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Filter TypeDescription and Examples
text

Any text entered in the filter will match text found within the column.

attack (finds "Base Attack Bonus", "Ranged Attack Bonus", "Bleeding Attack", etc);

/\d/

Add any regex to the query to use in the query ("mig" flags can be included /\w/mig)

/b[aeiou]s/i (finds "Base Attack Bonus", "Bestow Curse", etc);

< <= >= >

Find alphabetical or numerical values less than or greater than or equal to the filtered query.

>= 10 (find values greater than or equal to 10)

! or !=

Not operator, or not exactly match. Filters the column with content that does not match the query. Include an equal (=), single (') or double quote (") to exactly not match a filter.

!ge (hide rows with "General" in that column, but shows "Fighter", "Cleric", "Rogue"); !"Abjurer" (find content that does not exactly match "Abjurer")

" or =

To exactly match the search query, add a quote, apostrophe or equal sign to the beginning and/or end of the query

Aid" or Aid= (exactly match "Aid")

 &&  or  AND 

Logical "and". Filter the column for content that matches text from either side of the operator.

channel && harm (matches a cell that contains both "channel" and "harm");

 -  or  to 

Find a range of values. Make sure there is a space before and after the dash (or the word "to").

10 - 30 or 10 to 30 (match values between 10 and 30)

?

Wildcard for a single, non-space character.

a?i (finds "Acid Arrow" and "Agile Feet", but not "Alchemist")

*

Wildcard for zero or more non-space characters.

a*i (matches "Acid Arrow", "Agile Feet", and "Alchemist")

| or  OR 

Logical "or" (Vertical bar). Filter the column for content that matches text from either side of the bar.

rogue|fighter (matches either "Rogue Maneuver" or "Fighter Maneuver")

~

Perform a fuzzy search (matches sequential characters) by adding a tilde to the beginning of the query.

~baa (matches "Balestra and "Bleeding Attack"), or ~paizo (matches "Axe Specialization")

Feats that have or apply this effect:

NameTypeEffects
Balestra Physical Attack Precise +5
Charge (10 meters) to Self
Dodging (1 Round) to Self
Slowed 10
    if Target has Unbalanced

Penetrating
    if Target has Unbalanced

Basic Battleaxe Exploit Physical Attack Precise +15
    if Target has Opportunity

Bleeding 20
    if Target has Opportunity

Basic Club Exploit Physical Attack Precise +5
    if Target has Opportunity

Exhausted 17
    if Target has Opportunity

Basic Dagger Exploit Physical Attack Precise +5
    if Target is Flat-Footed

Bleeding 14
    if Target is Flat-Footed

Basic Greatclub Exploit Physical Attack Precise +28
    if Target has Opportunity

Exhausted 80
    if Target has Opportunity

Basic Greatsword Exploit Physical Attack Precise +15
    if Target has Opportunity

Razed 30
    if Target has Opportunity

Basic Longbow Exploit Physical Attack Provokes Opportunity
Stationary
Precise +26
    if Target has Opportunity

Bleeding 20
    if Target has Opportunity

Basic Longsword Exploit Physical Attack Precise +11
    if Target has Opportunity

Bleeding 20
    if Target has Opportunity

Basic Rapier Exploit Physical Attack Precise +5
    if Target is Flat-Footed

Bleeding 20
    if Target is Flat-Footed

Basic Shortbow Exploit Physical Attack Provokes Opportunity
Stationary
Precise +23
    if Target is Flat-Footed

Bleeding 20
    if Target is Flat-Footed

Basic Spear Exploit Physical Attack Precise +13
    if Target has Opportunity

Bleeding 30
    if Target has Opportunity

Battleaxe Vital Strike Physical Attack Precise +26
    if Target has Opportunity

Razed 10
    if Target has Opportunity

Bullseye Shot Physical Attack Precise +20
Penetrating
Improved Critical +10
Provokes Opportunity
Stationary
Revealed (21 Seconds)
    if Attacker has Aware

