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Filter TypeDescription and Examples
text

Any text entered in the filter will match text found within the column.

attack (finds "Base Attack Bonus", "Ranged Attack Bonus", "Bleeding Attack", etc);

/\d/

Add any regex to the query to use in the query ("mig" flags can be included /\w/mig)

/b[aeiou]s/i (finds "Base Attack Bonus", "Bestow Curse", etc);

< <= >= >

Find alphabetical or numerical values less than or greater than or equal to the filtered query.

>= 10 (find values greater than or equal to 10)

! or !=

Not operator, or not exactly match. Filters the column with content that does not match the query. Include an equal (=), single (') or double quote (") to exactly not match a filter.

!ge (hide rows with "General" in that column, but shows "Fighter", "Cleric", "Rogue"); !"Abjurer" (find content that does not exactly match "Abjurer")

" or =

To exactly match the search query, add a quote, apostrophe or equal sign to the beginning and/or end of the query

Aid" or Aid= (exactly match "Aid")

 &&  or  AND 

Logical "and". Filter the column for content that matches text from either side of the operator.

channel && harm (matches a cell that contains both "channel" and "harm");

 -  or  to 

Find a range of values. Make sure there is a space before and after the dash (or the word "to").

10 - 30 or 10 to 30 (match values between 10 and 30)

?

Wildcard for a single, non-space character.

a?i (finds "Acid Arrow" and "Agile Feet", but not "Alchemist")

*

Wildcard for zero or more non-space characters.

a*i (matches "Acid Arrow", "Agile Feet", and "Alchemist")

| or  OR 

Logical "or" (Vertical bar). Filter the column for content that matches text from either side of the bar.

rogue|fighter (matches either "Rogue Maneuver" or "Fighter Maneuver")

~

Perform a fuzzy search (matches sequential characters) by adding a tilde to the beginning of the query.

~baa (matches "Balestra and "Bleeding Attack"), or ~paizo (matches "Axe Specialization")

Feats that have or apply this effect:

NameTypeEffects
Deception Physical Attack Oblivious 25
Shrug Off (50% chance) to Self
Removes Open to Self
    if Target is Bleeding

Pommel Physical Attack Open (1 Round) to Self
Removes Open to Self
    if Target is Frightened

Stun (2 Seconds)
    if Target is Dazed

Shrug Off to Self
    if Target is Frightened

Rattle Physical Attack Removes Open to Self
    if Attacker has Dodging

Interrupt
    if Attacker has Dodging

Frightened 22
    if Attacker has Dodging

Running Shot Physical Attack Dodging (2 Rounds) to Self
Slowed 7
Provokes Opportunity
Stationary
Removes Open to Self
    if Target is Bleeding

Slam Physical Attack Removes Open to Self
Unbalanced (2 Rounds, 75% chance)
Slash Physical Attack Improved Critical +10
Removes Open to Self
    if Target is Oblivious

Bleeding 5
    if Target is Oblivious

Sorrow's Release Physical Attack Distressed (2 Rounds, 50% chance)
Provokes Opportunity
Stationary
Removes Open to Self
    if Target is Slowed

Sunder Physical Attack Razed 10
Removes Open to Self
    if Target is Frightened

Ward of Valor Physical Attack Removes Open to Self
Parrying (2 Rounds) to Self
Wind-Up Physical Attack Removes Open to Self
Improved Critical +20
Interrupt
    if Target is Distressed

Exhausted 40
    if Target is Distressed

Base Damage +5
    if Target is Distressed


Feat ranks that have or apply this effect:

No feat ranks to show in this list.

Feats that capitalize on this effect:

No feats to show in this list.