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Filter TypeDescription and Examples
text

Any text entered in the filter will match text found within the column.

attack (finds "Base Attack Bonus", "Ranged Attack Bonus", "Bleeding Attack", etc);

/\d/

Add any regex to the query to use in the query ("mig" flags can be included /\w/mig)

/b[aeiou]s/i (finds "Base Attack Bonus", "Bestow Curse", etc);

< <= >= >

Find alphabetical or numerical values less than or greater than or equal to the filtered query.

>= 10 (find values greater than or equal to 10)

! or !=

Not operator, or not exactly match. Filters the column with content that does not match the query. Include an equal (=), single (') or double quote (") to exactly not match a filter.

!ge (hide rows with "General" in that column, but shows "Fighter", "Cleric", "Rogue"); !"Abjurer" (find content that does not exactly match "Abjurer")

" or =

To exactly match the search query, add a quote, apostrophe or equal sign to the beginning and/or end of the query

Aid" or Aid= (exactly match "Aid")

 &&  or  AND 

Logical "and". Filter the column for content that matches text from either side of the operator.

channel && harm (matches a cell that contains both "channel" and "harm");

 -  or  to 

Find a range of values. Make sure there is a space before and after the dash (or the word "to").

10 - 30 or 10 to 30 (match values between 10 and 30)

?

Wildcard for a single, non-space character.

a?i (finds "Acid Arrow" and "Agile Feet", but not "Alchemist")

*

Wildcard for zero or more non-space characters.

a*i (matches "Acid Arrow", "Agile Feet", and "Alchemist")

| or  OR 

Logical "or" (Vertical bar). Filter the column for content that matches text from either side of the bar.

rogue|fighter (matches either "Rogue Maneuver" or "Fighter Maneuver")

~

Perform a fuzzy search (matches sequential characters) by adding a tilde to the beginning of the query.

~baa (matches "Balestra and "Bleeding Attack"), or ~paizo (matches "Axe Specialization")

Feats that have or apply this effect:

NameTypeEffects
Arctic Winds Cantrip Cold Damage
Short Blast
Oblivious 20 to All
Provokes Opportunity
Stationary
Knockback (10 Meters) to All Targets
    with Slowed

Targets Reflex
Bull Rush Utility Knockback (10 Meters)
Charge (20 meters) to Self
Club Channel Force Physical Attack Knockback (20 Meters)
Force Damage
Immobilize (2 Seconds)
    if Target is Disrupted

Targets Fortitude
Clustered Shots Physical Attack Precise +20
Penetrating
Provokes Opportunity
Stationary
Knockback (3 Meters)
    if Target has Unbalanced

Base Damage +5
    if Target has Unbalanced

Bleeding 15
    if Target has Unbalanced

Cowards Flee Physical Attack Psychic Damage
Knockback (10 Meters)
    if Target is Distressed

Frightened 60
    if Target is Distressed

Dagger Channel Force Physical Attack Knockback (20 Meters)
Force Damage
Immobilize (2 Seconds)
    if Target is Disrupted

Targets Fortitude
Focus Channel Force Orison Knockback (20 Meters)
Force Damage
Immobilize (2 Seconds)
    if Target is Disrupted

Targets Fortitude
Force Hail Cantrip Force Damage
Dispelling (25% chance)
Precise +20
Provokes Opportunity
Stationary
Knockback (10 Meters)
    if Target is Burning

Targets Reflex
Ghostly Grasp Cantrip Psychic Damage
Unbalanced (1 Round, 50% chance)
Provokes Opportunity
Stationary
Knockback (5 Meters)
    if Target is Frightened

Targets Fortitude
Gravity Crush Cantrip Knockback (-10 Meters) to All
Force Damage
Burst
Provokes Opportunity
Stationary
Knockdown (2 Seconds) to All Targets
    with Unbalanced

Slowed 30 to All Targets
    with Unbalanced

Targets Reflex
Greatclub Vital Strike Physical Attack Knockback (10 Meters)
    if Target has Opportunity

Precise +50
    if Target has Opportunity

Dodging (3 Rounds) to Self
    if Target has Opportunity

Greater Hydraulic Push Spellbook Spell Knockback (40 Meters)
Physical Damage
Unbalanced (5 Rounds)
Knockdown (5 Seconds)
    if Target has Unbalanced

Targets Reflex
Greatsword Channel Force Physical Attack Knockback (20 Meters)
Force Damage
Immobilize (2 Seconds)
    if Target is Disrupted

Targets Fortitude
Hoist Physical Attack Improved Critical +20
Slowed 10
Knockback (10 Meters)
    if Target has Unbalanced

Knockdown (3 Seconds)
    if Target has Unbalanced

Hydraulic Push Spellbook Spell Knockback (20 Meters)
Physical Damage
Knockdown (5 Seconds)
    if Target has Unbalanced

Targets Reflex
Impact Critical Shot Physical Attack Precise +30
Penetrating
Aware (2 Rounds) to Self
Provokes Opportunity
Stationary
Knockback (10 Meters)
    on Critical Hit

Improved Critical +50
    if Target has Unbalanced

Knockdown (2 Seconds)
    on Critical Hit

Improved Hydraulic Push Spellbook Spell Knockback (30 Meters)
Physical Damage
Unbalanced (4 Rounds)
Knockdown (4 Seconds)
    if Target has Unbalanced

Targets Reflex
Longsword Channel Force Physical Attack Knockback (20 Meters)
Force Damage
Immobilize (2 Seconds)
    if Target is Disrupted

Targets Fortitude
Rapier Channel Force Physical Attack Knockback (20 Meters)
Force Damage
Immobilize (2 Seconds)
    if Target is Disrupted

Targets Fortitude
Shield Channel Force Physical Attack Knockback (20 Meters)
Force Damage
Immobilize (2 Seconds)
    if Target is Disrupted

Targets Fortitude
Shield Charge Physical Attack Charge (10 meters) to Self
Frightened 10
Open (1 Round) to Self
Knockback (10 Meters)
    if Target has Unbalanced

Knockdown (2 Seconds)
    if Target has Unbalanced

Shove Physical Attack Knockback (20 Meters)
    if Target has Unbalanced

Exhausted 20
    if Target has Unbalanced

Siren's Song Cantrip Knockback (-5 Meters)
Sonic Damage
Provokes Opportunity
Stationary
Stun (1 Seconds, 50% chance)
    if Target is Slowed

Targets Will
Smash Physical Attack Splash
Charge (20 meters) to Self
Open (1 Round) to Self
Knockback (10 Meters) to All Targets
    if Attacker has Mighty

Knockdown (2 Seconds) to All Targets
    if Attacker has Mighty

Sonic Thrust Cantrip Knockback (10 Meters)
Sonic Damage
Oblivious 15
    if Target is Slowed

Targets Fortitude
Spear Channel Force Physical Attack Knockback (20 Meters)
Force Damage
Immobilize (2 Seconds)
    if Target is Disrupted

Targets Fortitude
Telekinetic Fist Cantrip Physical Damage
Provokes Opportunity
Stationary
Knockback (10 Meters)
    if Target has Unbalanced

Knockdown (1 Seconds)
    if Target has Unbalanced

Targets Reflex

Feat ranks that have or apply this effect:

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Feats that capitalize on this effect:

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