Club Master Strike Physical Attack Precise +60
    if Target is Flat-Footed

Exhausted 70
    if Target is Flat-Footed

Base Damage +40
    if Target is Flat-Footed

Club Trick Physical Attack Precise +40
    if Target is Flat-Footed

Frightened 30
    if Target is Flat-Footed

Club Vital Strike Physical Attack Precise +22
    if Target has Opportunity

Exhausted 10
    if Target has Opportunity

Clustered Shots Physical Attack Precise +20
Penetrating
Provokes Opportunity
Stationary
Base Damage +5
    if Target has Unbalanced

Knockback (3 Meters)
    if Target has Unbalanced

Bleeding 15
    if Target has Unbalanced

Compound Physical Attack Precise +10
Open (1 Round) to Self
Bleeding 20
    if Target is Distressed

Penetrating
    if Target is Distressed

Cross Blow Physical Attack Improved Critical +20
Distressed (1 Round, 25% chance)
Precise +20
    if Attacker has Replying

Penetrating
    if Attacker has Replying

Dagger Master Strike Physical Attack Precise +60
    if Target is Flat-Footed

Bleeding 70
    if Target is Flat-Footed

Base Damage +40
    if Target is Flat-Footed

Dagger Trick Physical Attack Precise +40
    if Target is Flat-Footed

Oblivious 30
    if Target is Flat-Footed

Dagger Vital Strike Physical Attack Precise +12
    if Target has Opportunity

Bleeding 7
    if Target has Opportunity

Deadly Aim Physical Attack Precise +30
Provokes Opportunity
Stationary
Open (1 Round) to Self
Bleeding 35
    if Target is Distressed

Improved Critical +20
    if Target is Distressed

Distracting Shot Physical Attack Precise +10
Dodging (2 Rounds) to Self
Provokes Opportunity
Stationary
Interrupt
    if Target is Flat-Footed

Oblivious 15
    if Target is Flat-Footed

Feint Utility Precise +40
Flat-Footed (2 Rounds)
Oblivious 80
    on Untargeted

Followthrough Foresight Physical Attack Improved Critical +10
Aware (2 Rounds) to Self
Provokes Opportunity
Stationary
Precise +40
    if Target has Opportunity

Slowed 40
    if Target has Opportunity

Force Hail Cantrip Precise +20
Force Damage
Dispelling (25% chance)
Provokes Opportunity
Stationary
Knockback (10 Meters)
    if Target is Burning

Targets Reflex
Force Missile Spellbook Spell Precise +70
Force Damage
Provokes Opportunity
Stationary
Distressed (3 Rounds)
    if Target is Disrupted

Targets Fortitude
Greatclub Vital Strike Physical Attack Precise +50
    if Target has Opportunity

Dodging (3 Rounds) to Self
    if Target has Opportunity

Knockback (10 Meters)
    if Target has Opportunity

Greater Force Missile Spellbook Spell Precise +100
Force Damage
Dispelling
Distressed (6 Rounds)
Provokes Opportunity
Stationary
Knockdown (3 Seconds)
    if Target is Disrupted

Targets Fortitude
Greatsword Vital Strike Physical Attack Precise +38
    if Target has Opportunity

Bleeding 25
    if Target has Opportunity

Hidden Thrust Holdout Weapon Maneuver Precise +30
Penetrating
Improved Critical +20
Base Damage +40
    if Target is Flat-Footed

Impact Critical Shot Physical Attack Precise +30
Penetrating
Aware (2 Rounds) to Self
Provokes Opportunity
Stationary
Improved Critical +50
    if Target has Unbalanced

Knockback (10 Meters)
    on Critical Hit

Knockdown (2 Seconds)
    on Critical Hit

Improved Force Missile Spellbook Spell Precise +70
Force Damage
Dispelling
Provokes Opportunity
Stationary
Distressed (4 Rounds)
    if Target is Disrupted

Knockdown (2 Seconds)
    if Target is Disrupted

Targets Fortitude
Longbow Vital Strike Physical Attack Provokes Opportunity
Stationary
Precise +31
    if Target has Opportunity

