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Filter TypeDescription and Examples
text

Any text entered in the filter will match text found within the column.

attack (finds "Base Attack Bonus", "Ranged Attack Bonus", "Bleeding Attack", etc);

/\d/

Add any regex to the query to use in the query ("mig" flags can be included /\w/mig)

/b[aeiou]s/i (finds "Base Attack Bonus", "Bestow Curse", etc);

< <= >= >

Find alphabetical or numerical values less than or greater than or equal to the filtered query.

>= 10 (find values greater than or equal to 10)

! or !=

Not operator, or not exactly match. Filters the column with content that does not match the query. Include an equal (=), single (') or double quote (") to exactly not match a filter.

!ge (hide rows with "General" in that column, but shows "Fighter", "Cleric", "Rogue"); !"Abjurer" (find content that does not exactly match "Abjurer")

" or =

To exactly match the search query, add a quote, apostrophe or equal sign to the beginning and/or end of the query

Aid" or Aid= (exactly match "Aid")

 &&  or  AND 

Logical "and". Filter the column for content that matches text from either side of the operator.

channel && harm (matches a cell that contains both "channel" and "harm");

 -  or  to 

Find a range of values. Make sure there is a space before and after the dash (or the word "to").

10 - 30 or 10 to 30 (match values between 10 and 30)

?

Wildcard for a single, non-space character.

a?i (finds "Acid Arrow" and "Agile Feet", but not "Alchemist")

*

Wildcard for zero or more non-space characters.

a*i (matches "Acid Arrow", "Agile Feet", and "Alchemist")

| or  OR 

Logical "or" (Vertical bar). Filter the column for content that matches text from either side of the bar.

rogue|fighter (matches either "Rogue Maneuver" or "Fighter Maneuver")

~

Perform a fuzzy search (matches sequential characters) by adding a tilde to the beginning of the query.

~baa (matches "Balestra and "Bleeding Attack"), or ~paizo (matches "Axe Specialization")

Feats that have or apply this effect:

NameTypeEffects
Agile Feet (Charging) Orison Charge (10 meters) to Self
Quickened (2 Rounds)
Beneficial
Targets Will
Balestra Physical Attack Charge (10 meters) to Self
Precise +5
Dodging (1 Round) to Self
Slowed 10
    if Target has Unbalanced

Penetrating
    if Target has Unbalanced

Bull Rush Utility Charge (20 meters) to Self
Knockback (10 Meters)
Charge Utility Charge (20 meters) to Self
Riposting (2 Rounds) to Self
Interrupt
Immobilize (6 Seconds)
    if Target has Opportunity

Gore Physical Attack Charge (20 meters) to Self
Penetrating
Riposting (1 Round) to Self
Open (1 Round) to Self
Slowed 20
    if Target has Unbalanced

Knockdown (2 Seconds)
    if Target has Unbalanced

Into the Fray Physical Attack Charge (20 meters) to Self
Mighty (4 Rounds) to Self
    if Target is Flat-Footed

Lunge Physical Attack Charge (20 meters) to Self
Open (1 Round) to Self
Knockdown (2 Seconds)
    if Target is Dazed

Penetrating
    if Target is Dazed

Oblivious 10
    if Target is Dazed

Minor Cure (Charging) Orison Charge (10 meters) to Self
Cure 6%
Regenerating (2 Rounds)
Beneficial
Passing Step Thrust Physical Attack Charge (20 meters) to Self
Improved Critical +20
Penetrating
Open (1 Round) to Self
Bleeding 30
    if Target is Dazed

Resistance (Charging) Orison Charge (10 meters) to Self
Physical Attuned (2 Rounds)
Beneficial
Fire Resistant (2 Rounds)
    if Target is Burning

Cold Resistant (2 Rounds)
    if Target is Slowed

Electric Resistant (2 Rounds)
    if Target is Exhausted

Shear Physical Attack Charge (20 meters) to Self
Splash
Riposting (2 Rounds) to Self
Stationary
Open (1 Round) to Self
Shield Charge Physical Attack Charge (10 meters) to Self
Frightened 10
Open (1 Round) to Self
Knockback (10 Meters)
    if Target has Unbalanced

Knockdown (2 Seconds)
    if Target has Unbalanced

Smash Physical Attack Charge (20 meters) to Self
Splash
Open (1 Round) to Self
Knockdown (2 Seconds) to All Targets
    if Attacker has Mighty

Knockback (10 Meters) to All Targets
    if Attacker has Mighty

Virtue (Charging) Orison Charge (10 meters) to Self
Fast Healing (9 Rounds)
Beneficial

Feat ranks that have or apply this effect:

No feat ranks to show in this list.

Feats that capitalize on this effect:

No feats to show in this list.