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Filter TypeDescription and Examples
text

Any text entered in the filter will match text found within the column.

attack (finds "Base Attack Bonus", "Ranged Attack Bonus", "Bleeding Attack", etc);

/\d/

Add any regex to the query to use in the query ("mig" flags can be included /\w/mig)

/b[aeiou]s/i (finds "Base Attack Bonus", "Bestow Curse", etc);

< <= >= >

Find alphabetical or numerical values less than or greater than or equal to the filtered query.

>= 10 (find values greater than or equal to 10)

! or !=

Not operator, or not exactly match. Filters the column with content that does not match the query. Include an equal (=), single (') or double quote (") to exactly not match a filter.

!ge (hide rows with "General" in that column, but shows "Fighter", "Cleric", "Rogue"); !"Abjurer" (find content that does not exactly match "Abjurer")

" or =

To exactly match the search query, add a quote, apostrophe or equal sign to the beginning and/or end of the query

Aid" or Aid= (exactly match "Aid")

 &&  or  AND 

Logical "and". Filter the column for content that matches text from either side of the operator.

channel && harm (matches a cell that contains both "channel" and "harm");

 -  or  to 

Find a range of values. Make sure there is a space before and after the dash (or the word "to").

10 - 30 or 10 to 30 (match values between 10 and 30)

?

Wildcard for a single, non-space character.

a?i (finds "Acid Arrow" and "Agile Feet", but not "Alchemist")

*

Wildcard for zero or more non-space characters.

a*i (matches "Acid Arrow", "Agile Feet", and "Alchemist")

| or  OR 

Logical "or" (Vertical bar). Filter the column for content that matches text from either side of the bar.

rogue|fighter (matches either "Rogue Maneuver" or "Fighter Maneuver")

~

Perform a fuzzy search (matches sequential characters) by adding a tilde to the beginning of the query.

~baa (matches "Balestra and "Bleeding Attack"), or ~paizo (matches "Axe Specialization")

NameRoleWeaponFormRangeCDAtkDFStDF
Atk
Stam
DF
EffectsKeywords (Rank)
Archfiend's Acolyte Cleric One-Handed Blunt
Light Mace
Secondary20m0.0001.1000.390200.3551.28 Knockdown (2 Seconds)
    if Target is Dazed

Sanctified (1)

Balanced (2)

Impact (3)

Masterwork (4)

Fire (5)

Artifact (6)

Disrupting (6)

Balestra General One-Handed Fencing
Secondary15m6.0001.1001.580191.4412.03 Precise +5
Charge (10 meters) to Self
Dodging (1 Round) to Self
Slowed 10
    if Target has Unbalanced

Penetrating
    if Target has Unbalanced

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Banishing Blow Cleric One-Handed Blunt
PrimaryMelee0.0001.1001.310141.1910.69 Dispelling (50% chance)

Sanctified (1)

Weighted (2)

Balanced (3)

Masterwork (4)

Impact (5)

Artifact (6)

Disrupting (6)

Basic Battleaxe Exploit General One-Handed Axe
SecondaryMelee0.0001.7002.340261.3811.11 Bleeding 20
    if Target has Opportunity

Precise +15
    if Target has Opportunity

Slashing (1)

Basic Battleaxe Strike General One-Handed Axe
PrimaryMelee0.0001.7002.340181.387.69

Slashing (1)

Basic Club Exploit General One-Handed Blunt
SecondaryMelee0.0001.1001.740181.5810.34 Exhausted 17
    if Target has Opportunity

Precise +5
    if Target has Opportunity

Bludgeoning (1)

Basic Club Strike General One-Handed Blunt
PrimaryMelee0.0001.1001.740131.587.47

Bludgeoning (1)

Basic Dagger Exploit General Light Knife
SecondaryMelee0.0000.9001.500151.6710.00 Bleeding 14
    if Target is Flat-Footed

Precise +5
    if Target is Flat-Footed

Piercing (1)

Basic Dagger Strike General Light Knife
PrimaryMelee0.0000.9001.500111.677.33

Piercing (1)

Basic Greatclub Exploit General Two-Handed Blunt
Secondary5.75m0.0002.3003.190351.3910.97 Exhausted 80
    if Target has Opportunity

Precise +28
    if Target has Opportunity

Bludgeoning (1)

Basic Greatclub Strike General Two-Handed Blunt
Primary5.75m0.0002.3003.190231.397.21

Bludgeoning (1)

Basic Greatsword Exploit General Two-Handed Sword
Secondary5.75m0.0002.3003.190351.3910.97 Razed 30
    if Target has Opportunity

Precise +15
    if Target has Opportunity

Slashing (1)

Basic Greatsword Strike General Two-Handed Sword
Primary5.75m0.0002.3003.190231.397.21

Slashing (1)

Basic Longbow Exploit General Longbow
Secondary35m0.0002.3002.220350.9715.77 Provokes Opportunity
Stationary
Bleeding 20
    if Target has Opportunity

Precise +26
    if Target has Opportunity

Piercing (1)

Basic Longbow Strike General Longbow
Primary35m0.0002.3002.220230.9710.36 Provokes Opportunity
Stationary

Piercing (1)

Basic Longsword Exploit General One-Handed Sword
SecondaryMelee0.0001.5002.090241.3911.48 Bleeding 20
    if Target has Opportunity

Precise +11
    if Target has Opportunity

Slashing (1)

Basic Longsword Strike General One-Handed Sword
PrimaryMelee0.0001.5002.090161.397.66

Slashing (1)

Basic Rapier Exploit General One-Handed Fencing
SecondaryMelee0.0001.1001.740181.5810.34 Bleeding 20
    if Target is Flat-Footed

Precise +5
    if Target is Flat-Footed

Piercing (1)

Basic Rapier Strike General One-Handed Fencing
PrimaryMelee0.0001.1001.740131.587.47

Piercing (1)

Basic Shield Exploit General Shield
SecondaryMelee0.0000.9001.230151.3712.20 Parrying (1 Round) to Self
    if Target has Opportunity

Oblivious 20
    if Target has Opportunity

Bludgeoning (1)

Basic Shortbow Exploit General Shortbow
Secondary20m0.0001.5001.720241.1513.95 Provokes Opportunity
Stationary
Bleeding 20
    if Target is Flat-Footed

Precise +23
    if Target is Flat-Footed

Piercing (1)

Basic Shortbow Strike General Shortbow
Primary20m0.0001.5001.720161.159.30 Provokes Opportunity
Stationary

Piercing (1)

Basic Spear Exploit General Piercing Polearm
Secondary6.5m0.0001.9002.810291.4810.32 Bleeding 30
    if Target has Opportunity

Precise +13
    if Target has Opportunity

Piercing (1)

Basic Spear Strike General Piercing Polearm
Primary6.5m0.0001.9002.810201.487.12

Piercing (1)

Battleaxe Penetrating Strike Fighter One-Handed Axe
PrimaryMelee0.0001.7001.580200.9312.66 Penetrating
Base Damage +21
    if Target is Razed

Frightened 7
    if Attacker has Riposting

Slashing (1)

Sharp (2)

Heavy (3)

Masterwork (4)

Razored (5)

Artifact (6)

Vorpal (6)

Battleaxe Vital Strike Fighter One-Handed Axe
SecondaryMelee0.0001.7002.630291.5511.03 Precise +26
    if Target has Opportunity

Razed 10
    if Target has Opportunity

Slashing (1)

Sharp (2)

Heavy (3)

Masterwork (4)

Razored (5)

Artifact (6)

Vorpal (6)