Bleeding 20
    if Target has Opportunity

Revealed (12 Seconds)
    if Target has Opportunity

Longsword Vital Strike Physical Attack Precise +27
    if Target has Opportunity

Bleeding 10
    if Target has Opportunity

Multi-Shot Physical Attack Precise +10
Long Blast
Provokes Opportunity
Stationary
Base Damage +5
    with Flat-Footed

Slowed 20 to All Targets
    with Flat-Footed

Penetrating
    with Flat-Footed

Overdraw Physical Attack Precise +10
Improved Critical +20
Distressed (2 Rounds)
Provokes Opportunity
Stationary
Pinpoint Targeting Physical Attack Precise +20
Penetrating
Improved Critical +10
Provokes Opportunity
Stationary
Slowed 10
    if Target has Revealed

Striking (2 Rounds) to Self
    if Target has Revealed

Point Blank Shot Physical Attack Precise +10
Stationary
Unbalanced (1 Round, 50% chance)
    if Target is Slowed

Precise Shot Physical Attack Precise +20
Provokes Opportunity
Stationary
Base Damage +5
    if Target is Bleeding

Press Physical Attack Precise +5
Frightened 15
    if Target is Flat-Footed

Penetrating
    if Target is Flat-Footed

Dazed (1 Round, 50% chance)
    if Target is Flat-Footed

Rapier Master Strike Physical Attack Precise +60
    if Target is Flat-Footed

Bleeding 70
    if Target is Flat-Footed

Base Damage +40
    if Target is Flat-Footed

Rapier Trick Physical Attack Precise +40
    if Target is Flat-Footed

Exhausted 30
    if Target is Flat-Footed

Rapier Vital Strike Physical Attack Precise +12
    if Target has Opportunity

Bleeding 10
    if Target has Opportunity

Secret Jab Holdout Weapon Maneuver Precise +15
Penetrating
Improved Critical +10
Base Damage +20
    if Target is Flat-Footed

Shank Physical Attack Penetrating
Improved Critical +20
Precise +20
    if Target is Flat-Footed

Bleeding 30
    if Target is Flat-Footed

Shield Vital Strike Physical Attack Precise +15
    if Target has Opportunity

Exhausted 10
    if Target has Opportunity

Shortbow Master Strike Physical Attack Provokes Opportunity
Stationary
Precise +60
    if Target is Flat-Footed

Bleeding 70
    if Target is Flat-Footed

Base Damage +40
    if Target is Flat-Footed

Shortbow Trick Physical Attack Provokes Opportunity
Stationary
Precise +40
    if Target is Flat-Footed

Slowed 30
    if Target is Flat-Footed

Shortbow Vital Strike Physical Attack Provokes Opportunity
Stationary
Precise +21
    if Target has Opportunity

Bleeding 15
    if Target has Opportunity

Slash of Sacred Speed Physical Attack Precise +10
    if Attacker has Favored

Quickened (2 Rounds) to Self
    if Attacker has Favored

Slowed 20
    if Attacker has Favored

Spear Vital Strike Physical Attack Precise +25
    if Target has Opportunity

Bleeding 20
    if Target has Opportunity

Understrike Physical Attack Distressed (1 Round, 50% chance)
Precise +10
    if Target is Frightened

Base Damage +5
    if Target is Frightened

Unseen Puncture Holdout Weapon Maneuver Precise +60
Penetrating
Improved Critical +40
Base Damage +60
    if Target is Flat-Footed


Feat ranks that have or apply this effect:

