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Filter TypeDescription and Examples
text

Any text entered in the filter will match text found within the column.

attack (finds "Base Attack Bonus", "Ranged Attack Bonus", "Bleeding Attack", etc);

/\d/

Add any regex to the query to use in the query ("mig" flags can be included /\w/mig)

/b[aeiou]s/i (finds "Base Attack Bonus", "Bestow Curse", etc);

< <= >= >

Find alphabetical or numerical values less than or greater than or equal to the filtered query.

>= 10 (find values greater than or equal to 10)

! or !=

Not operator, or not exactly match. Filters the column with content that does not match the query. Include an equal (=), single (') or double quote (") to exactly not match a filter.

!ge (hide rows with "General" in that column, but shows "Fighter", "Cleric", "Rogue"); !"Abjurer" (find content that does not exactly match "Abjurer")

" or =

To exactly match the search query, add a quote, apostrophe or equal sign to the beginning and/or end of the query

Aid" or Aid= (exactly match "Aid")

 &&  or  AND 

Logical "and". Filter the column for content that matches text from either side of the operator.

channel && harm (matches a cell that contains both "channel" and "harm");

 -  or  to 

Find a range of values. Make sure there is a space before and after the dash (or the word "to").

10 - 30 or 10 to 30 (match values between 10 and 30)

?

Wildcard for a single, non-space character.

a?i (finds "Acid Arrow" and "Agile Feet", but not "Alchemist")

*

Wildcard for zero or more non-space characters.

a*i (matches "Acid Arrow", "Agile Feet", and "Alchemist")

| or  OR 

Logical "or" (Vertical bar). Filter the column for content that matches text from either side of the bar.

rogue|fighter (matches either "Rogue Maneuver" or "Fighter Maneuver")

~

Perform a fuzzy search (matches sequential characters) by adding a tilde to the beginning of the query.

~baa (matches "Balestra and "Bleeding Attack"), or ~paizo (matches "Axe Specialization")

Feats that have or apply this effect:

NameTypeEffects
Bullseye Shot Physical Attack Improved Critical +10
Precise +20
Penetrating
Provokes Opportunity
Stationary
Revealed (21 Seconds)
    if Attacker has Aware

Carve Physical Attack Improved Critical +10
Splash to Self
Stationary
Open (1 Round) to Self
Knockdown (2 Seconds) to All Targets
    with Opportunity

Slowed 30 to All Targets
    with Opportunity

Child of Madness Physical Attack Improved Critical +40
Empowered (2 Rounds) to Self
Oblivious 10 to Self
Open (1 Round) to Self
Oblivious 50
    if Target is Disrupted

Stun (3 Seconds)
    if Target is Disrupted

Chop Physical Attack Improved Critical +5
Interrupt (50% chance)
    if Target is Razed

Cleave Physical Attack Improved Critical +30
Short Blast Melee
Knockdown (2 Seconds) to All Targets
    with Opportunity

Slowed 30 to All Targets
    with Opportunity

Cross Blow Physical Attack Improved Critical +20
Distressed (1 Round, 25% chance)
Penetrating
    if Attacker has Replying

Precise +20
    if Attacker has Replying

Deadly Aim Physical Attack Precise +30
Provokes Opportunity
Stationary
Open (1 Round) to Self
Improved Critical +20
    if Target is Distressed

Bleeding 35
    if Target is Distressed

Distant Shot Physical Attack Improved Critical +10
Distressed (1 Round, 50% chance)
Provokes Opportunity
Stationary
Burning 15
    if Attacker has Dodging

Followthrough Foresight Physical Attack Improved Critical +10
Aware (2 Rounds) to Self
Provokes Opportunity
Stationary
Slowed 40
    if Target has Opportunity

Precise +40
    if Target has Opportunity

Hack Physical Attack Improved Critical +5
Distressed (1 Round, 50% chance)
Frightened 10
    if Attacker has Riposting

Half Draw Physical Attack Improved Critical +20
Provokes Opportunity
Stationary
Open (1 Round) to Self
Interrupt
    if Target has Revealed