Beat General One-Handed Blunt
PrimaryMelee0.0001.1001.490131.358.72 Exhausted 5

Bludgeoning (1)

Weighted (2)

Balanced (3)

Masterwork (4)

Impact (5)

Artifact (6)

Unstoppable (6)

Blackfinger Press Cleric One-Handed Fencing
Short Sword
SecondaryMelee0.0001.1001.570201.4312.74 Negative Damage
Frightened 15
    if Target is Flat-Footed

Drained 20
    if Target is Flat-Footed

Sanctified (1)

Balanced (2)

Biting (3)

Masterwork (4)

Humanoid Bane (5)

Artifact (6)

Avenger (6)

Bramblequill Cleric Piercing Polearm
Trident
Secondary6.5m0.0001.5002.010261.3412.94 Bleeding 25
    if Target is Distressed

Razed 25
    if Target is Distressed

Sanctified (1)

Balanced (2)

Biting (3)

Masterwork (4)

Cold (5)

Artifact (6)

Avenger (6)

Bullseye Shot General Longbow
Primary35m0.0002.3001.320230.5717.42 Precise +20
Penetrating
Improved Critical +10
Provokes Opportunity
Stationary
Revealed (21 Seconds)
    if Attacker has Aware

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Slaying (6)

Carve General One-Handed Axe
SecondaryMelee6.0002.3002.440361.0614.75 Splash to Self
Improved Critical +10
Stationary
Open (1 Round) to Self
Knockdown (2 Seconds) to All Targets
    with Opportunity

Slowed 30 to All Targets
    with Opportunity

Slashing (1)

Sharp (2)

Heavy (3)

Masterwork (4)

Razored (5)

Artifact (6)

Vorpal (6)

Child of Madness Cleric Two-Handed Sword
Falchion
Secondary5.75m0.0002.3002.580391.1215.12 Improved Critical +40
Empowered (2 Rounds) to Self
Oblivious 10 to Self
Open (1 Round) to Self
Oblivious 50
    if Target is Disrupted

Stun (3 Seconds)
    if Target is Disrupted

Sanctified (1)

Heavy (2)

Razored (3)

Masterwork (4)

Unholy (5)

Artifact (6)

Avenger (6)

Chop General One-Handed Axe
PrimaryMelee0.0001.3001.400141.0810.00 Improved Critical +5
Interrupt (50% chance)
    if Target is Razed

Slashing (1)

Sharp (2)

Heavy (3)

Masterwork (4)

Razored (5)

Artifact (6)

Vorpal (6)

Cleansing Cut Cleric One-Handed Sword
PrimaryMelee0.0001.5001.340180.8913.43 Holy Damage
Dispelling (75% chance)
Interrupt (50% chance)
Open (1 Round) to Self

Sanctified (1)

Sharp (2)

Balanced (3)

Masterwork (4)

Razored (5)

Artifact (6)

Avenger (6)

Cleave General Two-Handed Sword
Secondary5.75m6.0002.3002.540371.1014.57 Short Blast Melee
Improved Critical +30
Knockdown (2 Seconds) to All Targets
    with Opportunity

Slowed 30 to All Targets
    with Opportunity

Slashing (1)

Sharp (2)

Heavy (3)

Masterwork (4)

Razored (5)

Artifact (6)

Vorpal (6)

Clothed in Iron Cleric Two-Handed Sword
Greatsword
Secondary5.75m0.0001.9002.230321.1714.35 Mind Blank 30 to Self
Physical Resistant (2 Rounds) to Self
    if Attacker has Mighty

Parrying (2 Rounds) to Self
    if Attacker has Mighty

Tenacious (2 Rounds) to Self
    if Attacker has Mighty

Sanctified (1)

Heavy (2)

Razored (3)

Masterwork (4)

Anarchic (5)

Artifact (6)

Avenger (6)

Clouding Pierce Cleric Piercing Polearm
Secondary6.5m0.0000.9001.610171.7910.56 Cold Damage
Oblivious 40
    if Target is Dazed

Sanctified (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Avenger (6)

Club Channel Force Cleric One-Handed Blunt
Secondary7m12.0001.1000.920210.8422.83 Force Damage
Knockback (20 Meters)
Immobilize (2 Seconds)
    if Target is Disrupted

Targets Fortitude

Sanctified (1)

Weighted (2)

Balanced (3)

Masterwork (4)

Impact (5)

Artifact (6)

Disrupting (6)

Club Channel Smite Cleric One-Handed Blunt
SecondaryMelee12.0001.1002.490212.268.43 Holy Damage
Base Damage +20
    if Target is Disrupted

Frightened 15
    if Target is Disrupted

Targets Will

Sanctified (1)

Weighted (2)

Balanced (3)

Masterwork (4)

Impact (5)

Artifact (6)

Disrupting (6)

Club Conk General One-Handed Blunt
SecondaryMelee0.0001.1001.400181.2712.86 Oblivious 30
    if Target is Flat-Footed

Interrupt
    if Target is Flat-Footed

Bludgeoning (1)

Weighted (2)

Balanced (3)

Masterwork (4)

Impact (5)

Artifact (6)

Unstoppable (6)

Club Distraction Rogue One-Handed Blunt
PrimaryMelee0.0001.1000.890140.8115.73 Flat-Footed (2 Rounds, 50% chance)

Bludgeoning (1)

Weighted (2)

Balanced (3)

Masterwork (4)

Impact (5)

Artifact (6)

Unstoppable (6)

Club Master Strike Rogue One-Handed Blunt
SecondaryMelee30.0001.1001.970241.7912.18 Exhausted 70
    if Target is Flat-Footed

Precise +60
    if Target is Flat-Footed

Base Damage +40
    if Target is Flat-Footed

Bludgeoning (1)

Weighted (2)

Balanced (3)

Masterwork (4)

Impact (5)

Artifact (6)

Unstoppable (6)

Club Penetrating Strike Fighter One-Handed Blunt
PrimaryMelee0.0001.1001.060140.9613.21 Penetrating
Base Damage +21
    if Target is Exhausted

Oblivious 5
    if Attacker has Dodging

Bludgeoning (1)

Weighted (2)

Balanced (3)

Masterwork (4)

Impact (5)

Artifact (6)

Unstoppable (6)

Club Trick Rogue One-Handed Blunt
SecondaryMelee0.0001.1001.260201.1515.87 Frightened 30
    if Target is Flat-Footed

Precise +40
    if Target is Flat-Footed

Bludgeoning (1)

Weighted (2)

Balanced (3)

Masterwork (4)

Impact (5)

Artifact (6)

Unstoppable (6)

Club Vital Strike Fighter One-Handed Blunt
SecondaryMelee0.0001.1001.770201.6111.30 Precise +22
    if Target has Opportunity

Exhausted 10
    if Target has Opportunity

Bludgeoning (1)

Weighted (2)

Balanced (3)

Masterwork (4)

Impact (5)

Artifact (6)

Unstoppable (6)

Clustered Shots General Shortbow
Secondary20m0.0001.5001.280240.8518.75 Precise +20
Penetrating
Provokes Opportunity
Stationary
Base Damage +5
    if Target has Unbalanced

Knockback (3 Meters)
    if Target has Unbalanced

Bleeding 15
    if Target has Unbalanced

Piercing (1)

Puncturing (2)

Light (3)

Masterwork (4)

Biting (5)

Artifact (6)

Slaying (6)

Compound General One-Handed Fencing
SecondaryMelee0.0001.9002.850291.5010.18 Precise +10
Open (1 Round) to Self
Bleeding 20
    if Target is Distressed

