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Filter TypeDescription and Examples
text

Any text entered in the filter will match text found within the column.

attack (finds "Base Attack Bonus", "Ranged Attack Bonus", "Bleeding Attack", etc);

/\d/

Add any regex to the query to use in the query ("mig" flags can be included /\w/mig)

/b[aeiou]s/i (finds "Base Attack Bonus", "Bestow Curse", etc);

< <= >= >

Find alphabetical or numerical values less than or greater than or equal to the filtered query.

>= 10 (find values greater than or equal to 10)

! or !=

Not operator, or not exactly match. Filters the column with content that does not match the query. Include an equal (=), single (') or double quote (") to exactly not match a filter.

!ge (hide rows with "General" in that column, but shows "Fighter", "Cleric", "Rogue"); !"Abjurer" (find content that does not exactly match "Abjurer")

" or =

To exactly match the search query, add a quote, apostrophe or equal sign to the beginning and/or end of the query

Aid" or Aid= (exactly match "Aid")

 &&  or  AND 

Logical "and". Filter the column for content that matches text from either side of the operator.

channel && harm (matches a cell that contains both "channel" and "harm");

 -  or  to 

Find a range of values. Make sure there is a space before and after the dash (or the word "to").

10 - 30 or 10 to 30 (match values between 10 and 30)

?

Wildcard for a single, non-space character.

a?i (finds "Acid Arrow" and "Agile Feet", but not "Alchemist")

*

Wildcard for zero or more non-space characters.

a*i (matches "Acid Arrow", "Agile Feet", and "Alchemist")

| or  OR 

Logical "or" (Vertical bar). Filter the column for content that matches text from either side of the bar.

rogue|fighter (matches either "Rogue Maneuver" or "Fighter Maneuver")

~

Perform a fuzzy search (matches sequential characters) by adding a tilde to the beginning of the query.

~baa (matches "Balestra and "Bleeding Attack"), or ~paizo (matches "Axe Specialization")

Feats that have or apply this effect:

NameTypeEffects
Adamantine Bolos Rogue Kit Maneuver Immobilize (5 Seconds)
Slowed 100
Provokes Opportunity
Knockdown (2 Seconds)
    if Target has Unbalanced

Apprentice's Tangle Bomb Consumable Immobilize (3 Seconds) to All
Physical Damage
Splash
Slowed 100 to All
Provokes Opportunity
Binding Web Cantrip Physical Damage
Slowed 25
Provokes Opportunity
Stationary
Immobilize (2 Seconds)
    if Target is Distressed

Targets Reflex
Blind Spellbook Spell Immobilize (3 Seconds)
Psychic Damage
Oblivious 100
Distressed (6 Rounds)
Interrupt
Provokes Opportunity
Stationary
Frightened 100
    if Target is Dazed

Targets Fortitude
Charge Utility Charge (20 meters) to Self
Riposting (2 Rounds) to Self
Interrupt
Immobilize (6 Seconds)
    if Target has Opportunity

Club Channel Force Physical Attack Force Damage
Knockback (20 Meters)
Immobilize (2 Seconds)
    if Target is Disrupted

Targets Fortitude
Confusing Veil Cantrip Immobilize (3 Seconds) to All
Psychic Damage
Burst to Self
Oblivious 30 to All
Provokes Opportunity
Stationary
Targets Will
Dagger Channel Force Physical Attack Force Damage
Knockback (20 Meters)
Immobilize (2 Seconds)
    if Target is Disrupted

Targets Fortitude
Daze Cantrip Psychic Damage
Dazed (1 Round, 50% chance)
Provokes Opportunity
Stationary
Immobilize (1 Seconds)
    if Target is Oblivious

Targets Will
Drowning Pin Physical Attack Immobilize (3 Seconds)
    if Target has Unbalanced

Exhausted 40
    if Target has Unbalanced

Focus Channel Force Orison Force Damage
Knockback (20 Meters)
Immobilize (2 Seconds)
    if Target is Disrupted

Targets Fortitude
Freezing Sphere Spellbook Spell Immobilize (2 Seconds) to All
Cold Damage
Burst
Slowed 100 to All
Provokes Opportunity
Stationary
Oblivious 50 to All Targets
    with Disrupted

Targets Reflex
Glacial Blast Spellbook Spell Cold Damage
Long Blast
Slowed 50 to All
Provokes Opportunity
Stationary
Immobilize (4 Seconds) to All Targets
    with Disrupted

Targets Reflex
Gracious Spike Holdout Weapon Maneuver Immobilize (8 Seconds)
Evade (20 meters) to Self
Distressed (5 Rounds)
Greater Deafness-Blindness Holy Symbol Spell Immobilize (4 Seconds)
Negative Damage
Oblivious 100
Distressed (6 Rounds)
Interrupt
Provokes Opportunity
Stationary
Frightened 100
    if Target is Dazed

Targets Fortitude
Greater Glacial Blast Spellbook Spell Cold Damage
Long Blast
Slowed 100 to All
Afflicted 30 to All
Provokes Opportunity
Stationary
Immobilize (6 Seconds) to All Targets
    with Disrupted

Targets Reflex
Greater Rainbow Spray Spellbook Spell Immobilize (9 Seconds) to All
Psychic Damage
Long Blast
Oblivious 100 to All
Stun (4 Seconds) to All
Dazed (5 Rounds) to All
Provokes Opportunity
Stationary
Targets Will
Greater Sleet Storm Spellbook Spell Immobilize (4 Seconds) to All
Cold Damage
Burst
Slowed 100 to All
Provokes Opportunity
Stationary
Oblivious 100 to All Targets
    with Disrupted