Hew Physical Attack Improved Critical +10
Razed 30
    if Target has Opportunity

Frightened 25
    if Target has Opportunity

Hidden Thrust Holdout Weapon Maneuver Improved Critical +20
Penetrating
Precise +30
Base Damage +40
    if Target is Flat-Footed

Hoist Physical Attack Improved Critical +20
Slowed 10
Knockdown (3 Seconds)
    if Target has Unbalanced

Knockback (10 Meters)
    if Target has Unbalanced

Impact Critical Shot Physical Attack Precise +30
Penetrating
Aware (2 Rounds) to Self
Provokes Opportunity
Stationary
Improved Critical +50
    if Target has Unbalanced

Knockback (10 Meters)
    on Critical Hit

Knockdown (2 Seconds)
    on Critical Hit

Impaling Shot Physical Attack Improved Critical +10
Streak
Revealed (21 Seconds) to All
Provokes Opportunity
Stationary
Bleeding 25 to All Targets
    if Attacker has Aware

Mangle Physical Attack Improved Critical +10
Immobilize (2 Seconds)
    if Target is Distressed

Frightened 25
    if Target is Distressed

Overdraw Physical Attack Improved Critical +20
Precise +10
Distressed (2 Rounds)
Provokes Opportunity
Stationary
Parting Shot Physical Attack Improved Critical +10
Evade (20 meters) to Self
Provokes Opportunity
Stationary
Immobilize (2 Seconds)
    if Target is Distressed

Slowed 40
    if Target is Distressed

Passing Step Thrust Physical Attack Improved Critical +20
Charge (20 meters) to Self
Penetrating
Open (1 Round) to Self
Bleeding 30
    if Target is Dazed

Patient Anchor Physical Attack Improved Critical +10
Shrug Off to Self
Provokes Opportunity
Stationary
Revealed (20 Seconds)
    if Attacker has Aware

Immobilize (2 Seconds)
    if Attacker has Striking

Slowed 30
    if Attacker has Striking

Pinpoint Targeting Physical Attack Improved Critical +10
Precise +20
Penetrating
Provokes Opportunity
Stationary
Slowed 10
    if Target has Revealed

Striking (2 Rounds) to Self
    if Target has Revealed

Secret Jab Holdout Weapon Maneuver Improved Critical +10
Penetrating
Precise +15
Base Damage +20
    if Target is Flat-Footed

Shank Physical Attack Improved Critical +20
Penetrating
Precise +20
    if Target is Flat-Footed

Bleeding 30
    if Target is Flat-Footed

Slash Physical Attack Improved Critical +10
Bleeding 5
    if Target is Oblivious

Removes Open to Self
    if Target is Oblivious

Swing Physical Attack Improved Critical +20
Bleeding 10
Unbalanced (2 Rounds, 25% chance)
    if Target is Slowed

Thousand Cuts Physical Attack Improved Critical +30
    if Target is Distressed

Bleeding 70
    if Target is Distressed

Unseen Puncture Holdout Weapon Maneuver Improved Critical +40
Penetrating
Precise +60
Base Damage +60
    if Target is Flat-Footed

Virulent Edge Physical Attack Improved Critical +30
    if Target is Distressed

Afflicted 50
    if Target is Distressed

Wind-Up Physical Attack Improved Critical +20
Removes Open to Self
Interrupt
    if Target is Distressed

Exhausted 40
    if Target is Distressed

Base Damage +5
    if Target is Distressed

Wrath Guard Physical Attack Improved Critical +20
Defending (1 Round) to Self
Strengthened (2 Rounds) to Self
    if Target is Bleeding

Wrathful Strike Physical Attack Improved Critical +20
Open (1 Round) to Self
Unbalanced (2 Rounds)
    if Attacker has Replying


Feat ranks that have or apply this effect:

Feat Name (Rank)Effects This Rank
Artisan (1) Improved Critical +8
Ranged Attack Bonus +4
Artisan (2) Improved Critical +8
Ranged Attack Bonus +4
Artisan (3) Improved Critical +16
Ranged Attack Bonus +8
Artisan (4) Improved Critical +16
Ranged Attack Bonus +8
Artisan (5) Improved Critical +24
Ranged Attack Bonus +12
Artisan (6) Improved Critical +24
Ranged Attack Bonus +12
Artisan (7) Improved Critical +32
Ranged Attack Bonus +16
Artisan (8) Improved Critical +32
Ranged Attack Bonus +16
Artisan (9) Improved Critical +41
Ranged Attack Bonus +20
Artisan (10) Improved Critical +41
Ranged Attack Bonus +20
Artisan (11) Improved Critical +49
Ranged Attack Bonus +24
Artisan (12) Improved Critical +49
Ranged Attack Bonus +24
Artisan (13) Improved Critical +54
Ranged Attack Bonus +30
Artisan (14) Improved Critical +54
Ranged Attack Bonus +30
Axe Specialization (1) Improved Critical +2
    with Axe

Precise +2
    with Axe

Base Damage +1
    with Axe

Axe Specialization (2) Improved Critical +4
    with Axe

Precise +7
    with Axe

Base Damage +1
    with Axe

Axe Specialization (3) Improved Critical +7
    with Axe

Precise +9
    with Axe

Base Damage +2
    with Axe

Axe Specialization (4) Improved Critical +11
    with Axe

Precise +11
    with Axe

Base Damage +3
    with Axe

Axe Specialization (5) Improved Critical +14
    with Axe

Precise +13
    with Axe

Base Damage +4
    with Axe

Axe Specialization (6) Improved Critical +18
    with Axe

Precise +15
    with Axe

Base Damage +5
    with Axe

Axe Specialization (7) Improved Critical +20
    with Axe

Precise +17
    with Axe

Base Damage +7
    with Axe

Axe Specialization (8) Improved Critical +22
    with Axe

Precise +19
    with Axe

Base Damage +9
    with Axe

Axe Specialization (9) Improved Critical +23
    with Axe

Precise +21
    with Axe

Base Damage +11
    with Axe

Axe Specialization (10) Improved Critical +25
    with Axe

Precise +23
    with Axe

Base Damage +13
    with Axe

Axe Specialization (11) Improved Critical +27
    with Axe

Precise +25
    with Axe

Base Damage +15
    with Axe

Bow Specialization (1) Improved Critical +2
    with Longbow

Improved Critical +2
    with Shortbow

Precise +2
    with Longbow

Base Damage +1
    with Longbow

Precise +2
    with Shortbow

Base Damage +1
    with Shortbow

Bow Specialization (2) Improved Critical +4
    with Longbow

Improved Critical +4
    with Shortbow

Precise +7
    with Longbow

Base Damage +1
    with Longbow

Precise +7
    with Shortbow

Base Damage +1
    with Shortbow

Bow Specialization (3) Improved Critical +7
    with Longbow

Improved Critical +7
    with Shortbow

Precise +9
    with Longbow

Base Damage +2
    with Longbow

Precise +9
    with Shortbow

Base Damage +2
    with Shortbow

Bow Specialization (4) Improved Critical +11
    with Longbow

Improved Critical +11
    with Shortbow

Precise +11
    with Longbow

Base Damage +3
    with Longbow

Precise +11
    with Shortbow

Base Damage +3
    with Shortbow

Bow Specialization (5) Improved Critical +14
    with Longbow

Improved Critical +14
    with Shortbow

Precise +13
    with Longbow

Base Damage +4
    with Longbow

Precise +13
    with Shortbow

Base Damage +4
    with Shortbow

Bow Specialization (6) Improved Critical +18
    with Longbow

Improved Critical +18