Penetrating
    if Target is Distressed

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Cowards Flee Cleric Two-Handed Sword
Greatsword
Secondary5.75m0.0002.7005.120451.908.79 Psychic Damage
Knockback (10 Meters)
    if Target is Distressed

Frightened 60
    if Target is Distressed

Sanctified (1)

Heavy (2)

Razored (3)

Masterwork (4)

Anarchic (5)

Artifact (6)

Avenger (6)

Cross Blow General Two-Handed Sword
Primary5.75m0.0001.9002.010201.069.95 Improved Critical +20
Distressed (1 Round, 25% chance)
Penetrating
    if Attacker has Replying

Precise +20
    if Attacker has Replying

Slashing (1)

Sharp (2)

Heavy (3)

Masterwork (4)

Razored (5)

Artifact (6)

Vorpal (6)

Cut General One-Handed Axe
PrimaryMelee0.0001.7001.970181.169.14 Dodging (1 Round) to Self
Riposting (1 Round) to Self

Slashing (1)

Sharp (2)

Heavy (3)

Masterwork (4)

Razored (5)

Artifact (6)

Vorpal (6)

Dagger Channel Force Cleric Light Knife
Secondary7m12.0000.9000.620180.6929.03 Force Damage
Knockback (20 Meters)
Immobilize (2 Seconds)
    if Target is Disrupted

Targets Fortitude

Sanctified (1)

Puncturing (2)

Light (3)

Masterwork (4)

Biting (5)

Artifact (6)

Avenger (6)

Dagger Channel Smite Cleric Light Knife
SecondaryMelee12.0000.9002.030182.268.87 Holy Damage
Base Damage +20
    if Target is Disrupted

Frightened 15
    if Target is Disrupted

Targets Will

Sanctified (1)

Puncturing (2)

Light (3)

Masterwork (4)

Biting (5)

Artifact (6)

Avenger (6)

Dagger Distraction Rogue Light Knife
PrimaryMelee0.0000.9000.590120.6620.34 Flat-Footed (2 Rounds, 50% chance)

Piercing (1)

Puncturing (2)

Light (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Dagger Master Strike Rogue Light Knife
SecondaryMelee30.0000.9001.220201.3616.39 Bleeding 70
    if Target is Flat-Footed

Precise +60
    if Target is Flat-Footed

Base Damage +40
    if Target is Flat-Footed

Piercing (1)

Puncturing (2)

Light (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Dagger Penetrating Strike Fighter Light Knife
PrimaryMelee0.0000.9000.890120.9913.48 Penetrating
Base Damage +15
    if Target is Bleeding

Frightened 3
    if Attacker has Dodging

Piercing (1)

Puncturing (2)

Light (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Dagger Trick Rogue Light Knife
SecondaryMelee0.0000.9001.100171.2215.45 Oblivious 30
    if Target is Flat-Footed

Precise +40
    if Target is Flat-Footed

Piercing (1)

Puncturing (2)

Light (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Dagger Vital Strike Fighter Light Knife
SecondaryMelee0.0000.9001.490171.6611.41 Precise +12
    if Target has Opportunity

Bleeding 7
    if Target has Opportunity

Piercing (1)

Puncturing (2)

Light (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Dance of Liberation Cleric Light Knife
Starknife
PrimaryMelee0.0000.9001.020121.1311.76 Freedom 15 to Self

Sanctified (1)

Light (2)

Biting (3)

Masterwork (4)

Keen (5)

Artifact (6)

Avenger (6)

Daughter of Chillheart Cleric Two-Handed Sword
Falchion
Primary5.75m0.0002.3003.800261.656.84 Cold Damage
Slowed 15

Sanctified (1)

Heavy (2)

Razored (3)

Masterwork (4)

Unholy (5)

Artifact (6)

Avenger (6)

Dawnflower's Caress Cleric One-Handed Sword
Scimitar
PrimaryMelee0.0001.1001.470141.349.52 Fire Damage
Burning 8

Sanctified (1)

Balanced (2)

Razored (3)

Masterwork (4)

Fire (5)

Artifact (6)

Avenger (6)

Deadly Aim General Shortbow
Secondary20m0.0002.3002.580351.1213.57 Precise +30
Provokes Opportunity
Stationary
Open (1 Round) to Self
Bleeding 35
    if Target is Distressed

Improved Critical +20
    if Target is Distressed

Piercing (1)

Puncturing (2)

Light (3)

Masterwork (4)

Biting (5)

Artifact (6)

Slaying (6)

Deception General One-Handed Fencing
PrimaryMelee0.0000.8000.000100.00  Oblivious 25
Shrug Off (50% chance) to Self
Removes Open to Self
    if Target is Bleeding

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Dismissing Prime Cleric One-Handed Fencing
PrimaryMelee0.0001.1001.560141.428.97 Shrug Off (50% chance) to Self

Sanctified (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Avenger (6)

Distant Shot General Shortbow
Primary35m0.0002.3001.500230.6515.33 Improved Critical +10
Distressed (1 Round, 50% chance)
Provokes Opportunity
Stationary
Burning 15
    if Attacker has Dodging

Piercing (1)

Puncturing (2)

Light (3)

Masterwork (4)

Biting (5)

Artifact (6)

Slaying (6)

Distracting Shot General Shortbow
Secondary20m0.0001.1000.530180.4833.96 Precise +10
Dodging (2 Rounds) to Self
Provokes Opportunity
Stationary
Interrupt
    if Target is Flat-Footed

Oblivious 15
    if Target is Flat-Footed

Piercing (1)

Puncturing (2)

Light (3)

Masterwork (4)

Biting (5)

Artifact (6)

Slaying (6)

Dreamstrike Cleric Light Knife
Starknife
SecondaryMelee9.0001.5002.950281.979.49 Force Damage
Dodging (2 Rounds) to Self
    if Attacker has Quickened

Base Damage +20
    if Attacker has Quickened

Evade (20 meters) to Self
    if Attacker has Quickened

Sanctified (1)

Light (2)

Biting (3)

Masterwork (4)

Keen (5)

Artifact (6)

Avenger (6)

Drowning Pin Cleric Piercing Polearm
Secondary6.5m0.0001.9003.320321.759.64 Immobilize (3 Seconds)
    if Target has Unbalanced

Exhausted 40
    if Target has Unbalanced

Sanctified (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Avenger (6)

Entangling Thorn Cleric Piercing Polearm
Primary6.5m0.0002.5002.370280.9511.81 Slowed 15
Unbalanced (2 Rounds)

Sanctified (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Avenger (6)

Entrancing Deception Cleric One-Handed Fencing
PrimaryMelee0.0000.8000.950111.1911.58 Psychic Damage
Flat-Footed (1 Round, 25% chance)

Sanctified (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Avenger (6)

Escape General One-Handed Blunt
SecondaryMelee12.0001.1000.970200.8820.62 Evade (20 meters) to Self
Dodging (4 Rounds) to Self
Stun (2 Seconds)
    if Target is Dazed

Bludgeoning (1)

Weighted (2)

Balanced (3)

Masterwork (4)

Impact (5)

Artifact (6)

Unstoppable (6)

False Edge General One-Handed Sword
PrimaryMelee0.0001.1000.890130.8114.61 Oblivious 10
Distressed (1 Round, 50% chance)
    if Target is Bleeding

Slashing (1)

Sharp (2)

Balanced (3)

Masterwork (4)

Razored (5)

Artifact (6)

Vorpal (6)

Fan General Light Knife
PrimaryMelee0.0000.9001.230111.378.94 Dodging (1 Round) to Self

Piercing (1)

Puncturing (2)

