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Filter TypeDescription and Examples
text

Any text entered in the filter will match text found within the column.

attack (finds "Base Attack Bonus", "Ranged Attack Bonus", "Bleeding Attack", etc);

/\d/

Add any regex to the query to use in the query ("mig" flags can be included /\w/mig)

/b[aeiou]s/i (finds "Base Attack Bonus", "Bestow Curse", etc);

< <= >= >

Find alphabetical or numerical values less than or greater than or equal to the filtered query.

>= 10 (find values greater than or equal to 10)

! or !=

Not operator, or not exactly match. Filters the column with content that does not match the query. Include an equal (=), single (') or double quote (") to exactly not match a filter.

!ge (hide rows with "General" in that column, but shows "Fighter", "Cleric", "Rogue"); !"Abjurer" (find content that does not exactly match "Abjurer")

" or =

To exactly match the search query, add a quote, apostrophe or equal sign to the beginning and/or end of the query

Aid" or Aid= (exactly match "Aid")

 &&  or  AND 

Logical "and". Filter the column for content that matches text from either side of the operator.

channel && harm (matches a cell that contains both "channel" and "harm");

 -  or  to 

Find a range of values. Make sure there is a space before and after the dash (or the word "to").

10 - 30 or 10 to 30 (match values between 10 and 30)

?

Wildcard for a single, non-space character.

a?i (finds "Acid Arrow" and "Agile Feet", but not "Alchemist")

*

Wildcard for zero or more non-space characters.

a*i (matches "Acid Arrow", "Agile Feet", and "Alchemist")

| or  OR 

Logical "or" (Vertical bar). Filter the column for content that matches text from either side of the bar.

rogue|fighter (matches either "Rogue Maneuver" or "Fighter Maneuver")

~

Perform a fuzzy search (matches sequential characters) by adding a tilde to the beginning of the query.

~baa (matches "Balestra and "Bleeding Attack"), or ~paizo (matches "Axe Specialization")

Feats that have or apply this effect:

NameTypeEffects
Adamantine Bolos Rogue Kit Maneuver Slowed 100
Immobilize (5 Seconds)
Provokes Opportunity
Knockdown (2 Seconds)
    if Target has Unbalanced

Apprentice's Tangle Bomb Consumable Slowed 100 to All
Physical Damage
Splash
Immobilize (3 Seconds) to All
Provokes Opportunity
Balestra Physical Attack Precise +5
Charge (10 meters) to Self
Dodging (1 Round) to Self
Slowed 10
    if Target has Unbalanced

Penetrating
    if Target has Unbalanced

Basic Staff Exploit Cantrip Cold Damage
Dispelling
Provokes Opportunity
Stationary
Slowed 40
    if Target is Disrupted

Targets Reflex
Binding Web Cantrip Slowed 25
Physical Damage
Provokes Opportunity
Stationary
Immobilize (2 Seconds)
    if Target is Distressed

Targets Reflex
Carve Physical Attack Splash to Self
Improved Critical +10
Stationary
Open (1 Round) to Self
Slowed 30 to All Targets
    with Opportunity

Knockdown (2 Seconds) to All Targets
    with Opportunity

Chase Trophy Charm Maneuver Slowed 100
Hasted (13 Rounds) to Self
Targets Will
Cleave Physical Attack Short Blast Melee
Improved Critical +30
Slowed 30 to All Targets
    with Opportunity

Knockdown (2 Seconds) to All Targets
    with Opportunity

Concealing Mist Cantrip Acid Damage
Area to Self
Oblivious 100 to All
Provokes Opportunity
Stationary
Slowed 55 to All Targets
    with Afflicted

Targets Fortitude
Darkness Holy Symbol Spell Slowed 60 to All
Negative Damage
Burst to Self
Oblivious 100 to All
Stun (2 Seconds) to All
Unbalanced (4 Rounds) to All
Provokes Opportunity
Stationary
Targets Fortitude
Daughter of Chillheart Physical Attack Slowed 15
Cold Damage
Deep Slumber Spellbook Spell Psychic Damage
Burst
Exhausted 100 to All
Stun (4 Seconds) to All
Dazed (5 Rounds) to All
Provokes Opportunity
Stationary
Slowed 50 to All Targets
    with Disrupted

