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Filter TypeDescription and Examples
text

Any text entered in the filter will match text found within the column.

attack (finds "Base Attack Bonus", "Ranged Attack Bonus", "Bleeding Attack", etc);

/\d/

Add any regex to the query to use in the query ("mig" flags can be included /\w/mig)

/b[aeiou]s/i (finds "Base Attack Bonus", "Bestow Curse", etc);

< <= >= >

Find alphabetical or numerical values less than or greater than or equal to the filtered query.

>= 10 (find values greater than or equal to 10)

! or !=

Not operator, or not exactly match. Filters the column with content that does not match the query. Include an equal (=), single (') or double quote (") to exactly not match a filter.

!ge (hide rows with "General" in that column, but shows "Fighter", "Cleric", "Rogue"); !"Abjurer" (find content that does not exactly match "Abjurer")

" or =

To exactly match the search query, add a quote, apostrophe or equal sign to the beginning and/or end of the query

Aid" or Aid= (exactly match "Aid")

 &&  or  AND 

Logical "and". Filter the column for content that matches text from either side of the operator.

channel && harm (matches a cell that contains both "channel" and "harm");

 -  or  to 

Find a range of values. Make sure there is a space before and after the dash (or the word "to").

10 - 30 or 10 to 30 (match values between 10 and 30)

?

Wildcard for a single, non-space character.

a?i (finds "Acid Arrow" and "Agile Feet", but not "Alchemist")

*

Wildcard for zero or more non-space characters.

a*i (matches "Acid Arrow", "Agile Feet", and "Alchemist")

| or  OR 

Logical "or" (Vertical bar). Filter the column for content that matches text from either side of the bar.

rogue|fighter (matches either "Rogue Maneuver" or "Fighter Maneuver")

~

Perform a fuzzy search (matches sequential characters) by adding a tilde to the beginning of the query.

~baa (matches "Balestra and "Bleeding Attack"), or ~paizo (matches "Axe Specialization")

Feats that have or apply this effect:

NameTypeEffects
Adrenaline Surge Cantrip Splash to Self
Favored (2 Rounds) to All
Tenacious (2 Rounds) to All
Mighty (2 Rounds) to All
Provokes Opportunity
Beneficial
Apprentice's Acid Consumable Splash
Acid Damage
Provokes Opportunity
Apprentice's Choking Bomb Consumable Splash
Acid Damage
Oblivious 20 to All
Afflicted 10 to All
Provokes Opportunity
Targets Fortitude
Apprentice's Cinder Bomb Consumable Splash
Fire Damage
Burning 20 to All
Oblivious 10 to All
Provokes Opportunity
Apprentice's Fire Consumable Splash
Fire Damage
Provokes Opportunity
Apprentice's Ice Consumable Splash
Cold Damage
Provokes Opportunity
Apprentice's Pox Burster Consumable Splash
Physical Damage
Afflicted 40 to All
Exhausted 10 to All
Drained 10 to All
Provokes Opportunity
Targets Fortitude
Apprentice's Tangle Bomb Consumable Splash
Physical Damage
Slowed 100 to All
Immobilize (3 Seconds) to All
Provokes Opportunity
Apprentice's Thunder Consumable Splash
Sonic Damage
Oblivious 60 to All
Provokes Opportunity
Carve Physical Attack Splash to Self
Improved Critical +10
Stationary
Open (1 Round) to Self
Knockdown (2 Seconds) to All Targets
    with Opportunity

Slowed 30 to All Targets
    with Opportunity

Darkness Bomb Rogue Kit Maneuver Splash to Self
Negative Damage
Evade (20 meters) to Self
Oblivious 100 to All
Afflicted 40 to All
Stun (2 Seconds) to All Targets
    with Dazed

Frightened 40 to All Targets
    with Dazed

Targets Fortitude
Death Ward Holy Symbol Spell Splash to Self
Negative Resistant (20 Rounds) to All
Provokes Opportunity
Beneficial
Energetic Field Cantrip Splash to Self
Hasted (2 Rounds) to All
Dodging (2 Rounds) to All
Riposting (2 Rounds) to All
Striking (2 Rounds) to All
Provokes Opportunity
Beneficial
Fire Whirl Physical Attack Splash to Self
Fire Damage
Stationary
Burning 40 to All Targets
    with Burning

Oblivious 42 to All Targets
    with Burning

Greater Sonic Burst Holy Symbol Spell Splash
Sonic Damage
Oblivious 100 to All
Provokes Opportunity
Stationary
Dazed (5 Rounds) to All Targets
    with Disrupted

Targets Fortitude
Hold the Line Utility Splash to Self
Immobilize (3 Seconds) to All Targets
    with Opportunity

Slowed 61 to All Targets
    with Opportunity

Improved Sonic Burst Holy Symbol Spell Splash
Sonic Damage
Oblivious 60 to All
Provokes Opportunity
Stationary
Dazed (3 Rounds) to All Targets
    with Disrupted