Light (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Fire Whirl Cleric One-Handed Sword
Scimitar
SecondaryMelee6.0002.3002.860401.2413.99 Fire Damage
Splash to Self
Stationary
Burning 40 to All Targets
    with Burning

Oblivious 42 to All Targets
    with Burning

Sanctified (1)

Balanced (2)

Razored (3)

Masterwork (4)

Fire (5)

Artifact (6)

Avenger (6)

Followthrough Foresight General Longbow
Secondary35m0.0002.3001.770350.7719.77 Improved Critical +10
Aware (2 Rounds) to Self
Provokes Opportunity
Stationary
Slowed 40
    if Target has Opportunity

Precise +40
    if Target has Opportunity

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Slaying (6)

Footwork General Light Knife
SecondaryMelee12.0000.9000.980171.0917.35 Evade (20 meters) to Self
Dodging (4 Rounds) to Self
Slowed 20
    if Target has Unbalanced

Piercing (1)

Puncturing (2)

Light (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Forehand General Light Knife
PrimaryMelee0.0000.9000.950111.0611.58 Distressed (1 Round, 25% chance)
Bleeding 6
    if Target is Frightened

Piercing (1)

Puncturing (2)

Light (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Frosthorn Cleric Piercing Polearm
Trident
Primary6.5m0.0001.9003.070221.627.17 Cold Damage
Slowed 15

Sanctified (1)

Balanced (2)

Biting (3)

Masterwork (4)

Cold (5)

Artifact (6)

Avenger (6)

Gore General Piercing Polearm
Secondary26.5m12.0001.9003.130321.6510.22 Charge (20 meters) to Self
Penetrating
Riposting (1 Round) to Self
Open (1 Round) to Self
Slowed 20
    if Target has Unbalanced

Knockdown (2 Seconds)
    if Target has Unbalanced

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Greatclub Penetrating Strike Fighter Two-Handed Blunt
Primary5.75m0.0002.3002.280260.9911.40 Penetrating
Base Damage +32
    if Attacker has Dodging

Slowed 15
    if Attacker has Mighty

Bludgeoning (1)

Weighted (2)

Heavy (3)

Masterwork (4)

Impact (5)

Artifact (6)

Unstoppable (6)

Greatclub Vital Strike Fighter Two-Handed Blunt
Secondary5.75m0.0002.3003.800391.6510.26 Precise +50
    if Target has Opportunity

Dodging (3 Rounds) to Self
    if Target has Opportunity

Knockback (10 Meters)
    if Target has Opportunity

Bludgeoning (1)

Weighted (2)

Heavy (3)

Masterwork (4)

Impact (5)

Artifact (6)

Unstoppable (6)

Greatsword Channel Force Cleric Two-Handed Sword
Secondary8m12.0002.3002.660421.1615.79 Force Damage
Knockback (20 Meters)
Immobilize (2 Seconds)
    if Target is Disrupted

Targets Fortitude

Sanctified (1)

Sharp (2)

Heavy (3)

Masterwork (4)

Razored (5)

Artifact (6)

Avenger (6)

Greatsword Channel Smite Cleric Two-Handed Sword
Secondary5.75m12.0002.3005.920422.577.09 Holy Damage
Base Damage +20
    if Target is Disrupted

Frightened 15
    if Target is Disrupted

Targets Will

Sanctified (1)

Sharp (2)

Heavy (3)

Masterwork (4)

Razored (5)

Artifact (6)

Avenger (6)

Greatsword Penetrating Strike Fighter Two-Handed Sword
Primary5.75m0.0002.3002.280260.9911.40 Penetrating
Base Damage +27
    if Target is Bleeding

Replying (1 Round) to Self
    if Target is Slowed

Slashing (1)

Sharp (2)

Heavy (3)

Masterwork (4)

Razored (5)

Artifact (6)

Vorpal (6)

Greatsword Vital Strike Fighter Two-Handed Sword
Secondary5.75m0.0002.3003.800391.6510.26 Precise +38
    if Target has Opportunity

Bleeding 25
    if Target has Opportunity

Slashing (1)

Sharp (2)

Heavy (3)

Masterwork (4)

Razored (5)

Artifact (6)

Vorpal (6)

Hack General One-Handed Axe
PrimaryMelee0.0001.7001.630180.9611.04 Improved Critical +5
Distressed (1 Round, 50% chance)
Frightened 10
    if Attacker has Riposting

Slashing (1)

Sharp (2)

Heavy (3)

Masterwork (4)

Razored (5)

Artifact (6)

Vorpal (6)

Half Draw General Longbow
Primary35m0.0001.5000.980160.6516.33 Improved Critical +20
Provokes Opportunity
Stationary
Open (1 Round) to Self
Interrupt
    if Target has Revealed

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Slaying (6)

Hammer Conk General One-Handed Blunt
SecondaryMelee0.0001.1000.640180.5828.13 Stun (2 Seconds)
    if Target has Opportunity

Oblivious 20
    if Target has Opportunity

Bludgeoning (1)

Weighted (2)

Balanced (3)

Masterwork (4)

Impact (5)

Artifact (6)

Unstoppable (6)

Hamstring General One-Handed Sword
SecondaryMelee0.0001.5001.220240.8119.67 Frightened 10
Slowed 40
    if Target has Opportunity

Interrupt
    if Target has Opportunity

Slashing (1)

Sharp (2)

Balanced (3)

Masterwork (4)

Razored (5)

Artifact (6)

Vorpal (6)

Hew General One-Handed Axe
SecondaryMelee0.0002.3002.270350.9915.42 Improved Critical +10
Razed 30
    if Target has Opportunity

Frightened 25
    if Target has Opportunity

Slashing (1)

Sharp (2)

Heavy (3)

Masterwork (4)

Razored (5)

Artifact (6)

Vorpal (6)

Hoist General Two-Handed Sword
Secondary5.75m0.0002.3002.620351.1413.36 Improved Critical +20
Slowed 10
Knockdown (3 Seconds)
    if Target has Unbalanced

Knockback (10 Meters)
    if Target has Unbalanced

Slashing (1)

Sharp (2)

Heavy (3)

Masterwork (4)

Razored (5)

Artifact (6)

Vorpal (6)

Impact Critical Shot General Longbow
Secondary35m0.0002.3001.800350.7819.44 Precise +30
Penetrating
Aware (2 Rounds) to Self
Provokes Opportunity
Stationary
Improved Critical +50
    if Target has Unbalanced

Knockback (10 Meters)
    on Critical Hit

Knockdown (2 Seconds)
    on Critical Hit

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Slaying (6)

Impale General Piercing Polearm
Secondary6.5m6.0002.5003.670391.4710.63 Streak
Penetrating
Frightened 20 to All
Base Damage +20
    if Attacker has Riposting

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Impaling Shot General Longbow
Secondary20m6.0002.3001.930360.8418.65 Streak
Improved Critical +10
Revealed (21 Seconds) to All
Provokes Opportunity
Stationary
Bleeding 25 to All Targets
    if Attacker has Aware

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Slaying (6)

Inertia General One-Handed Blunt
PrimaryMelee0.0001.1000.800130.7316.25 Dodging (2 Rounds) to Self
Oblivious 15
    if Target is Exhausted

Bludgeoning (1)

Weighted (2)

Balanced (3)

Masterwork (4)

Impact (5)

Artifact (6)

Unstoppable (6)

Inheritor's Strike Cleric One-Handed Sword
Longsword
PrimaryMelee0.0001.5001.500181.0012.00 Distressed (2 Rounds, 25% chance)
Oblivious 10

Sanctified (1)

Balanced (2)