    with Shortbow

Precise +15
    with Longbow

Base Damage +5
    with Longbow

Precise +15
    with Shortbow

Base Damage +5
    with Shortbow

Bow Specialization (7) Improved Critical +20
    with Longbow

Improved Critical +20
    with Shortbow

Precise +17
    with Longbow

Base Damage +7
    with Longbow

Precise +17
    with Shortbow

Base Damage +7
    with Shortbow

Bow Specialization (8) Improved Critical +22
    with Longbow

Improved Critical +22
    with Shortbow

Precise +19
    with Longbow

Base Damage +9
    with Longbow

Precise +19
    with Shortbow

Base Damage +9
    with Shortbow

Bow Specialization (9) Improved Critical +23
    with Longbow

Improved Critical +23
    with Shortbow

Precise +21
    with Longbow

Base Damage +11
    with Longbow

Precise +21
    with Shortbow

Base Damage +11
    with Shortbow

Bow Specialization (10) Improved Critical +25
    with Longbow

Improved Critical +25
    with Shortbow

Precise +23
    with Longbow

Base Damage +13
    with Longbow

Precise +23
    with Shortbow

Base Damage +13
    with Shortbow

Bow Specialization (11) Improved Critical +27
    with Longbow

Improved Critical +27
    with Shortbow

Precise +25
    with Longbow

Base Damage +15
    with Longbow

Precise +25
    with Shortbow

Base Damage +15
    with Shortbow

Chameleon (1) Improved Critical +7
Stealth +4
Chameleon (2) Improved Critical +7
Stealth +4
Chameleon (3) Improved Critical +14
Stealth +8
Chameleon (4) Improved Critical +14
Stealth +8
Chameleon (5) Improved Critical +23
Stealth +13
Chameleon (6) Improved Critical +23
Stealth +13
Chameleon (7) Improved Critical +31
Stealth +17
Chameleon (8) Improved Critical +31
Stealth +17
Chameleon (9) Improved Critical +38
Stealth +21
Chameleon (10) Improved Critical +38
Stealth +21
Chameleon (11) Improved Critical +47
Stealth +26
Chameleon (12) Improved Critical +47
Stealth +26
Chameleon (13) Improved Critical +54
Stealth +30
Chameleon (14) Improved Critical +54
Stealth +30
Dragoon (1) Improved Critical +4
Light Melee Attack Bonus +4
Heavy Melee Attack Bonus +4
Dragoon (2) Improved Critical +4
Light Melee Attack Bonus +4
Heavy Melee Attack Bonus +4
Dragoon (3) Improved Critical +8
Light Melee Attack Bonus +8
Heavy Melee Attack Bonus +8
Dragoon (4) Improved Critical +8
Light Melee Attack Bonus +8
Heavy Melee Attack Bonus +8
Dragoon (5) Improved Critical +13
Light Melee Attack Bonus +13
Heavy Melee Attack Bonus +13
Dragoon (6) Improved Critical +13
Light Melee Attack Bonus +13
Heavy Melee Attack Bonus +13
Dragoon (7) Improved Critical +17
Light Melee Attack Bonus +17
Heavy Melee Attack Bonus +17
Dragoon (8) Improved Critical +17
Light Melee Attack Bonus +17
Heavy Melee Attack Bonus +17
Dragoon (9) Improved Critical +21
Light Melee Attack Bonus +21
Heavy Melee Attack Bonus +21
Dragoon (10) Improved Critical +21
Light Melee Attack Bonus +21
Heavy Melee Attack Bonus +21
Dragoon (11) Improved Critical +26
Light Melee Attack Bonus +26
Heavy Melee Attack Bonus +26
Dragoon (12) Improved Critical +26
Light Melee Attack Bonus +26
Heavy Melee Attack Bonus +26
Dragoon (13) Improved Critical +30
Light Melee Attack Bonus +30
Heavy Melee Attack Bonus +30
Dragoon (14) Improved Critical +30
Light Melee Attack Bonus +30
Heavy Melee Attack Bonus +30
Hammer Specialization (1) Improved Critical +2
    with Hammer

