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Filter TypeDescription and Examples
text

Any text entered in the filter will match text found within the column.

attack (finds "Base Attack Bonus", "Ranged Attack Bonus", "Bleeding Attack", etc);

/\d/

Add any regex to the query to use in the query ("mig" flags can be included /\w/mig)

/b[aeiou]s/i (finds "Base Attack Bonus", "Bestow Curse", etc);

< <= >= >

Find alphabetical or numerical values less than or greater than or equal to the filtered query.

>= 10 (find values greater than or equal to 10)

! or !=

Not operator, or not exactly match. Filters the column with content that does not match the query. Include an equal (=), single (') or double quote (") to exactly not match a filter.

!ge (hide rows with "General" in that column, but shows "Fighter", "Cleric", "Rogue"); !"Abjurer" (find content that does not exactly match "Abjurer")

" or =

To exactly match the search query, add a quote, apostrophe or equal sign to the beginning and/or end of the query

Aid" or Aid= (exactly match "Aid")

 &&  or  AND 

Logical "and". Filter the column for content that matches text from either side of the operator.

channel && harm (matches a cell that contains both "channel" and "harm");

 -  or  to 

Find a range of values. Make sure there is a space before and after the dash (or the word "to").

10 - 30 or 10 to 30 (match values between 10 and 30)

?

Wildcard for a single, non-space character.

a?i (finds "Acid Arrow" and "Agile Feet", but not "Alchemist")

*

Wildcard for zero or more non-space characters.

a*i (matches "Acid Arrow", "Agile Feet", and "Alchemist")

| or  OR 

Logical "or" (Vertical bar). Filter the column for content that matches text from either side of the bar.

rogue|fighter (matches either "Rogue Maneuver" or "Fighter Maneuver")

~

Perform a fuzzy search (matches sequential characters) by adding a tilde to the beginning of the query.

~baa (matches "Balestra and "Bleeding Attack"), or ~paizo (matches "Axe Specialization")

Feats that have or apply this effect:

NameTypeEffects
Adrenaline Surge Cantrip Splash to Self
Favored (2 Rounds) to All
Tenacious (2 Rounds) to All
Mighty (2 Rounds) to All
Beneficial
Provokes Opportunity
Agile Feet Orison Quickened (2 Rounds)
Beneficial
Agile Feet (Charging) Orison Charge (10 meters) to Self
Quickened (2 Rounds)
Beneficial
Targets Will
Aid Holy Symbol Spell Tenacious (6 Rounds)
Empowered (6 Rounds)
Beneficial
Provokes Opportunity
Apprentice's Alacrity Equation Toolkit Maneuver Quickened (8 Rounds) to Self
Beneficial
Apprentice's Ambrosia Consumable Negative Resistant (26 Rounds) to Self
Beneficial
Provokes Opportunity
Apprentice's Antiplague Consumable Negative Resistant (24 Rounds) to Self
Shrug Off to Self
Shrug Off to Self
Beneficial
Provokes Opportunity
Apprentice's Antitoxin Consumable Acid Resistant (24 Rounds) to Self
Shrug Off to Self
Shrug Off to Self
Beneficial
Provokes Opportunity
Apprentice's Bloodblock Consumable Heal 520
Fast Healing (6 Rounds)
Beneficial
Provokes Opportunity
Apprentice's Bodybalm Consumable Acid Resistant (9 Rounds)
Shrug Off
Beneficial
Provokes Opportunity
Apprentice's Cure Potion Consumable Heal 860 to Self
Regenerating (4 Rounds) to Self
Beneficial
Provokes Opportunity
Apprentice's Fortifying Powder Consumable Acid Resistant (8 Rounds) to Self
Sonic Resistant (8 Rounds) to Self
Negative Resistant (8 Rounds) to Self
Beneficial
Provokes Opportunity
Apprentice's Protective Salve Toolkit Maneuver Physical Resistant (3 Rounds) to Self
Fire Resistant (3 Rounds) to Self
Cold Resistant (3 Rounds) to Self
Electric Resistant (3 Rounds) to Self
Beneficial
Apprentice's Resistance Consumable Fire Resistant (20 Rounds) to Self
Cold Resistant (20 Rounds) to Self
Electric Resistant (20 Rounds) to Self
Beneficial
Provokes Opportunity
Apprentice's Soothe Syrup Consumable Mind Blank 60 to Self
Acid Resistant (22 Rounds) to Self
Beneficial
Provokes Opportunity
Apprentice's Speed Potion Consumable Hasted (7 Rounds) to Self
Quickened (19 Rounds) to Self
Beneficial
Provokes Opportunity
Apprentice's Styptic Consumable Regenerating (5 Rounds)
Fast Healing (13 Rounds)
Beneficial
Provokes Opportunity
Apprentice's Twitch Tonic Consumable Freedom 60 to Self
Electric Resistant (22 Rounds) to Self
Physical Resistant (7 Rounds) to Self
Shrug Off to Self
Beneficial
Provokes Opportunity
Apprentice's Ward Gel Consumable Fire Resistant (12 Rounds)
Cold Resistant (12 Rounds)
Beneficial
Provokes Opportunity
Augment Trophy Charm Maneuver Heal 880 to Self
Fast Healing (8 Rounds) to Self
Shrug Off to Self
Beneficial
Augur Orison Alert (6 Rounds)
Beneficial
Battle Rage Orison Riposting (3 Rounds)
Mind Blank 40
Beneficial
Bless Orison Burst to Self
Favored (4 Rounds) to All
Beneficial
Blessing Holy Symbol Spell Burst to Self
Favored (9 Rounds) to All
Beneficial
Provokes Opportunity
Bulwark Utility Freedom 72 to Self
Mind Blank 72 to Self
Beneficial
Channel Positive Energy: Heal Utility Burst to Self
Cure 9% to All
Regenerating (3 Rounds) to All
Beneficial
Provokes Opportunity
Combat Expertise Utility Dodging (5 Rounds) to Self
Parrying (5 Rounds) to Self
Beneficial
Oblivious 10 to Self
Death Ward Holy Symbol Spell Splash to Self
Negative Resistant (20 Rounds) to All
Beneficial
Provokes Opportunity
Defending Weapon Orison Defending (2 Rounds)
Physical Attuned (2 Rounds)
Beneficial
Divine Endurance Holy Symbol Spell Enduring (24 Rounds)
Fast Healing (24 Rounds)
Beneficial
Divine Favor Utility Favored (10 Rounds) to Self
Beneficial
Divine Power Holy Symbol Spell Empowered (23 Rounds) to Self
Mighty (23 Rounds) to Self
Beneficial
Provokes Opportunity
Divine Strength Holy Symbol Spell Mighty (24 Rounds)
Shrug Off
Beneficial
Endurance Spellbook Spell Enduring (30 Rounds)
Fast Healing (30 Rounds)
Beneficial
Endure Elements Holy Symbol Spell Fire Resistant (11 Rounds)