Targets Will
Downburst Cantrip Slowed 15
Physical Damage
Provokes Opportunity
Stationary
Knockdown (2 Seconds)
    if Target has Unbalanced

Targets Reflex
Earthquake Holy Symbol Spell Area
Knockdown (3 Seconds) to All
Provokes Opportunity
Stationary
Slowed 40 to All Targets
    with Disrupted

Targets Reflex
Energy Drain Spellbook Spell Slowed 100
Negative Damage
Exhausted 100
Drained 100
Unbalanced (7 Rounds)
Provokes Opportunity
Stationary
Dazed (7 Rounds)
    if Target is Disrupted

Targets Reflex
Entangling Thorn Physical Attack Slowed 15
Unbalanced (2 Rounds)
Enthrall Cantrip Slowed 15
Sonic Damage
Provokes Opportunity
Stationary
Stun (2 Seconds)
    if Target has Unbalanced

Targets Will
Fatiguing Flood Spellbook Spell Negative Damage
Short Blast
Exhausted 100 to All
Drained 70 to All
Knockdown (3 Seconds, 50% chance) to All
Provokes Opportunity
Stationary
Slowed 100 to All Targets
    with Disrupted

Targets Fortitude
Followthrough Foresight Physical Attack Improved Critical +10
Aware (2 Rounds) to Self
Provokes Opportunity
Stationary
Slowed 40
    if Target has Opportunity

Precise +40
    if Target has Opportunity

Footwork Physical Attack Evade (20 meters) to Self
Dodging (4 Rounds) to Self
Slowed 20
    if Target has Unbalanced

Freezing Sphere Spellbook Spell Slowed 100 to All
Cold Damage
Burst
Immobilize (2 Seconds) to All
Provokes Opportunity
Stationary
Oblivious 50 to All Targets
    with Disrupted

Targets Reflex
Frost Ray Cantrip Slowed 5
Cold Damage
Provokes Opportunity
Stationary
Targets Reflex
Frosthorn Physical Attack Slowed 15
Cold Damage
Glacial Blast Spellbook Spell Slowed 50 to All
Cold Damage
Long Blast
Provokes Opportunity
Stationary
Immobilize (4 Seconds) to All Targets
    with Disrupted

Targets Reflex
Gore Physical Attack Charge (20 meters) to Self
Penetrating
Riposting (1 Round) to Self
Open (1 Round) to Self
Slowed 20
    if Target has Unbalanced

Knockdown (2 Seconds)
    if Target has Unbalanced

Grasping Shadows Cantrip Slowed 10
Physical Damage
Provokes Opportunity
Stationary
Targets Will
Gravity Crush Cantrip Force Damage
Burst
Knockback (-10 Meters) to All
Provokes Opportunity
Stationary
Slowed 30 to All Targets
    with Unbalanced

Knockdown (2 Seconds) to All Targets
    with Unbalanced

Targets Reflex
Greatclub Penetrating Strike Physical Attack Penetrating
Slowed 15
    if Attacker has Mighty

Base Damage +32
    if Attacker has Dodging

Greater Darkness Holy Symbol Spell Slowed 100 to All
Negative Damage
Burst to Self
Oblivious 100 to All
Stun (7 Seconds) to All
Unbalanced (9 Rounds) to All
Frightened 100 to All
Provokes Opportunity
Stationary
Targets Fortitude
Greater Enfeeble Spellbook Spell Slowed 60
Negative Damage
Drained 100
Exhausted 100
Provokes Opportunity
Stationary
Dazed (8 Rounds)
    if Target is Disrupted