Feat Name (Rank)Effects This Rank
Axe Specialization (1) Precise +2
    with Axe

Base Damage +1
    with Axe

Improved Critical +2
    with Axe

Axe Specialization (2) Precise +7
    with Axe

Base Damage +1
    with Axe

Improved Critical +4
    with Axe

Axe Specialization (3) Precise +9
    with Axe

Base Damage +2
    with Axe

Improved Critical +7
    with Axe

Axe Specialization (4) Precise +11
    with Axe

Base Damage +3
    with Axe

Improved Critical +11
    with Axe

Axe Specialization (5) Precise +13
    with Axe

Base Damage +4
    with Axe

Improved Critical +14
    with Axe

Axe Specialization (6) Precise +15
    with Axe

Base Damage +5
    with Axe

Improved Critical +18
    with Axe

Axe Specialization (7) Precise +17
    with Axe

Base Damage +7
    with Axe

Improved Critical +20
    with Axe

Axe Specialization (8) Precise +19
    with Axe

Base Damage +9
    with Axe

Improved Critical +22
    with Axe

Axe Specialization (9) Precise +21
    with Axe

Base Damage +11
    with Axe

Improved Critical +23
    with Axe

Axe Specialization (10) Precise +23
    with Axe

Base Damage +13
    with Axe

Improved Critical +25
    with Axe

Axe Specialization (11) Precise +25
    with Axe

Base Damage +15
    with Axe

Improved Critical +27
    with Axe

Bow Specialization (1) Precise +2
    with Longbow

Precise +2
    with Shortbow

Base Damage +1
    with Longbow

Improved Critical +2
    with Longbow

Base Damage +1
    with Shortbow

Improved Critical +2
    with Shortbow

Bow Specialization (2) Precise +7
    with Longbow

Precise +7
    with Shortbow

Base Damage +1
    with Longbow

Improved Critical +4
    with Longbow

Base Damage +1
    with Shortbow

Improved Critical +4
    with Shortbow

Bow Specialization (3) Precise +9
    with Longbow

Precise +9
    with Shortbow

Base Damage +2
    with Longbow

Improved Critical +7
    with Longbow

Base Damage +2
    with Shortbow

Improved Critical +7
    with Shortbow

Bow Specialization (4) Precise +11
    with Longbow

Precise +11
    with Shortbow

Base Damage +3
    with Longbow

Improved Critical +11
    with Longbow

Base Damage +3
    with Shortbow

Improved Critical +11
    with Shortbow

Bow Specialization (5) Precise +13
    with Longbow

Precise +13
    with Shortbow

Base Damage +4
    with Longbow

Improved Critical +14
    with Longbow

Base Damage +4
    with Shortbow

Improved Critical +14
    with Shortbow

Bow Specialization (6) Precise +15
    with Longbow

Precise +15
    with Shortbow

Base Damage +5
    with Longbow

Improved Critical +18
    with Longbow

Base Damage +5
    with Shortbow

Improved Critical +18
    with Shortbow

Bow Specialization (7) Precise +17
    with Longbow

Precise +17
    with Shortbow

Base Damage +7
    with Longbow

Improved Critical +20
    with Longbow

Base Damage +7
    with Shortbow

Improved Critical +20
    with Shortbow

Bow Specialization (8) Precise +19
    with Longbow

Precise +19
    with Shortbow

Base Damage +9
    with Longbow

Improved Critical +22
    with Longbow

Base Damage +9
    with Shortbow

Improved Critical +22
    with Shortbow

Bow Specialization (9) Precise +21
    with Longbow

Precise +21
    with Shortbow

Base Damage +11
    with Longbow

Improved Critical +23
    with Longbow

Base Damage +11
    with Shortbow

Improved Critical +23
    with Shortbow

Bow Specialization (10) Precise +23
    with Longbow

Precise +23
    with Shortbow

Base Damage +13
    with Longbow

Improved Critical +25
    with Longbow

Base Damage +13
    with Shortbow

Improved Critical +25
    with Shortbow

Bow Specialization (11) Precise +25
    with Longbow

Precise +25
    with Shortbow

Base Damage +15
    with Longbow

Improved Critical +27