Razored (3)

Masterwork (4)

Holy (5)

Artifact (6)

Avenger (6)

Into the Fray Cleric Two-Handed Sword
Secondary25.75m12.0002.3004.630422.019.07 Charge (20 meters) to Self
Mighty (4 Rounds) to Self
    if Target is Flat-Footed

Sanctified (1)

Sharp (2)

Heavy (3)

Masterwork (4)

Razored (5)

Artifact (6)

Avenger (6)

Invoking Invasion Cleric One-Handed Blunt
SecondaryMelee0.0001.1001.190201.0816.81 Favored (2 Rounds) to Self
Immobilize (4 Seconds)
    if Target is Disrupted

Frightened 15
    if Target is Disrupted

Sanctified (1)

Weighted (2)

Balanced (3)

Masterwork (4)

Impact (5)

Artifact (6)

Disrupting (6)

Iron Gate Ward General One-Handed Sword
PrimaryMelee0.0001.1001.280131.1610.16 Parrying (1 Round) to Self
Bleeding 5
    if Attacker has Dodging

Slashing (1)

Sharp (2)

Balanced (3)

Masterwork (4)

Razored (5)

Artifact (6)

Vorpal (6)

Longbow Penetrating Strike Fighter Longbow
Primary35m0.0002.3001.350260.5919.26 Penetrating
Provokes Opportunity
Stationary
Base Damage +35
    if Target has Revealed

Slowed 15
    if Attacker has Aware

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Slaying (6)

Longbow Vital Strike Fighter Longbow
Secondary35m0.0002.3002.240390.9717.41 Provokes Opportunity
Stationary
Precise +31
    if Target has Opportunity

Bleeding 20
    if Target has Opportunity

Revealed (12 Seconds)
    if Target has Opportunity

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Slaying (6)

Longsword Channel Force Cleric One-Handed Sword
Secondary7m12.0001.5001.510281.0118.54 Force Damage
Knockback (20 Meters)
Immobilize (2 Seconds)
    if Target is Disrupted

Targets Fortitude

Sanctified (1)

Sharp (2)

Balanced (3)

Masterwork (4)

Razored (5)

Artifact (6)

Avenger (6)

Longsword Channel Smite Cleric One-Handed Sword
SecondaryMelee12.0001.5003.500282.338.00 Holy Damage
Base Damage +20
    if Target is Disrupted

Frightened 15
    if Target is Disrupted

Targets Will

Sanctified (1)

Sharp (2)

Balanced (3)

Masterwork (4)

Razored (5)

Artifact (6)

Avenger (6)

Longsword Penetrating Strike Fighter One-Handed Sword
PrimaryMelee0.0001.5001.410180.9412.77 Penetrating
Base Damage +15
    if Target is Bleeding

Frightened 5
    if Target is Oblivious

Slashing (1)

Sharp (2)

Balanced (3)

Masterwork (4)

Razored (5)

Artifact (6)

Vorpal (6)

Longsword Vital Strike Fighter One-Handed Sword
SecondaryMelee0.0001.5002.340261.5611.11 Precise +27
    if Target has Opportunity

Bleeding 10
    if Target has Opportunity

Slashing (1)

Sharp (2)

Balanced (3)

Masterwork (4)

Razored (5)

Artifact (6)

Vorpal (6)

Lunge General One-Handed Sword
Secondary25m12.0001.5002.180261.4511.93 Charge (20 meters) to Self
Open (1 Round) to Self
Knockdown (2 Seconds)
    if Target is Dazed

Penetrating
    if Target is Dazed

Oblivious 10
    if Target is Dazed

Slashing (1)

Sharp (2)

Balanced (3)

Masterwork (4)

Razored (5)

Artifact (6)

Vorpal (6)

Mace Conk General One-Handed Blunt
SecondaryMelee0.0001.1000.960180.8718.75 Dispelling
Interrupt
    if Target is Disrupted

Oblivious 20
    if Target is Disrupted

Bludgeoning (1)

Weighted (2)

Balanced (3)

Masterwork (4)

Impact (5)

Artifact (6)

Unstoppable (6)

Mangle General One-Handed Axe
SecondaryMelee0.0001.7002.130261.2512.21 Improved Critical +10
Immobilize (2 Seconds)
    if Target is Distressed

Frightened 25
    if Target is Distressed

Slashing (1)

Sharp (2)

Heavy (3)

Masterwork (4)

Razored (5)

Artifact (6)

Vorpal (6)

Multi-Shot General Shortbow
Secondary20m12.0001.5000.820260.5531.71 Long Blast
Precise +10
Provokes Opportunity
Stationary
Base Damage +5
    with Flat-Footed

Slowed 20 to All Targets
    with Flat-Footed

Penetrating
    with Flat-Footed

Piercing (1)

Puncturing (2)

Light (3)

Masterwork (4)

Biting (5)

Artifact (6)

Slaying (6)

Overdraw General Longbow
Primary35m0.0003.5002.350340.6714.47 Precise +10
Improved Critical +20
Distressed (2 Rounds)
Provokes Opportunity
Stationary

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Slaying (6)

Parry General One-Handed Fencing
PrimaryMelee0.0001.1001.280131.1610.16 Parrying (1 Round) to Self
Bleeding 5
    if Attacker has Dodging

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Parting Shot General Longbow
Secondary23m12.0002.3002.510381.0915.14 Evade (20 meters) to Self
Improved Critical +10
Provokes Opportunity
Stationary
Immobilize (2 Seconds)
    if Target is Distressed

Slowed 40
    if Target is Distressed

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Slaying (6)

Passing Step Thrust General Two-Handed Sword
Secondary25.75m12.0002.3004.290381.878.86 Improved Critical +20
Charge (20 meters) to Self
Penetrating
Open (1 Round) to Self
Bleeding 30
    if Target is Dazed

Slashing (1)

Sharp (2)

Heavy (3)

Masterwork (4)

Razored (5)

Artifact (6)

Vorpal (6)

Patient Anchor General Longbow
Secondary35m0.0002.3001.930350.8418.13 Shrug Off to Self
Improved Critical +10
Provokes Opportunity
Stationary
Revealed (20 Seconds)
    if Attacker has Aware

Immobilize (2 Seconds)
    if Attacker has Striking

Slowed 30
    if Attacker has Striking

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Slaying (6)

Penetrate General Piercing Polearm
Primary6.5m0.0000.9001.060111.1810.38 Penetrating
Interrupt (50% chance)
    if Target is Slowed

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Penitent of the Pit Cleric One-Handed Blunt
Light Mace
SecondaryMelee0.0001.1001.340201.2214.93 Fire Damage
Fire Resistant (1 Round) to Self
    if Attacker has Favored

Base Damage +15
    if Attacker has Favored

Dazed (2 Rounds)
    if Attacker has Favored

Sanctified (1)

Balanced (2)

Impact (3)

Masterwork (4)

Fire (5)

Artifact (6)

Disrupting (6)

Pinpoint Targeting General Longbow
Primary35m0.0002.3001.280230.5617.97 Precise +20
Penetrating
Improved Critical +10
Provokes Opportunity
Stationary
Slowed 10
    if Target has Revealed

Striking (2 Rounds) to Self
    if Target has Revealed

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Slaying (6)

Point Blank Shot General Shortbow
Primary20m0.0001.5000.890160.5917.98 Precise +10
Stationary
Unbalanced (1 Round, 50% chance)
    if Target is Slowed

Piercing (1)

Puncturing (2)

Light (3)

Masterwork (4)

Biting (5)

Artifact (6)

Slaying (6)