Targets Reflex
Greater Fatiguing Flood Spellbook Spell Slowed 100 to All
Negative Damage
Long Blast
Exhausted 100 to All
Drained 100 to All
Knockdown (3 Seconds) to All
Provokes Opportunity
Stationary
Targets Fortitude
Greater Glacial Blast Spellbook Spell Slowed 100 to All
Cold Damage
Long Blast
Afflicted 30 to All
Provokes Opportunity
Stationary
Immobilize (6 Seconds) to All Targets
    with Disrupted

Targets Reflex
Greater Hold Person Holy Symbol Spell Slowed 100
Psychic Damage
Stun (7 Seconds)
Dazed (9 Rounds)
Provokes Opportunity
Stationary
Targets Will
Greater Sleep Spellbook Spell Slowed 100 to All
Psychic Damage
Burst
Exhausted 100 to All
Stun (6 Seconds) to All
Dazed (9 Rounds) to All
Provokes Opportunity
Stationary
Oblivious 100 to All Targets
    with Disrupted

Targets Will
Greater Sleet Storm Spellbook Spell Slowed 100 to All
Cold Damage
Burst
Immobilize (4 Seconds) to All
Provokes Opportunity
Stationary
Oblivious 100 to All Targets
    with Disrupted

Targets Reflex
Greater Symbol of Pain Holy Symbol Spell Slowed 100 to All
Psychic Damage
Burst to Self
Exhausted 100 to All
Provokes Opportunity
Stationary
Afflicted 100 to All Targets
    with Disrupted

Targets Fortitude
Greater Web Spellbook Spell Slowed 100 to All
Physical Damage
Burst
Unbalanced (7 Rounds) to All
Immobilize (10 Seconds) to All
Provokes Opportunity
Stationary
Targets Reflex
Halt Trophy Charm Maneuver Slowed 100
Psychic Damage
Immobilize (12 Seconds)
Stun (6 Seconds)
Unbalanced (7 Rounds)
Targets Will
Hamstring Physical Attack Frightened 10
Slowed 40
    if Target has Opportunity

Interrupt
    if Target has Opportunity

Hideous Laughter Spellbook Spell Psychic Damage
Stun (4 Seconds)
Dazed (3 Rounds)
Provokes Opportunity
Stationary
Slowed 55
    if Target is Disrupted

Targets Will
Hoist Physical Attack Slowed 10
Improved Critical +20
Knockdown (3 Seconds)
    if Target has Unbalanced

Knockback (10 Meters)
    if Target has Unbalanced

Hold Monster Spellbook Spell Psychic Damage
Stun (4 Seconds)
Dazed (5 Rounds)
Provokes Opportunity
Stationary
Slowed 100
    if Target is Disrupted

Targets Will
Hold Person Holy Symbol Spell Slowed 100
Psychic Damage
Stun (4 Seconds)
Provokes Opportunity
Stationary
Targets Will
Hold the Line Utility Splash to Self
Slowed 61 to All Targets
    with Opportunity

Immobilize (3 Seconds) to All Targets
    with Opportunity

Icicle Orison Slowed 5
Cold Damage
Provokes Opportunity
Stationary
Distressed (1 Round, 25% chance)
    if Target is Burning

Targets Reflex
Improved Darkness Holy Symbol Spell Slowed 100 to All
Negative Damage
Burst to Self
Oblivious 100 to All
Stun (6 Seconds) to All
Unbalanced (7 Rounds) to All
Provokes Opportunity
Stationary
Targets Fortitude
Improved Hold Person Holy Symbol Spell Slowed 100
Psychic Damage
Stun (6 Seconds)
Dazed (5 Rounds)
Provokes Opportunity
Stationary
Targets Will
Improved Ray of Exhaustion Spellbook Spell Slowed 100
Negative Damage
Exhausted 100
Drained 100
Provokes Opportunity
Stationary
Unbalanced (6 Rounds)
    if Target is Disrupted