Precise +2
    with Hammer

Base Damage +1
    with Hammer

Hammer Specialization (2) Improved Critical +4
    with Hammer

Precise +7
    with Hammer

Base Damage +1
    with Hammer

Hammer Specialization (3) Improved Critical +7
    with Hammer

Precise +9
    with Hammer

Base Damage +2
    with Hammer

Hammer Specialization (4) Improved Critical +11
    with Hammer

Precise +11
    with Hammer

Base Damage +3
    with Hammer

Hammer Specialization (5) Improved Critical +14
    with Hammer

Precise +13
    with Hammer

Base Damage +4
    with Hammer

Hammer Specialization (6) Improved Critical +18
    with Hammer

Precise +15
    with Hammer

Base Damage +5
    with Hammer

Hammer Specialization (7) Improved Critical +20
    with Hammer

Precise +17
    with Hammer

Base Damage +7
    with Hammer

Hammer Specialization (8) Improved Critical +22
    with Hammer

Precise +19
    with Hammer

Base Damage +9
    with Hammer

Hammer Specialization (9) Improved Critical +23
    with Hammer

Precise +21
    with Hammer

Base Damage +11
    with Hammer

Hammer Specialization (10) Improved Critical +25
    with Hammer

Precise +23
    with Hammer

Base Damage +13
    with Hammer

Hammer Specialization (11) Improved Critical +27
    with Hammer

Precise +25
    with Hammer

Base Damage +15
    with Hammer

Heavy Blade Specialization (1) Improved Critical +2
    with Heavy Blade

Precise +2
    with Heavy Blade

Base Damage +1
    with Heavy Blade

Heavy Blade Specialization (2) Improved Critical +4
    with Heavy Blade

Precise +7
    with Heavy Blade

Base Damage +1
    with Heavy Blade

Heavy Blade Specialization (3) Improved Critical +7
    with Heavy Blade

Precise +9
    with Heavy Blade

Base Damage +2
    with Heavy Blade

Heavy Blade Specialization (4) Improved Critical +11
    with Heavy Blade

Precise +11
    with Heavy Blade

Base Damage +3
    with Heavy Blade

Heavy Blade Specialization (5) Improved Critical +14
    with Heavy Blade

Precise +13
    with Heavy Blade

Base Damage +4
    with Heavy Blade

Heavy Blade Specialization (6) Improved Critical +18
    with Heavy Blade

Precise +15
    with Heavy Blade

Base Damage +5
    with Heavy Blade

Heavy Blade Specialization (7) Improved Critical +20
    with Heavy Blade

Precise +17
    with Heavy Blade

Base Damage +7
    with Heavy Blade

Heavy Blade Specialization (8) Improved Critical +22
    with Heavy Blade

Precise +19
    with Heavy Blade

Base Damage +9
    with Heavy Blade

Heavy Blade Specialization (9) Improved Critical +23
    with Heavy Blade

Precise +21
    with Heavy Blade

Base Damage +11
    with Heavy Blade

Heavy Blade Specialization (10) Improved Critical +25
    with Heavy Blade

Precise +23
    with Heavy Blade

Base Damage +13
    with Heavy Blade

Heavy Blade Specialization (11) Improved Critical +27
    with Heavy Blade

Precise +25
    with Heavy Blade

Base Damage +15
    with Heavy Blade

Light Blade Specialization (1) Improved Critical +2
    with Light Blade

Precise +2
    with Light Blade

Base Damage +1
    with Light Blade

Light Blade Specialization (2) Improved Critical +4
    with Light Blade

Precise +7
    with Light Blade

Base Damage +1
    with Light Blade

Light Blade Specialization (3) Improved Critical +7
    with Light Blade

Precise +9
    with Light Blade

Base Damage +2
    with Light Blade

Light Blade Specialization (4) Improved Critical +11
    with Light Blade

Precise +11
    with Light Blade

Base Damage +3
    with Light Blade

Light Blade Specialization (5) Improved Critical +14