Cold Resistant (11 Rounds)
Electric Resistant (11 Rounds)
Beneficial
Provokes Opportunity
Energetic Field Cantrip Splash to Self
Hasted (2 Rounds) to All
Dodging (2 Rounds) to All
Riposting (2 Rounds) to All
Striking (2 Rounds) to All
Beneficial
Provokes Opportunity
Evasion Utility Evade (20 meters) to Self
Dodging (6 Rounds) to Self
Beneficial
Greater Aid Holy Symbol Spell Tenacious (24 Rounds)
Empowered (24 Rounds)
Shrug Off
Beneficial
Provokes Opportunity
Greater Blessing Holy Symbol Spell Burst to Self
Empowered (13 Rounds) to All
Beneficial
Provokes Opportunity
Greater Cure Holy Symbol Spell Heal 1200
Regenerating (3 Rounds)
Beneficial
Provokes Opportunity
Greater Divine Endurance Holy Symbol Spell Tenacious (21 Rounds)
Regenerating (21 Rounds)
Beneficial
Greater Divine Strength Holy Symbol Spell Mighty (105 Rounds)
Shrug Off
Beneficial
Greater Endurance Spellbook Spell Tenacious (20 Rounds)
Regenerating (20 Rounds)
Enduring (60 Rounds)
Fast Healing (60 Rounds)
Beneficial
Greater Endure Elements Holy Symbol Spell Fire Resistant (49 Rounds)
Cold Resistant (49 Rounds)
Electric Resistant (49 Rounds)
Beneficial
Provokes Opportunity
Greater Haste Spellbook Spell Burst to Self
Hasted (11 Rounds) to All
Beneficial
Provokes Opportunity
Greater Mass Divine Endurance Holy Symbol Spell Burst to Self
Tenacious (8 Rounds) to All
Regenerating (8 Rounds) to All
Beneficial
Provokes Opportunity
Greater Mass Divine Strength Holy Symbol Spell Burst to Self
Mighty (34 Rounds) to All
Shrug Off to All
Beneficial
Greater Prayer Holy Symbol Spell Burst to Self
Empowered (12 Rounds) to All
Mighty (12 Rounds) to All
Beneficial
Provokes Opportunity
Greater Resist Energy Holy Symbol Spell Acid Resistant (35 Rounds)
Sonic Resistant (35 Rounds)
Beneficial
Provokes Opportunity
Greater Speed Spellbook Spell Hasted (46 Rounds) to Self
Beneficial
Greater Strength Spellbook Spell Mighty (152 Rounds)
Shrug Off
Beneficial
Greater Token of Armor Consumable Physical Resistant (8 Rounds) to Self
Physical Attuned (14 Rounds) to Self
Beneficial
Greater Token of Fast Healing Consumable Fast Healing (50 Rounds) to Self
Regenerating (12 Rounds) to Self
Beneficial
Greater Token of Healing Consumable Heal 1160 to Self
Fast Healing (14 Rounds) to Self
Regenerating (2 Rounds) to Self
Beneficial
Greater Token of Protection Consumable Freedom 52 to Self
Mind Blank 52 to Self
Quickened (9 Rounds) to Self
Beneficial
Greater Token of Resistance Consumable Fire Resistant (12 Rounds) to Self
Cold Resistant (12 Rounds) to Self
Electric Resistant (12 Rounds) to Self
Beneficial
Greater Token of Strength Consumable Mighty (24 Rounds) to Self
Beneficial
Guidance Orison Favored (4 Rounds)
Beneficial
Haste Spellbook Spell Burst to Self
Hasted (6 Rounds) to All
Beneficial
Provokes Opportunity
Heal Holy Symbol Spell Heal 2140
Regenerating (7 Rounds)
Beneficial
Provokes Opportunity
Improved Aid Holy Symbol Spell Tenacious (13 Rounds)
Empowered (13 Rounds)
Shrug Off
Beneficial
Provokes Opportunity
Improved Blessing Holy Symbol Spell Burst to Self
Empowered (4 Rounds) to All
Favored (10 Rounds) to All
Beneficial
Provokes Opportunity
Improved Divine Endurance Holy Symbol Spell Tenacious (11 Rounds)
Regenerating (11 Rounds)
Beneficial
Improved Divine Strength Holy Symbol Spell Mighty (55 Rounds)
Shrug Off
Beneficial
Improved Endurance Spellbook Spell Tenacious (10 Rounds)
Regenerating (10 Rounds)
Enduring (36 Rounds)
Fast Healing (36 Rounds)
Beneficial
Improved Endure Elements Holy Symbol Spell Fire Resistant (24 Rounds)
Cold Resistant (24 Rounds)
Electric Resistant (24 Rounds)
Beneficial
Provokes Opportunity
Improved Prayer Holy Symbol Spell Burst to Self
Empowered (9 Rounds) to All
Strengthened (9 Rounds) to All
Beneficial
Provokes Opportunity
Improved Resist Energy Holy Symbol Spell Acid Resistant (19 Rounds)