Targets Reflex
Improved Web Spellbook Spell Slowed 100 to All
Physical Damage
Burst
Unbalanced (5 Rounds) to All
Immobilize (5 Seconds) to All
Provokes Opportunity
Stationary
Targets Reflex
Intercept Trophy Charm Maneuver Slowed 100
Hasted (22 Rounds) to Self
Immobilize (4 Seconds)
Targets Will
Journeyman's Ice Consumable Slowed 30 to All
Cold Damage
Splash
Provokes Opportunity
Journeyman's Tangle Bomb Consumable Slowed 100 to All
Physical Damage
Splash
Immobilize (6 Seconds) to All
Provokes Opportunity
Longbow Penetrating Strike Physical Attack Penetrating
Provokes Opportunity
Stationary
Slowed 15
    if Attacker has Aware

Base Damage +35
    if Target has Revealed

Master's Ice Consumable Slowed 50 to All
Cold Damage
Splash
Provokes Opportunity
Master's Tangle Bomb Consumable Slowed 100 to All
Physical Damage
Splash
Immobilize (10 Seconds) to All
Provokes Opportunity
Midnight Holy Symbol Spell Slowed 70 to All
Negative Damage
Burst to Self
Oblivious 100 to All
Stun (3 Seconds) to All
Unbalanced (5 Rounds) to All
Provokes Opportunity
Stationary
Targets Fortitude
Multi-Shot Physical Attack Long Blast
Precise +10
Provokes Opportunity
Stationary
Slowed 20 to All Targets
    with Flat-Footed

Base Damage +5
    with Flat-Footed

Penetrating
    with Flat-Footed

Parting Shot Physical Attack Evade (20 meters) to Self
Improved Critical +10
Provokes Opportunity
Stationary
Slowed 40
    if Target is Distressed

Immobilize (2 Seconds)
    if Target is Distressed

Patient Anchor Physical Attack Shrug Off to Self
Improved Critical +10
Provokes Opportunity
Stationary
Slowed 30
    if Attacker has Striking

Revealed (20 Seconds)
    if Attacker has Aware

Immobilize (2 Seconds)
    if Attacker has Striking

Pause Trophy Charm Maneuver Slowed 100
Psychic Damage
Immobilize (7 Seconds)
Unbalanced (5 Rounds)
Targets Will
Pinpoint Targeting Physical Attack Precise +20
Penetrating
Improved Critical +10
Provokes Opportunity
Stationary
Slowed 10
    if Target has Revealed

Striking (2 Rounds) to Self
    if Target has Revealed

Polar Ray Spellbook Spell Slowed 100
Cold Damage
Unbalanced (7 Rounds)
Exhausted 100
Provokes Opportunity
Stationary
Targets Reflex
Quick Frost Cantrip Slowed 15 to All
Cold Damage
Burst
Provokes Opportunity
Stationary
Targets Fortitude
Ray of Exhaustion Spellbook Spell Negative Damage
Exhausted 100
Drained 40
Provokes Opportunity
Stationary
Slowed 100
    if Target is Disrupted

Targets Reflex
Remove Energy Cantrip Slowed 20
Cold Damage
Provokes Opportunity
Stationary
Unbalanced (2 Rounds)
    if Target is Razed

Targets Fortitude
Running Shot Physical Attack Slowed 7
Dodging (2 Rounds) to Self
Provokes Opportunity
Stationary
Removes Open to Self
    if Target is Bleeding

Rush Trophy Charm Maneuver Slowed 100
Quickened (10 Rounds) to Self
Targets Will
Shillelagh Physical Attack Slowed 40
    if Target is Distressed

Exhausted 40
    if Target is Distressed

Base Damage +10
    if Target is Distressed

Shortbow Trick Physical Attack Provokes Opportunity
Stationary
Slowed 30
    if Target is Flat-Footed

Precise +40
    if Target is Flat-Footed

Slash of Sacred Speed Physical Attack Slowed 20
    if Attacker has Favored

Quickened (2 Rounds) to Self
    if Attacker has Favored

Precise +10
    if Attacker has Favored

Sleep Spellbook Spell Psychic Damage
Burst
Exhausted 100 to All
Stun (3 Seconds) to All
Provokes Opportunity
Stationary
Slowed 100 to All Targets
    with Disrupted

