, Max Hit Points, and Fortitude. It is the weaker form of Tenacious.
Energy Resistances      
Engineer      
Evade EvadeMisc. Effect  This effect immediately moves the attacker directly away from the target to a specified distance after completing the attack.
Exhausted ExhaustedDebuff (Stacking)SubmissionReduces max Stamina and Stamina regen by percentage equal to half of [Stack Size]This debuff represents exhaustion due to electric attacks and other painful attacks that “knock the wind out of” the target. It penalizes maximum Stamina.
Exhausted Recovery Bonus      
Fast Healing Fast HealingBuff (Timed)Supernatural+3% RegenerationThis buff improves Regeneration. It is the weaker form of Regenerating.
Fatigued Recovery Bonus      
Favored FavoredBuff (Timed)Supernatural+10 Base Attack and Base DefenseThis buff improves Base Attack and Base Defense. It is the weaker form of Empowered.
Fire Attuned [Energy] AttunedBuff (Timed)Supernatural+4 [Energy] ResistanceThis buff improves Resistance to the specified energy type. It is the weaker form of [Energy] Resistant.
Fire Damage [Energy] DamageMisc. Effect  Without this effect, the attack is made against the target’s Physical resistance. If this effect is present, it may target another resistance (Physical is included for consistency among similar attacks).
Fire Resistance      
Fire Resistant [Energy] ResistantBuff (Timed)Supernatural+12 [Energy] ResistanceThis buff improves Resistance to the specified energy type. It is the stronger form of [Energy] Attuned.
Flat-Footed Flat-FootedState  This state is applied when first starting combat and by certain distracting attacks (like Feint). It leaves the target vulnerable to sneak attack and other Rogue-specific attacks.
Force Attuned [Energy] AttunedBuff (Timed)Supernatural+4 [Energy] ResistanceThis buff improves Resistance to the specified energy type. It is the weaker form of [Energy] Resistant.
Force Damage [Energy] DamageMisc. Effect  Without this effect, the attack is made against the target’s Physical resistance. If this effect is present, it may target another resistance (Physical is included for consistency among similar attacks).
Force Resistant [Energy] ResistantBuff (Timed)Supernatural+12 [Energy] ResistanceThis buff improves Resistance to the specified energy type. It is the stronger form of [Energy] Attuned.
Forester      
Fortitude Defense Bonus      
Freedom FreedomBuff (Stacking) [Stack Size] added to defense total vs. affected Control effectsThis stacking buff improves resistance to mental control effects.
Freedom Recovery Bonus      
Frightened FrightenedDebuff (Stacking)SubmissionBase Attack and Base Defense reduced by half of [Stack Size]This debuff represents debilitation due to fear, either from magical or psychological sources. It penalizes Base Attack and Base Defense.
Frightened Recovery Bonus      
Gemcutter      
Geography      
Hasted HastedBuff (Timed)Supernatural+30% Speed, +15 Base Attack, +15 ReflexThis buff improves Speed, Base Attack, and Reflex. It is the stronger form of Quickened.
Heal HealHealing Heals HP equal to included number.This heal restores Hit Points.
Heavy Melee Attack Bonus      
History      
Hit Points      
Holy Attuned [Energy] AttunedBuff (Timed)Supernatural+4 [Energy] ResistanceThis buff improves Resistance to the specified energy type. It is the weaker form of [Energy] Resistant.
Holy Damage [Energy] DamageMisc. Effect  Without this effect, the attack is made against the target’s Physical resistance. If this effect is present, it may target another resistance (Physical is included for consistency among similar attacks).
Holy Resistance      
Holy Resistant [Energy] ResistantBuff (Timed)Supernatural+12 [Energy] ResistanceThis buff improves Resistance to the specified energy type. It is the stronger form of [Energy] Attuned.
Iconographer      
Immobilize ImmobilizeCrowd ControlWeaknessResisted by Freedom and applies Freedom +14.This crowd control prevents the character from moving (but not from attacking).
Improved Critical Improved CriticalMisc. Effect  This effect improves the attack’s chance to get a critical hit by a specified amount (and has no effect if the attack total is under the defense total).
Interrupt InterruptCrowd Control Resisted by Mind Blank and applies Mind Blank 10. Fails to interrupt if effect is reduced by 30% or more.This effect causes the attack the target is currently animating to immediately fail (if it is still within its interruption window).
Jeweler      
Knockback KnockbackMisc. Effect Resisted by Freedom.This effect immediately moves the target directly away from the attacker to a specified distance after completing the attack.
Knockdown KnockdownCrowd ControlTormentResisted by Freeom and applies Freedom 17. Becomes Immobilize if effect is reduced by 30% or more. Attacks from greater than melee range suffer -20 against the target while Knocked Down.This effect is essentially a Stun that is animated as knocking the target prone, and thus gives the character a defensive bonus against ranged attacks. It is resisted by Freedom.
