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Filter TypeDescription and Examples
text

Any text entered in the filter will match text found within the column.

attack (finds "Base Attack Bonus", "Ranged Attack Bonus", "Bleeding Attack", etc);

/\d/

Add any regex to the query to use in the query ("mig" flags can be included /\w/mig)

/b[aeiou]s/i (finds "Base Attack Bonus", "Bestow Curse", etc);

< <= >= >

Find alphabetical or numerical values less than or greater than or equal to the filtered query.

>= 10 (find values greater than or equal to 10)

! or !=

Not operator, or not exactly match. Filters the column with content that does not match the query. Include an equal (=), single (') or double quote (") to exactly not match a filter.

!ge (hide rows with "General" in that column, but shows "Fighter", "Cleric", "Rogue"); !"Abjurer" (find content that does not exactly match "Abjurer")

" or =

To exactly match the search query, add a quote, apostrophe or equal sign to the beginning and/or end of the query

Aid" or Aid= (exactly match "Aid")

 &&  or  AND 

Logical "and". Filter the column for content that matches text from either side of the operator.

channel && harm (matches a cell that contains both "channel" and "harm");

 -  or  to 

Find a range of values. Make sure there is a space before and after the dash (or the word "to").

10 - 30 or 10 to 30 (match values between 10 and 30)

?

Wildcard for a single, non-space character.

a?i (finds "Acid Arrow" and "Agile Feet", but not "Alchemist")

*

Wildcard for zero or more non-space characters.

a*i (matches "Acid Arrow", "Agile Feet", and "Alchemist")

| or  OR 

Logical "or" (Vertical bar). Filter the column for content that matches text from either side of the bar.

rogue|fighter (matches either "Rogue Maneuver" or "Fighter Maneuver")

~

Perform a fuzzy search (matches sequential characters) by adding a tilde to the beginning of the query.

~baa (matches "Balestra and "Bleeding Attack"), or ~paizo (matches "Axe Specialization")

NameRoleWeapon CategoryFormRangeCDAtkDFStDF
Atk
Stam
DF
EffectsKeywords (Rank)
Agile Feet GeneralFocusPrimary6.5m0.0001.1000.000130.00  Quickened (2 Rounds)
Beneficial

Divine (1)

Battle (2)

Blessed (3)

Masterwork (4)

War (5)

Artifact (6)

Avatar (6)

Agile Feet (Charging) GeneralFocusPrimary15m5.0001.1000.000130.00  Charge (10 meters) to Self
Quickened (2 Rounds)
Beneficial
Targets Will

Divine (1)

Battle (2)

Blessed (3)

Masterwork (4)

War (5)

Artifact (6)

Avatar (6)

Augur GeneralFocusPrimary20m0.0000.6000.00080.00  Alert (6 Rounds)
Beneficial

Divine (1)

Occult (2)

Blessed (3)

Masterwork (4)

Enigmatic (5)

Artifact (6)

Avatar (6)

Bane GeneralFocusSecondaryMelee12.0001.5000.000260.00  Negative Damage
Burst to Self
Frightened 65 to All
Provokes Opportunity
Stationary
Stun (2 Seconds) to All Targets
    with Disrupted

Targets Will

Divine (1)

Occult (2)

Blessed (3)

Masterwork (4)

Enigmatic (5)

Artifact (6)

Avatar (6)

Basic Focus Attack ClericFocusPrimary20m0.0001.1000.840140.7616.67 Holy Damage
Provokes Opportunity
Stationary
Targets Reflex

Divine (1)

Basic Focus Exploit ClericFocusSecondary20m0.0001.1000.840200.7623.81 Holy Damage
Dispelling (25% chance)
Provokes Opportunity
Stationary
Oblivious 21
    if Target is Disrupted

Targets Reflex

Divine (1)

Battle Rage GeneralFocusSecondary20m6.0001.1000.000190.00  Riposting (3 Rounds)
Mind Blank 40
Beneficial

Divine (1)

Battle (2)

Blessed (3)

Masterwork (4)

War (5)

Artifact (6)

Avatar (6)

Bleeding Touch GeneralFocusPrimaryMelee0.0001.5000.970160.6516.49 Physical Damage
Bleeding 30
Unbalanced (1 Round)
    if Target is Razed