    with Light Blade

Precise +13
    with Light Blade

Base Damage +4
    with Light Blade

Light Blade Specialization (6) Improved Critical +18
    with Light Blade

Precise +15
    with Light Blade

Base Damage +5
    with Light Blade

Light Blade Specialization (7) Improved Critical +20
    with Light Blade

Precise +17
    with Light Blade

Base Damage +7
    with Light Blade

Light Blade Specialization (8) Improved Critical +22
    with Light Blade

Precise +19
    with Light Blade

Base Damage +9
    with Light Blade

Light Blade Specialization (9) Improved Critical +23
    with Light Blade

Precise +21
    with Light Blade

Base Damage +11
    with Light Blade

Light Blade Specialization (10) Improved Critical +25
    with Light Blade

Precise +23
    with Light Blade

Base Damage +13
    with Light Blade

Light Blade Specialization (11) Improved Critical +27
    with Light Blade

Precise +25
    with Light Blade

Base Damage +15
    with Light Blade

Luck Domain (1) Improved Critical +10
Freedom 23 to self
    on Critical Hit

Luck Domain (2) Improved Critical +12
Freedom 30 to self
    on Critical Hit

Luck Domain (3) Improved Critical +14
Freedom 38 to self
    on Critical Hit

Luck Domain (4) Improved Critical +16
Freedom 45 to self
    on Critical Hit

Luck Domain (5) Improved Critical +18
Freedom 53 to self
    on Critical Hit

Luck Domain (6) Improved Critical +20
Freedom 61 to self
    on Critical Hit

Luck Domain (7) Improved Critical +22
Freedom 69 to self
    on Critical Hit

Luck Domain (8) Improved Critical +24
Freedom 76 to self
    on Critical Hit

Luck Domain (9) Improved Critical +26
Freedom 84 to self
    on Critical Hit

Luck Domain (10) Improved Critical +28
Freedom 92 to self
    on Critical Hit

Luck Domain (11) Improved Critical +30
Freedom 100 to self
    on Critical Hit

One-Handed Melee Specialization (1) Improved Critical +2
    with One-Handed Melee

Precise +2
    with One-Handed Melee

Base Damage +1
    with One-Handed Melee

One-Handed Melee Specialization (2) Improved Critical +4
    with One-Handed Melee

Precise +7
    with One-Handed Melee

Base Damage +1
    with One-Handed Melee

One-Handed Melee Specialization (3) Improved Critical +7
    with One-Handed Melee

Precise +9
    with One-Handed Melee

Base Damage +2
    with One-Handed Melee

One-Handed Melee Specialization (4) Improved Critical +11
    with One-Handed Melee

Precise +11
    with One-Handed Melee

Base Damage +3
    with One-Handed Melee

One-Handed Melee Specialization (5) Improved Critical +14
    with One-Handed Melee

Precise +13
    with One-Handed Melee

Base Damage +4
    with One-Handed Melee

One-Handed Melee Specialization (6) Improved Critical +18
    with One-Handed Melee

Precise +15
    with One-Handed Melee

Base Damage +5
    with One-Handed Melee

One-Handed Melee Specialization (7) Improved Critical +20
    with One-Handed Melee

Precise +17
    with One-Handed Melee

Base Damage +7
    with One-Handed Melee

One-Handed Melee Specialization (8) Improved Critical +22
    with One-Handed Melee

Precise +19
    with One-Handed Melee

Base Damage +9
    with One-Handed Melee

One-Handed Melee Specialization (9) Improved Critical +23
    with One-Handed Melee

Precise +21
    with One-Handed Melee

Base Damage +11
    with One-Handed Melee

One-Handed Melee Specialization (10) Improved Critical +25
    with One-Handed Melee

Precise +23
    with One-Handed Melee

Base Damage +13
    with One-Handed Melee

One-Handed Melee Specialization (11) Improved Critical +27
    with One-Handed Melee