Leatherworker      
Light Melee Attack Bonus      
Local      
Long Blast Blast, LongAoE Template Affects everyone within 20 degrees of the line between attacker target up to the range of the attack.This is a narrow but long cone AoE.
Long Blast Melee Blast Melee, LongAoE Template Affects everyone within 60 degrees of the line between attacker target up to the range of the attack.This is a large cone AoE, intended for melee attacks.
Mighty MightyBuff (Timed)Supernatural+30 Heavy Melee, +9 Physical Damage, +40 EncumbranceThis buff improves Heavy Melee attack, Physical Damage, and Encumbrance. It is the stronger form of Strengthened.
Mind Blank Mind BlankBuff (Stacking) [Stack Size] added to defense total vs. affected Control effectsThis stacking buff improves resistance to mental control effects.
Mind Blank Recovery Bonus      
Miner      
Nature      
Negative Attuned [Energy] AttunedBuff (Timed)Supernatural+4 [Energy] ResistanceThis buff improves Resistance to the specified energy type. It is the weaker form of [Energy] Resistant.
Negative Damage [Energy] DamageMisc. Effect  Without this effect, the attack is made against the target’s Physical resistance. If this effect is present, it may target another resistance (Physical is included for consistency among similar attacks).
Negative Resistance      
Negative Resistant [Energy] ResistantBuff (Timed)Supernatural+12 [Energy] ResistanceThis buff improves Resistance to the specified energy type. It is the stronger form of [Energy] Attuned.
Oblivious ObliviousDebuff (Stacking)WeaknessBase Attack and Perception –[Stack Size]This debuff represents a wide variety of effects that penalize the target’s sight and hearing, such as blinding lights, smoke, attacks to the head, darkness, etc. It penalizes Base Attack and Perception.
Oblivious Recovery Bonus      
Officer      
Open OpenDebuff (Timed)Intentional-30 ReflexThis debuff penalizes Reflex (and is usually applied as a drawback of a heavy attack). It is the stronger form of Unguarded.
Opportunity OpportunityState  This state is briefly applied by moving quickly in combat, making most ranged and magic attacks, and other similar sources to tabletop. It leaves the target vulnerable to side-effects of attacks that try to stop the target from moving or acting and other Fighter-specific attacks.
Parrying ParryingBuff (Timed)Extraordinary+20 ReflexThis buff improves Reflex, and transforms into Riposting upon taking melee damage. It is the stronger form of Defending.
Penetrating PenetratingMisc. Effect Currently deals Extra Damage equal to 10% of target’s resistance; likely to change to a % reduction in target’s armor total once armor mitigation is tweakedThis effect deals a small amount of additional base damage proportional to the target’s Resistance that is applied after Resistance is applied. Essentially, it reduces the target’s armor by 10%, and still does a small amount of damage even if the target’s armor would normally reduce the attacker’s damage to zero.
Perception      
Physical Attuned [Energy] AttunedBuff (Timed)Supernatural+4 [Energy] ResistanceThis buff improves Resistance to the specified energy type. It is the weaker form of [Energy] Resistant.
Physical Damage [Energy] DamageMisc. Effect  Without this effect, the attack is made against the target’s Physical resistance. If this effect is present, it may target another resistance (Physical is included for consistency among similar attacks).
Physical Resistance      
Physical Resistant [Energy] ResistantBuff (Timed)Supernatural+12 [Energy] ResistanceThis buff improves Resistance to the specified energy type. It is the stronger form of [Energy] Attuned.
Planes      
Power      
Precise PreciseMisc. Effect  This effect increases the attack’s bonus by a specified amount, increasing the chance the attack will hit for full damage and increasing chance to crit (unlike Improved Critical, which only increases chance to crit).
Provokes Opportunity Provokes OpportunityMisc. Restriction  This restriction applies the Opportunity state to the target for the duration of the attack animation. It is extremely common on ranged and magical attacks.
Psychic Attuned [Energy] AttunedBuff (Timed)Supernatural+4 [Energy] ResistanceThis buff improves Resistance to the specified energy type. It is the weaker form of [Energy] Resistant.
Psychic Damage [Energy] DamageMisc. Effect  Without this effect, the attack is made against the target’s Physical resistance. If this effect is present, it may target another resistance (Physical is included for consistency among similar attacks).
Psychic Resistance      
Psychic Resistant [Energy] ResistantBuff (Timed)Supernatural+12 [Energy] ResistanceThis buff improves Resistance to the specified energy type. It is the stronger form of [Energy] Attuned.
Quickened QuickenedBuff (Timed)Supernatural+10% Speed, +5 Base Attack, +5 ReflexThis buff improves Speed, Base Attack, and Reflex. It is the weaker form of Hasted.