Targets Fortitude

Divine (1)

Battle (2)

Blessed (3)

Masterwork (4)

War (5)

Artifact (6)

Avatar (6)

Bless GeneralFocusSecondaryMelee19.0001.1000.000210.00  Burst to Self
Favored (4 Rounds) to All
Beneficial

Divine (1)

Elemental (2)

Blessed (3)

Masterwork (4)

Planar (5)

Artifact (6)

Avatar (6)

Dazing Touch GeneralFocusPrimaryMelee0.0001.1000.760130.6917.11 Dazed (2 Rounds)
Targets Will

Divine (1)

Occult (2)

Blessed (3)

Masterwork (4)

Enigmatic (5)

Artifact (6)

Avatar (6)

Defending Weapon GeneralFocusPrimary20m11.0000.9000.000120.00  Defending (2 Rounds)
Physical Attuned (2 Rounds)
Beneficial

Divine (1)

Occult (2)

Blessed (3)

Masterwork (4)

Enigmatic (5)

Artifact (6)

Avatar (6)

Destructive Smite GeneralFocusSecondaryMelee0.0001.1002.330182.127.73 Physical Damage
Razed 25
    if Target is Disrupted

Targets Reflex

Divine (1)

Battle (2)

Blessed (3)

Masterwork (4)

War (5)

Artifact (6)

Avatar (6)

Dispelling Touch GeneralFocusPrimaryMelee0.0001.1001.020130.9312.75 Dispelling
Base Damage +10
    if Target is Bleeding

Targets Fortitude

Divine (1)

Battle (2)

Blessed (3)

Masterwork (4)

War (5)

Artifact (6)

Avatar (6)

Doom GeneralFocusPrimary20m0.0001.5000.790160.5320.25 Negative Damage
Frightened 10
Provokes Opportunity
Stationary
Dispelling (50% chance)
    if Attacker has Alert

Targets Will

Divine (1)

Occult (2)

Blessed (3)

Masterwork (4)

Enigmatic (5)

Artifact (6)

Avatar (6)

Fire Bolt GeneralFocusPrimary20m0.0001.1000.920130.8414.13 Fire Damage
Burning 5
Provokes Opportunity
Stationary
Dispelling (25% chance)
    if Target is Slowed

Targets Reflex

Divine (1)

Elemental (2)

Blessed (3)

Masterwork (4)

Planar (5)

Artifact (6)

Avatar (6)

Focus Channel Force ClericFocusSecondary20m12.0001.1001.290211.1716.28 Force Damage
Knockback (20 Meters)
Immobilize (2 Seconds)
    if Target is Disrupted

Targets Fortitude

Divine (1)

Battle (2)

Blessed (3)

Masterwork (4)

War (5)

Artifact (6)

Avatar (6)

Focus Channel Smite ClericFocusSecondary20m12.0001.1001.580211.4413.29 Holy Damage
Base Damage +20
    if Target is Disrupted

Frightened 15
    if Target is Disrupted

Targets Will

Divine (1)

Elemental (2)

Blessed (3)

Masterwork (4)

Planar (5)

Artifact (6)

Avatar (6)

Guidance GeneralFocusPrimary6.5m6.0001.1000.000130.00  Favored (4 Rounds)
Beneficial

Divine (1)

Elemental (2)

Blessed (3)

Masterwork (4)

Planar (5)

Artifact (6)

Avatar (6)

Holy Lance GeneralFocusSecondary20m0.0001.1001.390181.2612.95 Holy Damage
Provokes Opportunity
Stationary
Oblivious 10
    if Target is Disrupted

Base Damage +20
    if Target is Disrupted

Targets Reflex

Divine (1)

Elemental (2)

Blessed (3)

Masterwork (4)

Planar (5)

Artifact (6)

Avatar (6)

Icicle GeneralFocusPrimary20m0.0001.1000.970130.8813.40 Cold Damage
Slowed 5
Provokes Opportunity
Stationary
Distressed (1 Round, 25% chance)
    if Target is Burning

Targets Reflex

Divine (1)

Elemental (2)

Blessed (3)

Masterwork (4)