Sonic Resistant (19 Rounds)
Beneficial
Provokes Opportunity
Improved Speed Spellbook Spell Hasted (24 Rounds) to Self
Beneficial
Improved Strength Spellbook Spell Mighty (80 Rounds)
Shrug Off
Beneficial
Inspiring Word Orison Burst to Self
Shrug Off to All
Beneficial
Intensify Trophy Charm Maneuver Heal 2300 to Self
Regenerating (17 Rounds) to Self
Shrug Off to Self
Beneficial
Iron Army Spellbook Spell Burst to Self
Mighty (10 Rounds) to All
Tenacious (10 Rounds) to All
Fast Healing (10 Rounds) to All
Riposting (10 Rounds) to All
Beneficial
Provokes Opportunity
Journeyman's Alacrity Equation Toolkit Maneuver Quickened (12 Rounds) to Self
Dodging (12 Rounds) to Self
Beneficial
Journeyman's Ambrosia Consumable Negative Resistant (57 Rounds) to Self
Beneficial
Provokes Opportunity
Journeyman's Antiplague Consumable Negative Resistant (53 Rounds) to Self
Shrug Off to Self
Shrug Off to Self
Shrug Off to Self
Beneficial
Provokes Opportunity
Journeyman's Antitoxin Consumable Acid Resistant (53 Rounds) to Self
Shrug Off to Self
Shrug Off to Self
Shrug Off to Self
Beneficial
Provokes Opportunity
Journeyman's Bloodblock Consumable Heal 1020
Fast Healing (13 Rounds)
Beneficial
Provokes Opportunity
Journeyman's Bodybalm Consumable Acid Resistant (20 Rounds)
Shrug Off
Beneficial
Provokes Opportunity
Journeyman's Cure Potion Consumable Heal 1745 to Self
Regenerating (8 Rounds) to Self
Beneficial
Provokes Opportunity
Journeyman's Fortifying Powder Consumable Acid Resistant (17 Rounds) to Self
Sonic Resistant (17 Rounds) to Self
Negative Resistant (17 Rounds) to Self
Beneficial
Provokes Opportunity
Journeyman's Protective Salve Toolkit Maneuver Physical Resistant (6 Rounds) to Self
Fire Resistant (6 Rounds) to Self
Cold Resistant (6 Rounds) to Self
Electric Resistant (6 Rounds) to Self
Beneficial
Journeyman's Resistance Consumable Fire Resistant (44 Rounds) to Self
Cold Resistant (44 Rounds) to Self
Electric Resistant (44 Rounds) to Self
Beneficial
Provokes Opportunity
Journeyman's Soothe Syrup Consumable Mind Blank 60 to Self
Acid Resistant (34 Rounds) to Self
Psychic Attuned (34 Rounds) to Self
Beneficial
Provokes Opportunity
Journeyman's Speed Potion Consumable Hasted (18 Rounds) to Self
Quickened (34 Rounds) to Self
Beneficial
Provokes Opportunity
Journeyman's Styptic Consumable Regenerating (11 Rounds)
Fast Healing (28 Rounds)
Beneficial
Provokes Opportunity
Journeyman's Twitch Tonic Consumable Freedom 60 to Self
Electric Resistant (50 Rounds) to Self
Physical Resistant (18 Rounds) to Self
Shrug Off to Self
Beneficial
Provokes Opportunity
Journeyman's Ward Gel Consumable Fire Resistant (26 Rounds)
Cold Resistant (26 Rounds)
Beneficial
Provokes Opportunity
Lesser Cure Holy Symbol Spell Heal 680
Fast Healing (5 Rounds)
Beneficial
Provokes Opportunity
Lesser Token of Awareness Consumable Aware (23 Rounds) to Self
Avoiding (23 Rounds) to Self
Beneficial
Lesser Token of Curing Consumable Heal 650 to Self
Fast Healing (9 Rounds) to Self
Beneficial
Lesser Token of Dodging Consumable Dodging (12 Rounds) to Self
Quickened (4 Rounds) to Self
Beneficial
Lesser Token of Freedom Consumable Freedom 58 to Self
Quickened (4 Rounds) to Self
Beneficial
Lesser Token of Mind Blanking Consumable Mind Blank 58 to Self
Quickened (4 Rounds) to Self
Beneficial
Lesser Token of Parrying Consumable Parrying (13 Rounds) to Self
Enduring (13 Rounds) to Self
Beneficial
Lesser Token of Riposting Consumable Riposting (17 Rounds) to Self
Defending (17 Rounds) to Self
Strengthened (17 Rounds) to Self
Beneficial
Lesser Token of Striking Consumable Striking (10 Rounds) to Self
Favored (10 Rounds) to Self
Beneficial
Liberation Orison Shrug Off
Freedom 40
Beneficial
Mage's Resistance Cantrip Physical Resistant (2 Rounds)
Beneficial
Fire Resistant (2 Rounds)
    if Target is Burning