Targets Will
Sleet Storm Spellbook Spell Slowed 50 to All
Cold Damage
Burst
Provokes Opportunity
Stationary
Oblivious 30 to All Targets
    with Disrupted

Targets Reflex
Slippery Ground Cantrip Slowed 30 to All
Physical Damage
Splash
Unbalanced (2 Rounds) to All
Provokes Opportunity
Stationary
Knockdown (2 Seconds) to All Targets
    with Frightened

Targets Reflex
Snap Shot Physical Attack Evade (10 meters) to Self
Stationary
Slowed 20
    if Attacker has Dodging

Spike Physical Attack Slowed 10
Riposting (1 Round) to Self
    if Target is Bleeding

Stagger Physical Attack Slowed 30
Immobilize (2 Seconds)
    if Target has Opportunity

Mighty (2 Rounds) to Self
    if Target has Opportunity

Steal Speed Cantrip Slowed 20
Electric Damage
Hasted (1 Round) to Self
Provokes Opportunity
Stationary
Unbalanced (2 Rounds)
    if Target is Disrupted

Targets Fortitude
Stop Trophy Charm Maneuver Slowed 100
Psychic Damage
Immobilize (9 Seconds)
Stun (4 Seconds)
Unbalanced (6 Rounds)
Targets Will
String Bolos Rogue Kit Maneuver Slowed 50
Immobilize (3 Seconds)
Provokes Opportunity
Stun Spellbook Spell Psychic Damage
Stun (5 Seconds)
Dazed (7 Rounds)
Provokes Opportunity
Stationary
Slowed 100
    if Target is Disrupted

Targets Will
Symbol of Pain Holy Symbol Spell Slowed 70 to All
Psychic Damage
Burst to Self
Exhausted 70 to All
Provokes Opportunity
Stationary
Afflicted 70 to All Targets
    with Disrupted

Targets Fortitude
Symbol of Sleep Holy Symbol Spell Slowed 100 to All
Psychic Damage
Burst to Self
Stun (6 Seconds) to All
Exhausted 100 to All
Dazed (7 Rounds) to All
Provokes Opportunity
Stationary
Oblivious 100 to All Targets
    with Disrupted

Targets Fortitude
Symbol of Stunning Holy Symbol Spell Slowed 100 to All
Psychic Damage
Burst to Self
Stun (8 Seconds) to All
Provokes Opportunity
Stationary
Oblivious 100 to All Targets
    with Disrupted

Targets Fortitude
Torporous Rune Cantrip Slowed 5
Physical Damage
Exhausted 5
Provokes Opportunity
Stationary
Unbalanced (1 Round, 25% chance)
    if Target is Razed

Targets Fortitude
Transfix Physical Attack Slowed 15
Penetrating
Immobilize (2 Seconds)
    if Target has Opportunity

Bleeding 15
    if Target has Opportunity

Trip Utility Knockdown (3 Seconds)
Slowed 100
    if Target has Opportunity

Vengeful Storm Holy Symbol Spell Acid Damage
Area
Knockdown (3 Seconds) to All
Afflicted 40 to All
Provokes Opportunity
Stationary
Slowed 50 to All Targets
    with Disrupted

Targets Reflex
Web Spellbook Spell Slowed 100 to All
Physical Damage
Burst
Unbalanced (3 Rounds) to All
Provokes Opportunity
Stationary
Immobilize (6 Seconds) to All Targets
    with Disrupted

Targets Reflex
Windrider Cantrip Electric Damage
Evade (10 meters) to Self
Slowed 10
    if Target is Distressed