    with Longbow

Base Damage +15
    with Shortbow

Improved Critical +27
    with Shortbow

Hammer Specialization (1) Precise +2
    with Hammer

Base Damage +1
    with Hammer

Improved Critical +2
    with Hammer

Hammer Specialization (2) Precise +7
    with Hammer

Base Damage +1
    with Hammer

Improved Critical +4
    with Hammer

Hammer Specialization (3) Precise +9
    with Hammer

Base Damage +2
    with Hammer

Improved Critical +7
    with Hammer

Hammer Specialization (4) Precise +11
    with Hammer

Base Damage +3
    with Hammer

Improved Critical +11
    with Hammer

Hammer Specialization (5) Precise +13
    with Hammer

Base Damage +4
    with Hammer

Improved Critical +14
    with Hammer

Hammer Specialization (6) Precise +15
    with Hammer

Base Damage +5
    with Hammer

Improved Critical +18
    with Hammer

Hammer Specialization (7) Precise +17
    with Hammer

Base Damage +7
    with Hammer

Improved Critical +20
    with Hammer

Hammer Specialization (8) Precise +19
    with Hammer

Base Damage +9
    with Hammer

Improved Critical +22
    with Hammer

Hammer Specialization (9) Precise +21
    with Hammer

Base Damage +11
    with Hammer

Improved Critical +23
    with Hammer

Hammer Specialization (10) Precise +23
    with Hammer

Base Damage +13
    with Hammer

Improved Critical +25
    with Hammer

Hammer Specialization (11) Precise +25
    with Hammer

Base Damage +15
    with Hammer

Improved Critical +27
    with Hammer

Heavy Blade Specialization (1) Precise +2
    with Heavy Blade

Base Damage +1
    with Heavy Blade

Improved Critical +2
    with Heavy Blade

Heavy Blade Specialization (2) Precise +7
    with Heavy Blade

Base Damage +1
    with Heavy Blade

Improved Critical +4
    with Heavy Blade

Heavy Blade Specialization (3) Precise +9
    with Heavy Blade

Base Damage +2
    with Heavy Blade

Improved Critical +7
    with Heavy Blade

Heavy Blade Specialization (4) Precise +11
    with Heavy Blade

Base Damage +3
    with Heavy Blade

Improved Critical +11
    with Heavy Blade

Heavy Blade Specialization (5) Precise +13
    with Heavy Blade

Base Damage +4
    with Heavy Blade

Improved Critical +14
    with Heavy Blade

Heavy Blade Specialization (6) Precise +15
    with Heavy Blade

Base Damage +5
    with Heavy Blade

Improved Critical +18
    with Heavy Blade

Heavy Blade Specialization (7) Precise +17
    with Heavy Blade

Base Damage +7
    with Heavy Blade

Improved Critical +20
    with Heavy Blade

Heavy Blade Specialization (8) Precise +19
    with Heavy Blade

Base Damage +9
    with Heavy Blade

Improved Critical +22
    with Heavy Blade

Heavy Blade Specialization (9) Precise +21
    with Heavy Blade

Base Damage +11
    with Heavy Blade

Improved Critical +23
    with Heavy Blade

Heavy Blade Specialization (10) Precise +23
    with Heavy Blade

Base Damage +13
    with Heavy Blade

Improved Critical +25
    with Heavy Blade

Heavy Blade Specialization (11) Precise +25
    with Heavy Blade

Base Damage +15
    with Heavy Blade

Improved Critical +27
    with Heavy Blade

Light Blade Specialization (1) Precise +2
    with Light Blade

Base Damage +1
    with Light Blade

Improved Critical +2
    with Light Blade

Light Blade Specialization (2) Precise +7
    with Light Blade

Base Damage +1
    with Light Blade

Improved Critical +4
    with Light Blade

Light Blade Specialization (3) Precise +9
    with Light Blade

Base Damage +2
    with Light Blade

Improved Critical +7
    with Light Blade

Light Blade Specialization (4) Precise +11
    with Light Blade

Base Damage +3
    with Light Blade

Improved Critical +11
    with Light Blade

Light Blade Specialization (5) Precise +13
    with Light Blade

Base Damage +4
