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Filter TypeDescription and Examples
text

Any text entered in the filter will match text found within the column.

attack (finds "Base Attack Bonus", "Ranged Attack Bonus", "Bleeding Attack", etc);

/\d/

Add any regex to the query to use in the query ("mig" flags can be included /\w/mig)

/b[aeiou]s/i (finds "Base Attack Bonus", "Bestow Curse", etc);

< <= >= >

Find alphabetical or numerical values less than or greater than or equal to the filtered query.

>= 10 (find values greater than or equal to 10)

! or !=

Not operator, or not exactly match. Filters the column with content that does not match the query. Include an equal (=), single (') or double quote (") to exactly not match a filter.

!ge (hide rows with "General" in that column, but shows "Fighter", "Cleric", "Rogue"); !"Abjurer" (find content that does not exactly match "Abjurer")

" or =

To exactly match the search query, add a quote, apostrophe or equal sign to the beginning and/or end of the query

Aid" or Aid= (exactly match "Aid")

 &&  or  AND 

Logical "and". Filter the column for content that matches text from either side of the operator.

channel && harm (matches a cell that contains both "channel" and "harm");

 -  or  to 

Find a range of values. Make sure there is a space before and after the dash (or the word "to").

10 - 30 or 10 to 30 (match values between 10 and 30)

?

Wildcard for a single, non-space character.

a?i (finds "Acid Arrow" and "Agile Feet", but not "Alchemist")

*

Wildcard for zero or more non-space characters.

a*i (matches "Acid Arrow", "Agile Feet", and "Alchemist")

| or  OR 

Logical "or" (Vertical bar). Filter the column for content that matches text from either side of the bar.

rogue|fighter (matches either "Rogue Maneuver" or "Fighter Maneuver")

~

Perform a fuzzy search (matches sequential characters) by adding a tilde to the beginning of the query.

~baa (matches "Balestra and "Bleeding Attack"), or ~paizo (matches "Axe Specialization")

Feats that have or apply this effect:

NameTypeEffects
Carve Physical Attack Splash to Self
Improved Critical +10
Open (1 Round) to Self
Stationary
Knockdown (2 Seconds) to All Targets
    with Opportunity

Slowed 30 to All Targets
    with Opportunity

Child of Madness Physical Attack Improved Critical +40
Empowered (2 Rounds) to Self
Open (1 Round) to Self
Oblivious 10 to Self
Oblivious 50
    if Target is Disrupted

Stun (3 Seconds)
    if Target is Disrupted

Cleansing Cut Physical Attack Holy Damage
Dispelling (75% chance)
Interrupt (50% chance)
Open (1 Round) to Self
Compound Physical Attack Precise +10
Open (1 Round) to Self
Bleeding 20
    if Target is Distressed

Penetrating
    if Target is Distressed

Deadly Aim Physical Attack Precise +30
Open (1 Round) to Self
Provokes Opportunity
Stationary
Bleeding 35
    if Target is Distressed

Improved Critical +20
    if Target is Distressed

Figment Foes Cantrip Psychic Damage
Dazed (1 Round, 50% chance)
Provokes Opportunity
Stationary
Open (1 Round)
    if Target is Frightened

Targets Will
Gore Physical Attack Charge (20 meters) to Self
Penetrating
Riposting (1 Round) to Self
Open (1 Round) to Self
Slowed 20
    if Target has Unbalanced

Knockdown (2 Seconds)
    if Target has Unbalanced

Half Draw Physical Attack Improved Critical +20
Open (1 Round) to Self
Provokes Opportunity
Stationary
Interrupt
    if Target has Revealed

Lunge Physical Attack Charge (20 meters) to Self
Open (1 Round) to Self
Knockdown (2 Seconds)
    if Target is Dazed

Penetrating
    if Target is Dazed

Oblivious 10
    if Target is Dazed

Passing Step Thrust Physical Attack Improved Critical +20
Charge (20 meters) to Self
Penetrating
Open (1 Round) to Self
Bleeding 30
    if Target is Dazed

Pommel Physical Attack Open (1 Round) to Self
Stun (2 Seconds)
    if Target is Dazed

Removes Open to Self
    if Target is Frightened

Shrug Off to Self
    if Target is Frightened

Shear Physical Attack Splash
Charge (20 meters) to Self
Riposting (2 Rounds) to Self
Open (1 Round) to Self
Stationary
Shield Charge Physical Attack Charge (10 meters) to Self
Frightened 10
Open (1 Round) to Self
Knockback (10 Meters)
    if Target has Unbalanced

Knockdown (2 Seconds)
    if Target has Unbalanced

Smash Physical Attack Splash
Charge (20 meters) to Self
Open (1 Round) to Self
Knockdown (2 Seconds) to All Targets
    if Attacker has Mighty

Knockback (10 Meters) to All Targets
    if Attacker has Mighty

Wrathful Strike Physical Attack Improved Critical +20
Open (1 Round) to Self
Unbalanced (2 Rounds)
    if Attacker has Replying


Feat ranks that have or apply this effect:

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Feats that capitalize on this effect:

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