Planar (5)

Artifact (6)

Avatar (6)

Inspiring Word GeneralFocusSecondary20m6.0000.9000.000160.00  Burst to Self
Shrug Off to All
Beneficial

Divine (1)

Occult (2)

Blessed (3)

Masterwork (4)

Enigmatic (5)

Artifact (6)

Avatar (6)

Liberation GeneralFocusSecondary20m8.0001.1000.000190.00  Shrug Off
Freedom 40
Beneficial

Divine (1)

Occult (2)

Blessed (3)

Masterwork (4)

Enigmatic (5)

Artifact (6)

Avatar (6)

Lightning Arc GeneralFocusSecondary20m0.0001.1001.580181.4411.39 Electric Damage
Provokes Opportunity
Stationary
Dispelling (50% chance)
    if Target is Distressed

Exhausted 10
    if Target is Distressed

Targets Reflex

Divine (1)

Elemental (2)

Blessed (3)

Masterwork (4)

Planar (5)

Artifact (6)

Avatar (6)

Minor Cure GeneralFocusSecondary6.5m12.0001.1000.000200.00  Cure 6%
Regenerating (2 Rounds)
Beneficial

Divine (1)

Elemental (2)

Blessed (3)

Masterwork (4)

Planar (5)

Artifact (6)

Avatar (6)

Minor Cure (Charging) GeneralFocusSecondary15m14.0001.1000.000200.00  Charge (10 meters) to Self
Cure 6%
Regenerating (2 Rounds)
Beneficial

Divine (1)

Elemental (2)

Blessed (3)

Masterwork (4)

Planar (5)

Artifact (6)

Avatar (6)

Razing Smite GeneralFocusSecondary20m0.0001.1001.110181.0116.22 Acid Damage
Razed 10
Provokes Opportunity
Stationary
Base Damage +10
    if Target has Unbalanced

Targets Reflex

Divine (1)

Battle (2)

Blessed (3)

Masterwork (4)

War (5)

Artifact (6)

Avatar (6)

Resistance GeneralFocusSecondary6.5m4.0001.1000.000190.00  Physical Attuned (2 Rounds)
Beneficial
Fire Resistant (2 Rounds)
    if Target is Burning

Cold Resistant (2 Rounds)
    if Target is Slowed

Electric Resistant (2 Rounds)
    if Target is Exhausted

Divine (1)

Battle (2)

Blessed (3)

Masterwork (4)

War (5)

Artifact (6)

Avatar (6)

Resistance (Charging) GeneralFocusSecondary15m8.0001.1000.000190.00  Charge (10 meters) to Self
Physical Attuned (2 Rounds)
Beneficial
Fire Resistant (2 Rounds)
    if Target is Burning

Cold Resistant (2 Rounds)
    if Target is Slowed

Electric Resistant (2 Rounds)
    if Target is Exhausted

Divine (1)

Battle (2)

Blessed (3)

Masterwork (4)

War (5)

Artifact (6)

Avatar (6)

Strength Surge GeneralFocusPrimary20m11.0000.9000.000120.00  Strengthened (5 Rounds)
Beneficial

Divine (1)

Battle (2)

Blessed (3)

Masterwork (4)

War (5)

Artifact (6)

Avatar (6)

Touch of Darkness GeneralFocusSecondaryMelee0.0001.5002.890241.938.30 Negative Damage
Oblivious 40
    if Target is Dazed

Base Damage +20
    if Target is Frightened

Targets Will

Divine (1)

Occult (2)

Blessed (3)

Masterwork (4)

Enigmatic (5)

Artifact (6)

Avatar (6)

Virtue GeneralFocusPrimary6.5m3.0001.1000.000130.00  Fast Healing (9 Rounds)
Beneficial

Divine (1)

Elemental (2)

Blessed (3)

Masterwork (4)

Planar (5)

Artifact (6)

Avatar (6)

Virtue (Charging) GeneralFocusPrimary15m9.0001.1000.000130.00  Charge (10 meters) to Self
Fast Healing (9 Rounds)
Beneficial

Divine (1)

Elemental (2)

Blessed (3)

Masterwork (4)

Planar (5)

Artifact (6)

Avatar (6)