    with Light Blade

Improved Critical +14
    with Light Blade

Light Blade Specialization (6) Precise +15
    with Light Blade

Base Damage +5
    with Light Blade

Improved Critical +18
    with Light Blade

Light Blade Specialization (7) Precise +17
    with Light Blade

Base Damage +7
    with Light Blade

Improved Critical +20
    with Light Blade

Light Blade Specialization (8) Precise +19
    with Light Blade

Base Damage +9
    with Light Blade

Improved Critical +22
    with Light Blade

Light Blade Specialization (9) Precise +21
    with Light Blade

Base Damage +11
    with Light Blade

Improved Critical +23
    with Light Blade

Light Blade Specialization (10) Precise +23
    with Light Blade

Base Damage +13
    with Light Blade

Improved Critical +25
    with Light Blade

Light Blade Specialization (11) Precise +25
    with Light Blade

Base Damage +15
    with Light Blade

Improved Critical +27
    with Light Blade

One-Handed Melee Specialization (1) Precise +2
    with One-Handed Melee

Base Damage +1
    with One-Handed Melee

Improved Critical +2
    with One-Handed Melee

One-Handed Melee Specialization (2) Precise +7
    with One-Handed Melee

Base Damage +1
    with One-Handed Melee

Improved Critical +4
    with One-Handed Melee

One-Handed Melee Specialization (3) Precise +9
    with One-Handed Melee

Base Damage +2
    with One-Handed Melee

Improved Critical +7
    with One-Handed Melee

One-Handed Melee Specialization (4) Precise +11
    with One-Handed Melee

Base Damage +3
    with One-Handed Melee

Improved Critical +11
    with One-Handed Melee

One-Handed Melee Specialization (5) Precise +13
    with One-Handed Melee

Base Damage +4
    with One-Handed Melee

Improved Critical +14
    with One-Handed Melee

One-Handed Melee Specialization (6) Precise +15
    with One-Handed Melee

Base Damage +5
    with One-Handed Melee

Improved Critical +18
    with One-Handed Melee

One-Handed Melee Specialization (7) Precise +17
    with One-Handed Melee

Base Damage +7
    with One-Handed Melee

Improved Critical +20
    with One-Handed Melee

One-Handed Melee Specialization (8) Precise +19
    with One-Handed Melee

Base Damage +9
    with One-Handed Melee

Improved Critical +22
    with One-Handed Melee

One-Handed Melee Specialization (9) Precise +21
    with One-Handed Melee

Base Damage +11
    with One-Handed Melee

Improved Critical +23
    with One-Handed Melee

One-Handed Melee Specialization (10) Precise +23
    with One-Handed Melee

Base Damage +13
    with One-Handed Melee

Improved Critical +25
    with One-Handed Melee

One-Handed Melee Specialization (11) Precise +25
    with One-Handed Melee

Base Damage +15
    with One-Handed Melee

Improved Critical +27
    with One-Handed Melee

Polearm Specialization (1) Precise +2
    with Polearm

Base Damage +1
    with Polearm

Improved Critical +2
    with Polearm

Polearm Specialization (2) Precise +7
    with Polearm

Base Damage +1
    with Polearm

Improved Critical +4
    with Polearm

Polearm Specialization (3) Precise +9
    with Polearm

Base Damage +2
    with Polearm

Improved Critical +7
    with Polearm

Polearm Specialization (4) Precise +11
    with Polearm

Base Damage +3
    with Polearm

Improved Critical +11
    with Polearm

Polearm Specialization (5) Precise +13
    with Polearm

Base Damage +4
    with Polearm

Improved Critical +14
    with Polearm

Polearm Specialization (6) Precise +15
    with Polearm

Base Damage +5
    with Polearm

Improved Critical +18
    with Polearm

Polearm Specialization (7) Precise +17
    with Polearm

Base Damage +7
    with Polearm

Improved Critical +20
    with Polearm

Polearm Specialization (8) Precise +19
    with Polearm