Pommel General Light Knife
SecondaryMelee0.0000.9000.520150.5828.85 Open (1 Round) to Self
Stun (2 Seconds)
    if Target is Dazed

Removes Open to Self
    if Target is Frightened

Shrug Off to Self
    if Target is Frightened

Piercing (1)

Puncturing (2)

Light (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Precise Shot General Shortbow
Primary20m0.0001.5000.970160.6516.49 Precise +20
Provokes Opportunity
Stationary
Base Damage +5
    if Target is Bleeding

Piercing (1)

Puncturing (2)

Light (3)

Masterwork (4)

Biting (5)

Artifact (6)

Slaying (6)

Press General One-Handed Fencing
SecondaryMelee0.0001.1001.330181.2113.53 Precise +5
Frightened 15
    if Target is Flat-Footed

Penetrating
    if Target is Flat-Footed

Dazed (1 Round, 50% chance)
    if Target is Flat-Footed

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Prime General One-Handed Fencing
PrimaryMelee0.0001.1001.190131.0810.92 Dodging (2 Rounds) to Self
Base Damage +5
    if Target is Oblivious

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Pulverize General Two-Handed Blunt
Secondary5.75m0.0002.9003.960431.3710.86 Stun (2 Seconds)
    if Target is Dazed

Frightened 20
    if Target is Dazed

Mighty (2 Rounds) to Self
    if Target is Dazed

Bludgeoning (1)

Weighted (2)

Heavy (3)

Masterwork (4)

Impact (5)

Artifact (6)

Unstoppable (6)

Puncture General Piercing Polearm
Primary6.5m0.0001.9002.550201.347.84 Bleeding 5

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Quick Shot General Shortbow
Primary20m0.0000.9000.880110.9812.50 Bleeding 5
Provokes Opportunity
Stationary

Piercing (1)

Puncturing (2)

Light (3)

Masterwork (4)

Biting (5)

Artifact (6)

Slaying (6)

Rapier Channel Force Cleric One-Handed Fencing
Secondary7m12.0001.1000.920210.8422.83 Force Damage
Knockback (20 Meters)
Immobilize (2 Seconds)
    if Target is Disrupted

Targets Fortitude

Sanctified (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Avenger (6)

Rapier Channel Smite Cleric One-Handed Fencing
SecondaryMelee12.0001.1002.490212.268.43 Holy Damage
Base Damage +20
    if Target is Disrupted

Frightened 15
    if Target is Disrupted

Targets Will

Sanctified (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Avenger (6)

Rapier Distraction Rogue One-Handed Fencing
PrimaryMelee0.0001.1000.890140.8115.73 Flat-Footed (2 Rounds, 50% chance)

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Rapier Master Strike Rogue One-Handed Fencing
SecondaryMelee30.0001.1001.650241.5014.55 Bleeding 70
    if Target is Flat-Footed

Precise +60
    if Target is Flat-Footed

Base Damage +40
    if Target is Flat-Footed

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Rapier Penetrating Strike Fighter One-Handed Fencing
PrimaryMelee0.0001.1001.060140.9613.21 Penetrating
Base Damage +19
    if Target is Bleeding

Oblivious 5
    if Attacker has Dodging

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Rapier Trick Rogue One-Handed Fencing
SecondaryMelee0.0001.1001.660201.5112.05 Exhausted 30
    if Target is Flat-Footed

Precise +40
    if Target is Flat-Footed

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Rapier Vital Strike Fighter One-Handed Fencing
SecondaryMelee0.0001.1001.770201.6111.30 Precise +12
    if Target has Opportunity

Bleeding 10
    if Target has Opportunity

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Rattle General Light Knife
PrimaryMelee0.0000.9000.000110.00  Interrupt
    if Attacker has Dodging

Frightened 22
    if Attacker has Dodging

Removes Open to Self
    if Attacker has Dodging

Piercing (1)

Puncturing (2)

Light (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Razor's Curse Cleric Light Knife
SecondaryMelee0.0000.9000.890170.9919.10 Bleeding 20
    if Target is Disrupted

Drained 15
    if Target is Disrupted

Distressed (2 Rounds)
    if Target is Disrupted

Sanctified (1)

Puncturing (2)

Light (3)

Masterwork (4)

Biting (5)

Artifact (6)

Avenger (6)

Reaper's Escape Cleric One-Handed Fencing
Short Sword
SecondaryMelee12.0001.9002.730351.4412.82 Evade (20 meters) to Self
Stun (2 Seconds)
    if Target is Distressed

Afflicted 20
    if Target is Distressed

Sanctified (1)

Balanced (2)

Biting (3)

Masterwork (4)

Humanoid Bane (5)

Artifact (6)

Avenger (6)

Reveal the Coward Cleric Two-Handed Sword
Greatsword
Primary5.75m0.0002.3002.500261.0910.40 Razed 20

Sanctified (1)

Heavy (2)

Razored (3)

Masterwork (4)

Anarchic (5)

Artifact (6)

Avenger (6)

Round General Light Knife
PrimaryMelee0.0000.7000.88091.2610.23 Penetrating
Bleeding 3
    if Target is Bleeding

Piercing (1)

Puncturing (2)

Light (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Ruin General Two-Handed Blunt
Secondary5.75m0.0002.3003.190351.3910.97 Dodging (2 Rounds) to Self
Exhausted 30
    if Target has Unbalanced

Knockdown (2 Seconds)
    if Target has Unbalanced

Bludgeoning (1)

Weighted (2)

Heavy (3)

Masterwork (4)

Impact (5)

Artifact (6)

Unstoppable (6)

Running Shot General Shortbow
Primary20m0.0001.5000.950160.6316.84 Dodging (2 Rounds) to Self
Slowed 7
Provokes Opportunity
Stationary
Removes Open to Self
    if Target is Bleeding

Piercing (1)

Puncturing (2)

Light (3)

Masterwork (4)

Biting (5)

Artifact (6)

Slaying (6)

Sacrificial Dagger Cleric Light Knife
PrimaryMelee0.0001.5001.590181.0611.32 Penetrating
Favored (2 Rounds) to Self

Sanctified (1)

Puncturing (2)

Light (3)

Masterwork (4)

Biting (5)

Artifact (6)

Avenger (6)

Sapping Smite Cleric One-Handed Blunt
PrimaryMelee0.0001.1000.920140.8415.22 Drained 13

Sanctified (1)

Weighted (2)

Balanced (3)

Masterwork (4)

Impact (5)

Artifact (6)

Disrupting (6)

Sever Enchantments Cleric Two-Handed Sword
Primary5.75m0.0002.3002.070260.9012.56 Holy Damage
Dispelling
Distressed (2 Rounds)

Sanctified (1)

Sharp (2)

Heavy (3)

Masterwork (4)

Razored (5)

Artifact (6)

Avenger (6)

Shank General Light Knife
SecondaryMelee0.0001.5001.870241.2512.83 Penetrating
Improved Critical +20
Precise +20
    if Target is Flat-Footed

Bleeding 30
    if Target is Flat-Footed

Piercing (1)

Puncturing (2)

Light (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Shatter General Two-Handed Blunt
Primary5.75m0.0002.3002.580231.128.91 Razed 10
Unbalanced (2 Rounds, 25% chance)
    if Attacker has Mighty

Bludgeoning (1)

Weighted (2)

Heavy (3)

Masterwork (4)

Impact (5)

Artifact (6)

Unstoppable (6)

Shear General One-Handed Axe
Secondary15m12.0002.3003.550381.5410.70 Splash
Charge (20 meters) to Self
Riposting (2 Rounds) to Self
Stationary
Open (1 Round) to Self