Ranged Attack Bonus      
Razed RazedDebuff (Stacking)TormentPhysical Resistance –([Stack Size]/4] (e.g., -25 Physical Resistance at 100 stacks)This debuff represents damage to armor, often from acid attacks or physical sundering attacks. It penalizes Physical Resistance.
Razed Recovery Bonus      
Reflex Defense Bonus      
Refresh RefreshHealing Restores Power equal to included number.This heal restores Power.
Regenerating RegeneratingBuff (Timed)Supernatural+10% RegenerationThis buff improves Regeneration. It is the stronger form of Fast Healing.
Regeneration      
Removes Open      
Replying ReplyingBuff (Timed)Extraordinary+15 Heavy Melee and Light MeleeThis buff improves the next melee attack, and is gained from being hit in melee while Defending. It is the weaker form of Riposting.
Revealed RevealedDebuff (Timed)Torment This debuff temporarily prevents the character from being in Stealth.
Riposting RipostingBuff (Timed)Extraordinary+30 Heavy Melee and Light MeleeThis buff improves the next melee attack, and is gained from being hit in melee while Parrying. It is the stronger form of Replying.
Sage      
Sawyer      
Scavenger      
Seneschal      
Short Blast Blast, ShortAoE Template Affects everyone within 30 degrees of the line between attacker target up to half the listed range of the attack.This is a wide but short cone AoE.
Short Blast Melee Blast, Melee, ShortAoE Template Affects everyone within 30 degrees of the line between attacker target up to the range of the attack.This is a small cone AoE, intended for melee attacks.
Shrug Off Shrug OffHealing (Debuff removal effects may change soon due to changes in debuff channels)This heal removes physical debuffs.
Slowed SlowedDebuff (Stacking)TormentReflex –[Stack Size] and Speed reduced by half of [Stack Size]%This debuff represents being slowed down due to freezing, binding, or hamstringing attacks. It penalizes Speed and Reflex.
Slowed Recovery Bonus      
Smelter      
Sneak Attack      
Soldier      
Sonic Attuned [Energy] AttunedBuff (Timed)Supernatural+4 [Energy] ResistanceThis buff improves Resistance to the specified energy type. It is the weaker form of [Energy] Resistant.
Sonic Damage [Energy] DamageMisc. Effect  Without this effect, the attack is made against the target’s Physical resistance. If this effect is present, it may target another resistance (Physical is included for consistency among similar attacks).
Sonic Resistant [Energy] ResistantBuff (Timed)Supernatural+12 [Energy] ResistanceThis buff improves Resistance to the specified energy type. It is the stronger form of [Energy] Attuned.
Speed      
Spellcraft      
Splash SplashAoE Template Affects everyone within melee range (2.5 meters) of the target.This is a small radial AoE.
Stationary StationaryMisc. Restriction  This restriction prevents the attacker from moving for the duration of the attack animation (normally, characters can move while making an attack).
Stealth      
Stonemason      
Streak StreakAoE Template Affects everyone intersected by the line between attacker and target up to the range of the attack.This is a line AoE.
Strengthened StrengthenedBuff (Timed)Supernatural+10 Heavy Melee, +3 Physical Damage, +20 EncumbranceThis buff improves Heavy Melee attack, Physical Damage, and Encumbrance. It is the weaker form of Mighty.
Striking StrikingBuff (Timed)Extraordinary+30 Ranged, Arcane, and DivineThis buff improves the next ranged attack, and is granted by hitting a Stealthed character while Aware. It is the stronger form of Aiming.
Stun StunCrowd ControlWeaknessResisted by Freeom and applies Freedom 20. Becomes Immobilize if effect is reduced by 30% or more.This effect prevents the target from moving or using any actions.
Survival      
Tailor      
Tanner      
Targets Fortitude Targets [Defense]Misc. Effect  Without this effect, the attack is made against the target’s Reflex. If this effect is present, it may target another defense (Reflex is included for consistency among similar attacks).
Targets Reflex Targets [Defense]Misc. Effect  Without this effect, the attack is made against the target’s Reflex. If this effect is present, it may target another defense (Reflex is included for consistency among similar attacks).
Targets Will Targets [Defense]Misc. Effect  Without this effect, the attack is made against the target’s Reflex. If this effect is present, it may target another defense (Reflex is included for consistency among similar attacks).
Tenacious TenaciousBuff (Timed)Supernatural+5% Regeneration, +300 Max HP, +30 FortitudeThis buff improves Regeneration, Max Hit Points, and Fortitude. It is the stronger form of Enduring.
Unbalanced UnbalancedStateTorment This state represents being knocked off balance. It leaves the target slightly unguarded and momentarily subject to side-effects of attacks that can capitalize on such an opening.
Unguarded UnguardedDebuff (Timed)Intentional-10 ReflexThis debuff penalizes Reflex (and is usually applied as a drawback of a heavy attack). It is the weaker form of Open.
Weaponsmith      
Weaver      
Will Defense Bonus