Targets Reflex
Greater Web Spellbook Spell Immobilize (10 Seconds) to All
Physical Damage
Burst
Slowed 100 to All
Unbalanced (7 Rounds) to All
Provokes Opportunity
Stationary
Targets Reflex
Greatsword Channel Force Physical Attack Force Damage
Knockback (20 Meters)
Immobilize (2 Seconds)
    if Target is Disrupted

Targets Fortitude
Halt Trophy Charm Maneuver Immobilize (12 Seconds)
Psychic Damage
Slowed 100
Stun (6 Seconds)
Unbalanced (7 Rounds)
Targets Will
Hold the Line Utility Splash to Self
Immobilize (3 Seconds) to All Targets
    with Opportunity

Slowed 61 to All Targets
    with Opportunity

Improved Deafness-Blindness Holy Symbol Spell Immobilize (3 Seconds)
Negative Damage
Oblivious 100
Distressed (5 Rounds)
Interrupt
Provokes Opportunity
Stationary
Frightened 100
    if Target is Dazed

Targets Fortitude
Improved Web Spellbook Spell Immobilize (5 Seconds) to All
Physical Damage
Burst
Slowed 100 to All
Unbalanced (5 Rounds) to All
Provokes Opportunity
Stationary
Targets Reflex
Intercept Trophy Charm Maneuver Immobilize (4 Seconds)
Slowed 100
Hasted (22 Rounds) to Self
Targets Will
Invoking Invasion Physical Attack Favored (2 Rounds) to Self
Immobilize (4 Seconds)
    if Target is Disrupted

Frightened 15
    if Target is Disrupted

Journeyman's Tangle Bomb Consumable Immobilize (6 Seconds) to All
Physical Damage
Splash
Slowed 100 to All
Provokes Opportunity
Longsword Channel Force Physical Attack Force Damage
Knockback (20 Meters)
Immobilize (2 Seconds)
    if Target is Disrupted

Targets Fortitude
Mangle Physical Attack Improved Critical +10
Immobilize (2 Seconds)
    if Target is Distressed

Frightened 25
    if Target is Distressed

Master's Tangle Bomb Consumable Immobilize (10 Seconds) to All
Physical Damage
Splash
Slowed 100 to All
Provokes Opportunity
Parting Shot Physical Attack Evade (20 meters) to Self
Improved Critical +10
Provokes Opportunity
Stationary
Immobilize (2 Seconds)
    if Target is Distressed

Slowed 40
    if Target is Distressed

Patient Anchor Physical Attack Shrug Off to Self
Improved Critical +10
Provokes Opportunity
Stationary
Immobilize (2 Seconds)
    if Attacker has Striking

Revealed (20 Seconds)
    if Attacker has Aware

Slowed 30
    if Attacker has Striking

Pause Trophy Charm Maneuver Immobilize (7 Seconds)
Psychic Damage
Slowed 100
Unbalanced (5 Rounds)
Targets Will
Polite Tack Holdout Weapon Maneuver Immobilize (4 Seconds)
Evade (10 meters) to Self
Distressed (1 Rounds)
Rainbow Pattern Spellbook Spell Psychic Damage
Long Blast
Oblivious 100 to All
Stun (3 Seconds) to All
Provokes Opportunity
Stationary
Immobilize (8 Seconds) to All Targets
    with Disrupted

Targets Will
Rapier Channel Force Physical Attack Force Damage
Knockback (20 Meters)
Immobilize (2 Seconds)
    if Target is Disrupted

Targets Fortitude
Shield Channel Force Physical Attack Force Damage
Knockback (20 Meters)
Immobilize (2 Seconds)
    if Target is Disrupted

Targets Fortitude
Shiv Physical Attack Penetrating
Immobilize (2 Seconds)
    if Target is Distressed

Frightened 20
    if Target is Distressed

Spear Channel Force Physical Attack Force Damage
Knockback (20 Meters)
Immobilize (2 Seconds)
    if Target is Disrupted

Targets Fortitude
Stagger Physical Attack Slowed 30
Immobilize (2 Seconds)
    if Target has Opportunity

Mighty (2 Rounds) to Self
    if Target has Opportunity

Stop Trophy Charm Maneuver Immobilize (9 Seconds)
Psychic Damage
Slowed 100
Stun (4 Seconds)
Unbalanced (6 Rounds)
Targets Will
String Bolos Rogue Kit Maneuver Immobilize (3 Seconds)
Slowed 50
Provokes Opportunity
Tactful Nail Holdout Weapon Maneuver Immobilize (6 Seconds)
Evade (20 meters) to Self
Distressed (3 Rounds)
Transfix Physical Attack Penetrating
Slowed 15
Immobilize (2 Seconds)
    if Target has Opportunity

Bleeding 15
    if Target has Opportunity

Trap Utility Immobilize (3 Seconds) to All
Splash to Self
Afflicted 40 to All Targets
    with Opportunity

Web Spellbook Spell Physical Damage
Burst
Slowed 100 to All
Unbalanced (3 Rounds) to All
Provokes Opportunity
Stationary
Immobilize (6 Seconds) to All Targets
    with Disrupted

Targets Reflex
Wire Bolos Rogue Kit Maneuver Immobilize (4 Seconds)
Slowed 70
Provokes Opportunity

Feat ranks that have or apply this effect:

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Feats that capitalize on this effect:

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