Slashing (1)

Sharp (2)

Heavy (3)

Masterwork (4)

Razored (5)

Artifact (6)

Vorpal (6)

Shield Bash General Shield
SecondaryMelee0.0000.9000.770150.8619.48 Interrupt
Exhausted 20
    if Target has Opportunity

Bludgeoning (1)

Weighted (2)

Balanced (3)

Masterwork (4)

Impact (5)

Artifact (6)

Unstoppable (6)

Shield Block General Shield
SecondaryMelee0.0000.6000.00070.00  Parrying (2 Rounds) to Self
Dodging (2 Rounds) to Self
Interrupt
    if Target is Dazed

Bludgeoning (1)

Weighted (2)

Balanced (3)

Masterwork (4)

Impact (5)

Artifact (6)

Unstoppable (6)

Shield Channel Force Cleric Shield
Secondary7m12.0000.9000.620180.6929.03 Force Damage
Knockback (20 Meters)
Immobilize (2 Seconds)
    if Target is Disrupted

Targets Fortitude

Sanctified (1)

Weighted (2)

Balanced (3)

Masterwork (4)

Impact (5)

Artifact (6)

Disrupting (6)

Shield Channel Smite Cleric Shield
SecondaryMelee12.0000.9002.030182.268.87 Holy Damage
Base Damage +20
    if Target is Disrupted

Frightened 15
    if Target is Disrupted

Targets Will

Sanctified (1)

Weighted (2)

Balanced (3)

Masterwork (4)

Impact (5)

Artifact (6)

Disrupting (6)

Shield Charge General Shield
Secondary15m6.0001.5001.660251.1115.06 Charge (10 meters) to Self
Frightened 10
Open (1 Round) to Self
Knockback (10 Meters)
    if Target has Unbalanced

Knockdown (2 Seconds)
    if Target has Unbalanced

Bludgeoning (1)

Weighted (2)

Balanced (3)

Masterwork (4)

Impact (5)

Artifact (6)

Unstoppable (6)

Shield Slam General Shield
SecondaryMelee0.0000.9000.430150.4834.88 Oblivious 15
Knockdown (2 Seconds)
    if Target is Distressed

Bludgeoning (1)

Weighted (2)

Balanced (3)

Masterwork (4)

Impact (5)

Artifact (6)

Unstoppable (6)

Shield Vital Strike Fighter Shield
SecondaryMelee0.0000.9001.490171.6611.41 Precise +15
    if Target has Opportunity

Exhausted 10
    if Target has Opportunity

Bludgeoning (1)

Weighted (2)

Balanced (3)

Masterwork (4)

Impact (5)

Artifact (6)

Unstoppable (6)

Shillelagh General One-Handed Blunt
SecondaryMelee0.0001.7001.970261.1613.20 Exhausted 40
    if Target is Distressed

Slowed 40
    if Target is Distressed

Base Damage +10
    if Target is Distressed

Bludgeoning (1)

Weighted (2)

Balanced (3)

Masterwork (4)

Impact (5)

Artifact (6)

Unstoppable (6)

Shiv General Light Knife
SecondaryMelee0.0001.5001.990241.3312.06 Penetrating
Immobilize (2 Seconds)
    if Target is Distressed

Frightened 20
    if Target is Distressed

Piercing (1)

Puncturing (2)

Light (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Shortbow Distraction Rogue Shortbow
Primary20m0.0001.5001.070180.7116.82 Flat-Footed (2 Rounds, 50% chance)
Provokes Opportunity
Stationary

Piercing (1)

Puncturing (2)

Light (3)

Masterwork (4)

Biting (5)

Artifact (6)

Slaying (6)

Shortbow Master Strike Rogue Shortbow
Secondary20m30.0001.5001.980321.3216.16 Provokes Opportunity
Stationary
Bleeding 70
    if Target is Flat-Footed

Precise +60
    if Target is Flat-Footed

Base Damage +40
    if Target is Flat-Footed

Piercing (1)

Puncturing (2)

Light (3)

Masterwork (4)

Biting (5)

Artifact (6)

Slaying (6)

Shortbow Penetrating Strike Fighter Shortbow
Primary20m0.0001.5000.980180.6518.37 Penetrating
Provokes Opportunity
Stationary
Base Damage +23
    if Target is Bleeding

Dodging (1 Round) to Self
    if Target is Slowed

Piercing (1)

Puncturing (2)

Light (3)

Masterwork (4)

Biting (5)

Artifact (6)

Slaying (6)

Shortbow Trick Rogue Shortbow
Secondary20m0.0001.5001.700261.1315.29 Provokes Opportunity
Stationary
Slowed 30
    if Target is Flat-Footed

Precise +40
    if Target is Flat-Footed

Piercing (1)

Puncturing (2)

Light (3)

Masterwork (4)

Biting (5)

Artifact (6)

Slaying (6)

Shortbow Vital Strike Fighter Shortbow
Secondary20m0.0001.5001.640261.0915.85 Provokes Opportunity
Stationary
Precise +21
    if Target has Opportunity

Bleeding 15
    if Target has Opportunity

Piercing (1)

Puncturing (2)

Light (3)

Masterwork (4)

Biting (5)

Artifact (6)

Slaying (6)

Shove General One-Handed Blunt
SecondaryMelee0.0001.1001.590181.4511.32 Exhausted 20
    if Target has Unbalanced

Knockback (20 Meters)
    if Target has Unbalanced

Bludgeoning (1)

Weighted (2)

Balanced (3)

Masterwork (4)

Impact (5)

Artifact (6)

Unstoppable (6)

Skewer General Piercing Polearm
Secondary6.5m0.0002.5003.590381.4410.58 Penetrating
Bleeding 30
    if Target is Distressed

Afflicted 30
    if Target is Distressed

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Skinsaw Cut Cleric One-Handed Fencing
Short Sword
PrimaryMelee0.0000.8000.830111.0413.25 Bleeding 10

Sanctified (1)

Balanced (2)

Biting (3)

Masterwork (4)

Humanoid Bane (5)

Artifact (6)

Avenger (6)

Slam General Two-Handed Blunt
Primary5.75m0.0002.3002.280230.9910.09 Unbalanced (2 Rounds, 75% chance)
Removes Open to Self

Bludgeoning (1)

Weighted (2)

Heavy (3)

Masterwork (4)

Impact (5)

Artifact (6)

Unstoppable (6)

Slash General One-Handed Sword
PrimaryMelee0.0001.5001.620161.089.88 Improved Critical +10
Bleeding 5
    if Target is Oblivious

Removes Open to Self
    if Target is Oblivious

Slashing (1)

Sharp (2)

Balanced (3)

Masterwork (4)

Razored (5)

Artifact (6)

Vorpal (6)

Slash of Sacred Speed Cleric One-Handed Sword
SecondaryMelee0.0001.1001.200201.0916.67 Quickened (2 Rounds) to Self
    if Attacker has Favored

Slowed 20
    if Attacker has Favored

Precise +10
    if Attacker has Favored

Sanctified (1)

Sharp (2)

Balanced (3)

Masterwork (4)

Razored (5)

Artifact (6)

Avenger (6)

Slug General Two-Handed Blunt
Primary5.75m0.0001.5001.540161.0310.39 Interrupt (25% chance)
Dazed (2 Rounds, 50% chance)
    if Target is Slowed

Bludgeoning (1)

Weighted (2)

Heavy (3)

Masterwork (4)

Impact (5)

Artifact (6)

Unstoppable (6)