Knockdown (2 Seconds, 50% chance)
    if Target is Distressed

Targets Reflex
Winter's Caress Cantrip Slowed 15
Cold Damage
Distressed (2 Rounds, 50% chance)
Provokes Opportunity
Stationary
Targets Reflex
Wire Bolos Rogue Kit Maneuver Slowed 70
Immobilize (4 Seconds)
Provokes Opportunity
Wither Spellbook Spell Negative Damage
Burst
Exhausted 100 to All
Drained 30 to All
Frightened 30 to All
Provokes Opportunity
Stationary
Slowed 30 to All Targets
    with Disrupted

Targets Fortitude

Feat ranks that have or apply this effect:

Feat Name (Rank)Effects This Rank
Cold Mastery (1) Slowed 7 (50% chance)
    if Target is Slowed

Cold Mastery (2) Slowed 15 (50% chance)
    if Target is Slowed

Cold Mastery (3) Slowed 22 (50% chance)
    if Target is Slowed

Cold Mastery (4) Slowed 30 (50% chance)
    if Target is Slowed

Cold Mastery (5) Slowed 38 (50% chance)
    if Target is Slowed

Cold Mastery (6) Slowed 45 (50% chance)
    if Target is Slowed

Evoker (1) Slowed 10
    on Critical Hit

Burning 10
    on Critical Hit

Oblivious 10
    on Critical Hit

Evoker (2) Slowed 13
    on Critical Hit

Burning 13
    on Critical Hit

Oblivious 13
    on Critical Hit

Evoker (3) Slowed 17
    on Critical Hit

Burning 17
    on Critical Hit

Oblivious 17
    on Critical Hit

Evoker (4) Slowed 20
    on Critical Hit

Burning 20
    on Critical Hit

Oblivious 20
    on Critical Hit

Evoker (5) Slowed 24
    on Critical Hit

Burning 24
    on Critical Hit

Oblivious 24
    on Critical Hit

Evoker (6) Slowed 28
    on Critical Hit

Burning 28
    on Critical Hit

Oblivious 28
    on Critical Hit

Evoker (7) Slowed 32
    on Critical Hit

Burning 32
    on Critical Hit

Oblivious 32
    on Critical Hit

Evoker (8) Slowed 35
    on Critical Hit

Burning 35
    on Critical Hit

Oblivious 35
    on Critical Hit

Evoker (9) Slowed 39
    on Critical Hit

Burning 39
    on Critical Hit

Oblivious 39
    on Critical Hit

Evoker (10) Slowed 43
    on Critical Hit

Burning 43
    on Critical Hit

Oblivious 43
    on Critical Hit

Evoker (11) Slowed 47
    on Critical Hit

Burning 47
    on Critical Hit

Oblivious 47
    on Critical Hit

Master of Opportunity: Stand Still (1) Slowed 8 (50% chance)
    if Target has Opportunity

Master of Opportunity: Stand Still (2) Slowed 16 (50% chance)
    if Target has Opportunity

Master of Opportunity: Stand Still (3) Slowed 25 (50% chance)
    if Target has Opportunity

Master of Opportunity: Stand Still (4) Slowed 33 (50% chance)
    if Target has Opportunity

Master of Opportunity: Stand Still (5) Slowed 41 (50% chance)
    if Target has Opportunity

Slow Reactions (1) Slowed 15 (50% chance)
    if Target has Flat-Footed

Slow Reactions (2) Slowed 28 (50% chance)
    if Target has Flat-Footed

Slow Reactions (3) Slowed 41 (50% chance)
    if Target has Flat-Footed

Slow Reactions (4) Slowed 54 (50% chance)
    if Target has Flat-Footed

Slow Reactions (5) Slowed 66 (50% chance)
    if Target has Flat-Footed

Staggering Critical (1) Slowed 20
    on Critical Hit

Staggering Critical (2) Slowed 36
    on Critical Hit

Staggering Critical (3) Slowed 52
    on Critical Hit

Staggering Critical (4) Slowed 68
    on Critical Hit

Staggering Critical (5) Slowed 84
    on Critical Hit

Feats that capitalize on this effect:

No feats to show in this list.