Base Damage +9
    with Polearm

Improved Critical +22
    with Polearm

Polearm Specialization (9) Precise +21
    with Polearm

Base Damage +11
    with Polearm

Improved Critical +23
    with Polearm

Polearm Specialization (10) Precise +23
    with Polearm

Base Damage +13
    with Polearm

Improved Critical +25
    with Polearm

Polearm Specialization (11) Precise +25
    with Polearm

Base Damage +15
    with Polearm

Improved Critical +27
    with Polearm

Ranged Specialization (1) Precise +2
    with Ranged

Base Damage +1
    with Ranged

Improved Critical +2
    with Ranged

Ranged Specialization (2) Precise +7
    with Ranged

Base Damage +1
    with Ranged

Improved Critical +4
    with Ranged

Ranged Specialization (3) Precise +9
    with Ranged

Base Damage +2
    with Ranged

Improved Critical +7
    with Ranged

Ranged Specialization (4) Precise +11
    with Ranged

Base Damage +3
    with Ranged

Improved Critical +11
    with Ranged

Ranged Specialization (5) Precise +13
    with Ranged

Base Damage +4
    with Ranged

Improved Critical +14
    with Ranged

Ranged Specialization (6) Precise +15
    with Ranged

Base Damage +5
    with Ranged

Improved Critical +18
    with Ranged

Ranged Specialization (7) Precise +17
    with Ranged

Base Damage +7
    with Ranged

Improved Critical +20
    with Ranged

Ranged Specialization (8) Precise +19
    with Ranged

Base Damage +9
    with Ranged

Improved Critical +22
    with Ranged

Ranged Specialization (9) Precise +21
    with Ranged

Base Damage +11
    with Ranged

Improved Critical +23
    with Ranged

Ranged Specialization (10) Precise +23
    with Ranged

Base Damage +13
    with Ranged

Improved Critical +25
    with Ranged

Ranged Specialization (11) Precise +25
    with Ranged

Base Damage +15
    with Ranged

Improved Critical +27
    with Ranged

Two-Handed Melee Specialization (1) Precise +2
    with Two-Handed Melee

Base Damage +1
    with Two-Handed Melee

Improved Critical +2
    with Two-Handed Melee

Two-Handed Melee Specialization (2) Precise +7
    with Two-Handed Melee

Base Damage +1
    with Two-Handed Melee

Improved Critical +4
    with Two-Handed Melee

Two-Handed Melee Specialization (3) Precise +9
    with Two-Handed Melee

Base Damage +2
    with Two-Handed Melee

Improved Critical +7
    with Two-Handed Melee

Two-Handed Melee Specialization (4) Precise +11
    with Two-Handed Melee

Base Damage +3
    with Two-Handed Melee

Improved Critical +11
    with Two-Handed Melee

Two-Handed Melee Specialization (5) Precise +13
    with Two-Handed Melee

Base Damage +4
    with Two-Handed Melee

Improved Critical +14
    with Two-Handed Melee

Two-Handed Melee Specialization (6) Precise +15
    with Two-Handed Melee

Base Damage +5
    with Two-Handed Melee

Improved Critical +18
    with Two-Handed Melee

Two-Handed Melee Specialization (7) Precise +17
    with Two-Handed Melee

Base Damage +7
    with Two-Handed Melee

Improved Critical +20
    with Two-Handed Melee

Two-Handed Melee Specialization (8) Precise +19
    with Two-Handed Melee

Base Damage +9
    with Two-Handed Melee

Improved Critical +22
    with Two-Handed Melee

Two-Handed Melee Specialization (9) Precise +21
    with Two-Handed Melee

Base Damage +11
    with Two-Handed Melee

Improved Critical +23
    with Two-Handed Melee

Two-Handed Melee Specialization (10) Precise +23
    with Two-Handed Melee

Base Damage +13
    with Two-Handed Melee

Improved Critical +25
    with Two-Handed Melee

Two-Handed Melee Specialization (11) Precise +25
    with Two-Handed Melee

Base Damage +15
    with Two-Handed Melee

Improved Critical +27
    with Two-Handed Melee

Feats that capitalize on this effect:

No feats to show in this list.