Cold Resistant (2 Rounds)
    if Target is Slowed

Electric Resistant (2 Rounds)
    if Target is Exhausted

Mass Divine Endurance Holy Symbol Spell Burst to Self
Enduring (22 Rounds) to All
Fast Healing (22 Rounds) to All
Beneficial
Provokes Opportunity
Mass Divine Strength Holy Symbol Spell Burst to Self
Mighty (19 Rounds) to All
Shrug Off to All
Beneficial
Mass Endurance Spellbook Spell Burst to Self
Enduring (19 Rounds) to All
Fast Healing (19 Rounds) to All
Beneficial
Mass Greater Cure Holy Symbol Spell Burst
Heal 846 to All
Beneficial
Provokes Opportunity
Mass Heal Holy Symbol Spell Burst to Self
Heal 1460 to All
Beneficial
Provokes Opportunity
Mass Lesser Cure Holy Symbol Spell Burst
Heal 485 to All
Beneficial
Provokes Opportunity
Mass Strength Spellbook Spell Burst to Self
Mighty (18 Rounds) to All
Shrug Off to All
Beneficial
Master's Alacrity Equation Toolkit Maneuver Hasted (13 Rounds) to Self
Dodging (13 Rounds) to Self
Beneficial
Master's Ambrosia Consumable Negative Resistant (100 Rounds) to Self
Beneficial
Provokes Opportunity
Master's Antiplague Consumable Negative Resistant (96 Rounds) to Self
Shrug Off to Self
Shrug Off to Self
Shrug Off to Self
Beneficial
Provokes Opportunity
Master's Antitoxin Consumable Acid Resistant (96 Rounds) to Self
Shrug Off to Self
Shrug Off to Self
Shrug Off to Self
Beneficial
Provokes Opportunity
Master's Bloodblock Consumable Heal 1500
Regenerating (5 Rounds)
Beneficial
Provokes Opportunity
Master's Bodybalm Consumable Acid Resistant (35 Rounds)
Shrug Off
Beneficial
Provokes Opportunity
Master's Cure Potion Consumable Heal 2500 to Self
Regenerating (20 Rounds) to Self
Beneficial
Provokes Opportunity
Master's Fortifying Powder Consumable Acid Resistant (30 Rounds) to Self
Sonic Resistant (30 Rounds) to Self
Negative Resistant (30 Rounds) to Self
Beneficial
Provokes Opportunity
Master's Protective Salve Toolkit Maneuver Physical Resistant (12 Rounds) to Self
Fire Resistant (12 Rounds) to Self
Cold Resistant (12 Rounds) to Self
Electric Resistant (12 Rounds) to Self
Beneficial
Master's Resistance Consumable Fire Resistant (77 Rounds) to Self
Cold Resistant (77 Rounds) to Self
Electric Resistant (77 Rounds) to Self
Beneficial
Provokes Opportunity
Master's Soothe Syrup Consumable Mind Blank 100 to Self
Acid Resistant (35 Rounds) to Self
Psychic Resistant (35 Rounds) to Self
Beneficial
Provokes Opportunity
Master's Speed Potion Consumable Hasted (43 Rounds) to Self
Beneficial
Provokes Opportunity
Master's Styptic Consumable Regenerating (20 Rounds)
Fast Healing (46 Rounds)
Beneficial
Provokes Opportunity
Master's Twitch Tonic Consumable Freedom 100 to Self
Electric Resistant (70 Rounds) to Self
Physical Resistant (37 Rounds) to Self
Shrug Off to Self
Beneficial
Provokes Opportunity
Master's Ward Gel Consumable Fire Resistant (46 Rounds)
Cold Resistant (46 Rounds)
Beneficial
Provokes Opportunity
Minor Cure Orison Cure 6%
Regenerating (2 Rounds)
Beneficial
Minor Cure (Charging) Orison Charge (10 meters) to Self
Cure 6%
Regenerating (2 Rounds)
Beneficial
Prayer Holy Symbol Spell Burst to Self
Empowered (5 Rounds) to All
Beneficial
Provokes Opportunity
Protective Ward Cantrip Splash to Self
Physical Resistant (2 Rounds) to All
Beneficial
Provokes Opportunity
Fire Resistant (2 Rounds) to All Targets
    with Burning