Precise +25
    with One-Handed Melee

Base Damage +15
    with One-Handed Melee

Polearm Specialization (1) Improved Critical +2
    with Polearm

Precise +2
    with Polearm

Base Damage +1
    with Polearm

Polearm Specialization (2) Improved Critical +4
    with Polearm

Precise +7
    with Polearm

Base Damage +1
    with Polearm

Polearm Specialization (3) Improved Critical +7
    with Polearm

Precise +9
    with Polearm

Base Damage +2
    with Polearm

Polearm Specialization (4) Improved Critical +11
    with Polearm

Precise +11
    with Polearm

Base Damage +3
    with Polearm

Polearm Specialization (5) Improved Critical +14
    with Polearm

Precise +13
    with Polearm

Base Damage +4
    with Polearm

Polearm Specialization (6) Improved Critical +18
    with Polearm

Precise +15
    with Polearm

Base Damage +5
    with Polearm

Polearm Specialization (7) Improved Critical +20
    with Polearm

Precise +17
    with Polearm

Base Damage +7
    with Polearm

Polearm Specialization (8) Improved Critical +22
    with Polearm

Precise +19
    with Polearm

Base Damage +9
    with Polearm

Polearm Specialization (9) Improved Critical +23
    with Polearm

Precise +21
    with Polearm

Base Damage +11
    with Polearm

Polearm Specialization (10) Improved Critical +25
    with Polearm

Precise +23
    with Polearm

Base Damage +13
    with Polearm

Polearm Specialization (11) Improved Critical +27
    with Polearm

Precise +25
    with Polearm

Base Damage +15
    with Polearm

Ranged Specialization (1) Improved Critical +2
    with Ranged

Precise +2
    with Ranged

Base Damage +1
    with Ranged

Ranged Specialization (2) Improved Critical +4
    with Ranged

Precise +7
    with Ranged

Base Damage +1
    with Ranged

Ranged Specialization (3) Improved Critical +7
    with Ranged

Precise +9
    with Ranged

Base Damage +2
    with Ranged

Ranged Specialization (4) Improved Critical +11
    with Ranged

Precise +11
    with Ranged

Base Damage +3
    with Ranged

Ranged Specialization (5) Improved Critical +14
    with Ranged

Precise +13
    with Ranged

Base Damage +4
    with Ranged

Ranged Specialization (6) Improved Critical +18
    with Ranged

Precise +15
    with Ranged

Base Damage +5
    with Ranged

Ranged Specialization (7) Improved Critical +20
    with Ranged

Precise +17
    with Ranged

Base Damage +7
    with Ranged

Ranged Specialization (8) Improved Critical +22
    with Ranged

Precise +19
    with Ranged

Base Damage +9
    with Ranged

Ranged Specialization (9) Improved Critical +23
    with Ranged

Precise +21
    with Ranged

Base Damage +11
    with Ranged

Ranged Specialization (10) Improved Critical +25
    with Ranged

Precise +23
    with Ranged

Base Damage +13
    with Ranged

Ranged Specialization (11) Improved Critical +27
    with Ranged

Precise +25
    with Ranged

Base Damage +15
    with Ranged

Two-Handed Melee Specialization (1) Improved Critical +2
    with Two-Handed Melee

Precise +2
    with Two-Handed Melee

Base Damage +1
    with Two-Handed Melee

Two-Handed Melee Specialization (2) Improved Critical +4
    with Two-Handed Melee

Precise +7
    with Two-Handed Melee

Base Damage +1
    with Two-Handed Melee

Two-Handed Melee Specialization (3) Improved Critical +7
    with Two-Handed Melee

Precise +9
    with Two-Handed Melee

Base Damage +2
    with Two-Handed Melee

Two-Handed Melee Specialization (4) Improved Critical +11
    with Two-Handed Melee

Precise +11
    with Two-Handed Melee

Base Damage +3
    with Two-Handed Melee

Two-Handed Melee Specialization (5) Improved Critical +14
    with Two-Handed Melee

Precise +13
    with Two-Handed Melee

Base Damage +4
    with Two-Handed Melee

Two-Handed Melee Specialization (6) Improved Critical +18
    with Two-Handed Melee

Precise +15
    with Two-Handed Melee

Base Damage +5
    with Two-Handed Melee

Two-Handed Melee Specialization (7) Improved Critical +20
    with Two-Handed Melee

Precise +17
    with Two-Handed Melee

Base Damage +7
    with Two-Handed Melee

Two-Handed Melee Specialization (8) Improved Critical +22
    with Two-Handed Melee

Precise +19
    with Two-Handed Melee

Base Damage +9
    with Two-Handed Melee

Two-Handed Melee Specialization (9) Improved Critical +23
    with Two-Handed Melee

Precise +21
    with Two-Handed Melee

Base Damage +11
    with Two-Handed Melee

Two-Handed Melee Specialization (10) Improved Critical +25
    with Two-Handed Melee

Precise +23
    with Two-Handed Melee

Base Damage +13
    with Two-Handed Melee

Two-Handed Melee Specialization (11) Improved Critical +27
    with Two-Handed Melee

Precise +25
    with Two-Handed Melee

Base Damage +15
    with Two-Handed Melee

Feats that capitalize on this effect:

No feats to show in this list.