Targets Fortitude
Journeyman's Acid Consumable Splash
Acid Damage
Razed 20 to All
Provokes Opportunity
Journeyman's Choking Bomb Consumable Splash
Acid Damage
Oblivious 50 to All
Afflicted 30 to All
Provokes Opportunity
Targets Fortitude
Journeyman's Cinder Bomb Consumable Splash
Fire Damage
Burning 50 to All
Oblivious 30 to All
Provokes Opportunity
Journeyman's Fire Consumable Splash
Fire Damage
Burning 30 to All
Provokes Opportunity
Journeyman's Ice Consumable Splash
Cold Damage
Slowed 30 to All
Provokes Opportunity
Journeyman's Pox Burster Consumable Splash
Physical Damage
Afflicted 60 to All
Exhausted 20 to All
Drained 15 to All
Provokes Opportunity
Targets Fortitude
Journeyman's Tangle Bomb Consumable Splash
Physical Damage
Slowed 100 to All
Immobilize (6 Seconds) to All
Provokes Opportunity
Journeyman's Thunder Consumable Splash
Sonic Damage
Oblivious 80 to All
Provokes Opportunity
Master's Acid Consumable Splash
Acid Damage
Razed 50 to All
Provokes Opportunity
Master's Choking Bomb Consumable Splash
Acid Damage
Oblivious 70 to All
Afflicted 50 to All
Provokes Opportunity
Targets Fortitude
Master's Cinder Bomb Consumable Splash
Fire Damage
Burning 70 to All
Oblivious 50 to All
Provokes Opportunity
Master's Fire Consumable Splash
Fire Damage
Burning 50 to All
Provokes Opportunity
Master's Ice Consumable Splash
Cold Damage
Slowed 50 to All
Provokes Opportunity
Master's Pox Burster Consumable Splash
Physical Damage
Afflicted 100 to All
Exhausted 40 to All
Drained 20 to All
Provokes Opportunity
Targets Fortitude
Master's Tangle Bomb Consumable Splash
Physical Damage
Slowed 100 to All
Immobilize (10 Seconds) to All
Provokes Opportunity
Master's Thunder Consumable Splash
Sonic Damage
Oblivious 100 to All
Provokes Opportunity
Protective Ward Cantrip Splash to Self
Physical Resistant (2 Rounds) to All
Provokes Opportunity
Beneficial
Fire Resistant (2 Rounds) to All Targets
    with Burning

Cold Resistant (2 Rounds) to All Targets
    with Slowed

Electric Resistant (2 Rounds) to All Targets
    with Exhausted

Shear Physical Attack Splash
Charge (20 meters) to Self
Riposting (2 Rounds) to Self
Stationary
Open (1 Round) to Self
Slippery Ground Cantrip Splash
Physical Damage
Unbalanced (2 Rounds) to All
Slowed 30 to All
Provokes Opportunity
Stationary
Knockdown (2 Seconds) to All Targets
    with Frightened

Targets Reflex
Smash Physical Attack Splash
Charge (20 meters) to Self
Open (1 Round) to Self
Knockdown (2 Seconds) to All Targets
    if Attacker has Mighty

Knockback (10 Meters) to All Targets
    if Attacker has Mighty

Smoke Bomb Rogue Kit Maneuver Splash to Self
Acid Damage
Evade (20 meters) to Self
Oblivious 75 to All
Afflicted 30 to All
Targets Fortitude
Sound Burst Holy Symbol Spell Splash
Sonic Damage
Oblivious 30 to All
Provokes Opportunity
Stationary
Dazed (3 Rounds) to All Targets
    with Disrupted

Targets Fortitude
Stink Bomb Rogue Kit Maneuver Splash
Acid Damage
Stun (4 Seconds) to All
Distressed (3 Rounds) to All
Dazed (3 Rounds) to All
Targets Fortitude
Suppressing Field Cantrip Splash
Force Damage
Dispelling to All
Provokes Opportunity
Stationary
Drained 20 to All Targets
    with Afflicted

Targets Will
Thrown Stink Bomb Rogue Kit Maneuver Splash
Acid Damage
Stun (5 Seconds) to All
Distressed (4 Rounds) to All
Dazed (4 Rounds) to All
Provokes Opportunity
Targets Fortitude
Trap Utility Splash to Self
Immobilize (3 Seconds) to All
Afflicted 40 to All Targets
    with Opportunity

Whirlwind Physical Attack Splash to Self
Stationary
Bleeding 20 to All Targets
    with Opportunity

Knockdown (1 Seconds) to All Targets
    with Opportunity

Wilting Surge Cantrip Splash
Negative Damage
Provokes Opportunity
Stationary
Stun (2 Seconds) to All Targets
    with Unbalanced

Afflicted 20 to All Targets
    with Unbalanced

Targets Fortitude

Feat ranks that have or apply this effect:

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Feats that capitalize on this effect:

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