Cold Resistant (2 Rounds) to All Targets
    with Slowed

Electric Resistant (2 Rounds) to All Targets
    with Exhausted

Redouble Trophy Charm Maneuver Heal 1160 to Self
Regenerating (11 Rounds) to Self
Shrug Off to Self
Beneficial
Regenerate Holy Symbol Spell Regenerating (43 Rounds)
Beneficial
Provokes Opportunity
Resiliency Utility Physical Resistant (3 Rounds) to Self
Beneficial
Resist Energy Holy Symbol Spell Acid Resistant (8 Rounds)
Sonic Resistant (8 Rounds)
Beneficial
Provokes Opportunity
Resistance Orison Physical Attuned (2 Rounds)
Beneficial
Fire Resistant (2 Rounds)
    if Target is Burning

Cold Resistant (2 Rounds)
    if Target is Slowed

Electric Resistant (2 Rounds)
    if Target is Exhausted

Resistance (Charging) Orison Charge (10 meters) to Self
Physical Attuned (2 Rounds)
Beneficial
Fire Resistant (2 Rounds)
    if Target is Burning

Cold Resistant (2 Rounds)
    if Target is Slowed

Electric Resistant (2 Rounds)
    if Target is Exhausted

Righteousness Holy Symbol Spell Mighty (15 Rounds) to Self
Tenacious (15 Rounds) to Self
Physical Resistant (15 Rounds) to Self
Fast Healing (15 Rounds) to Self
Beneficial
Provokes Opportunity
Shield of Faith Utility Physical Resistant (3 Rounds) to Self
Beneficial
Speed Spellbook Spell Hasted (13 Rounds) to Self
Beneficial
Strength Spellbook Spell Mighty (35 Rounds)
Shrug Off
Beneficial
Strength Surge Orison Strengthened (5 Rounds)
Beneficial
Superior Token of Haste Consumable Hasted (13 Rounds) to Self
Beneficial
Superior Token of Invulnerability Consumable Physical Resistant (9 Rounds) to Self
Tenacious (9 Rounds) to Self
Beneficial
Superior Token of Might Consumable Mighty (22 Rounds) to Self
Favored (22 Rounds) to Self
Beneficial
Superior Token of Regeneration Consumable Regenerating (30 Rounds) to Self
Fast Healing (40 Rounds) to Self
Beneficial
Superior Token of Renewal Consumable Heal 1670 to Self
Regenerating (10 Rounds) to Self
Beneficial
Tevis's Tenacity Trophy Charm Maneuver Heal 1860 to Self
Regenerating (12 Rounds) to Self
Tenacious (12 Rounds) to Self
Beneficial
True Strike Utility Striking (4 Rounds) to Self
Favored (4 Rounds) to Self
Beneficial
Tumble Utility Dodging (12 Rounds) to Self
Beneficial
Virtue Orison Fast Healing (9 Rounds)
Beneficial
Virtue (Charging) Orison Charge (10 meters) to Self
Fast Healing (9 Rounds)
Beneficial

Feat ranks that have or apply this effect:

No feat ranks to show in this list.

Feats that capitalize on this effect:

No feats to show in this list.