Smash General Two-Handed Blunt
Secondary25.75m12.0002.3002.730381.1913.92 Splash
Charge (20 meters) to Self
Open (1 Round) to Self
Knockdown (2 Seconds) to All Targets
    if Attacker has Mighty

Knockback (10 Meters) to All Targets
    if Attacker has Mighty

Bludgeoning (1)

Weighted (2)

Heavy (3)

Masterwork (4)

Impact (5)

Artifact (6)

Unstoppable (6)

Snap Shot General Shortbow
Secondary15m6.0000.9000.960161.0716.67 Evade (10 meters) to Self
Stationary
Slowed 20
    if Attacker has Dodging

Piercing (1)

Puncturing (2)

Light (3)

Masterwork (4)

Biting (5)

Artifact (6)

Slaying (6)

Son of Redlust Cleric Two-Handed Sword
Falchion
Primary5.75m0.0002.3003.600261.577.22 Fire Damage
Burning 15

Sanctified (1)

Heavy (2)

Razored (3)

Masterwork (4)

Unholy (5)

Artifact (6)

Avenger (6)

Sorrow's Release General Longbow
Primary35m0.0002.3001.570230.6814.65 Distressed (2 Rounds, 50% chance)
Provokes Opportunity
Stationary
Removes Open to Self
    if Target is Slowed

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Slaying (6)

Spear Channel Force Cleric Piercing Polearm
Secondary9m12.0001.9002.090351.1016.75 Force Damage
Knockback (20 Meters)
Immobilize (2 Seconds)
    if Target is Disrupted

Targets Fortitude

Sanctified (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Avenger (6)

Spear Channel Smite Cleric Piercing Polearm
Secondary6.5m12.0001.9004.930352.597.10 Holy Damage
Base Damage +20
    if Target is Disrupted

Frightened 15
    if Target is Disrupted

Targets Will

Sanctified (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Avenger (6)

Spear Penetrating Strike Fighter Piercing Polearm
Primary6.5m0.0001.9001.910221.0111.52 Penetrating
Base Damage +26
    if Target is Bleeding

Riposting (1 Round) to Self
    if Target is Slowed

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Spear Vital Strike Fighter Piercing Polearm
Secondary6.5m0.0001.9003.190321.6810.03 Precise +25
    if Target has Opportunity

Bleeding 20
    if Target has Opportunity

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Spike General Piercing Polearm
Primary6.5m0.0001.5001.750161.179.14 Slowed 10
Riposting (1 Round) to Self
    if Target is Bleeding

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Stab General Piercing Polearm
Primary6.5m0.0001.9002.070201.099.66 Distressed (1 Round, 75% chance)
Frightened 10
    if Attacker has Riposting

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Stagger General Two-Handed Blunt
Secondary5.75m0.0002.3003.190351.3910.97 Slowed 30
Immobilize (2 Seconds)
    if Target has Opportunity

Mighty (2 Rounds) to Self
    if Target has Opportunity

Bludgeoning (1)

Weighted (2)

Heavy (3)

Masterwork (4)

Impact (5)

Artifact (6)

Unstoppable (6)

Star Slinger Cleric Light Knife
Starknife
Primary20m0.0000.9000.760120.8415.79 Penetrating

Sanctified (1)

Light (2)

Biting (3)

Masterwork (4)

Keen (5)

Artifact (6)

Avenger (6)

Stinging Rebuke Cleric Piercing Polearm
Primary6.5m0.0002.5002.200280.8812.73 Afflicted 15
Distressed (2 Rounds)

Sanctified (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Avenger (6)

Stop Cut General One-Handed Fencing
SecondaryMelee0.0000.8000.630140.7922.22 Interrupt
Oblivious 15
    if Target is Dazed

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Strike of Sacred Strength Cleric One-Handed Sword
SecondaryMelee0.0001.5002.090261.3912.44 Strengthened (2 Rounds) to Self
    if Attacker has Favored

Distressed (2 Rounds)
    if Attacker has Favored

Base Damage +5
    if Attacker has Favored

Sanctified (1)

Sharp (2)

Balanced (3)

Masterwork (4)

Razored (5)

Artifact (6)

Avenger (6)

Sunder General One-Handed Axe
PrimaryMelee0.0001.7001.630180.9611.04 Razed 10
Removes Open to Self
    if Target is Frightened

Slashing (1)

Sharp (2)

Heavy (3)

Masterwork (4)

Razored (5)

Artifact (6)

Vorpal (6)

Sweep General Two-Handed Blunt
Primary5.75m6.0002.3002.280240.9910.53 Short Blast Melee
Knockdown (2 Seconds, 50% chance) to All Targets
    if Attacker has Dodging

Bludgeoning (1)

Weighted (2)

Heavy (3)

Masterwork (4)

Impact (5)

Artifact (6)

Unstoppable (6)

Swing General Two-Handed Sword
Primary5.75m0.0002.3002.390231.049.62 Improved Critical +20
Bleeding 10
Unbalanced (2 Rounds, 25% chance)
    if Target is Slowed

Slashing (1)

Sharp (2)

Heavy (3)

Masterwork (4)

Razored (5)

Artifact (6)

Vorpal (6)

Sword of the Light Cleric One-Handed Sword
Longsword
SecondaryMelee0.0001.5001.800261.2014.44 Holy Damage
Oblivious 15
    if Attacker has Riposting

Base Damage +15
    if Target is Disrupted

Knockdown (2 Seconds)
    if Attacker has Strengthened

Sanctified (1)

Balanced (2)

Razored (3)

Masterwork (4)

Holy (5)

Artifact (6)

Avenger (6)

The First's Follower Cleric One-Handed Blunt
Light Mace
PrimaryMelee0.0001.1000.920140.8415.22 Frightened 13

Sanctified (1)

Balanced (2)

Impact (3)

Masterwork (4)

Fire (5)

Artifact (6)

Disrupting (6)

Thousand Cuts General One-Handed Sword
SecondaryMelee0.0002.3002.650351.1513.21 Improved Critical +30
    if Target is Distressed

Bleeding 70
    if Target is Distressed

Slashing (1)

Sharp (2)

Balanced (3)

Masterwork (4)

Razored (5)

Artifact (6)

Vorpal (6)

Thrust General One-Handed Fencing
PrimaryMelee0.0001.1000.960130.8713.54 Penetrating
Distressed (1 Round, 25% chance)
Flat-Footed (1 Round)
    if Attacker has Riposting

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Thump General One-Handed Blunt
PrimaryMelee0.0000.9001.020111.1310.78 Interrupt (50% chance)
    if Target is Oblivious

Bludgeoning (1)

Weighted (2)

Balanced (3)

Masterwork (4)

Impact (5)

Artifact (6)

Unstoppable (6)

Thunderspike Cleric Piercing Polearm
Trident
Primary6.5m0.0001.9003.190221.686.90 Electric Damage
Exhausted 15

Sanctified (1)

Balanced (2)

Biting (3)

Masterwork (4)

Cold (5)

Artifact (6)

Avenger (6)

Thwack General One-Handed Blunt
PrimaryMelee0.0001.1001.450131.328.97 Dazed (1 Round, 50% chance)
    if Attacker has Dodging

Bludgeoning (1)

Weighted (2)

Balanced (3)

Masterwork (4)

Impact (5)

Artifact (6)

Unstoppable (6)

Transfix General Piercing Polearm
Secondary6.5m0.0001.9002.680291.4110.82 Penetrating
Slowed 15
Immobilize (2 Seconds)
    if Target has Opportunity

Bleeding 15
    if Target has Opportunity

Piercing (1)

Puncturing (2)

Balanced (3)

Masterwork (4)

Biting (5)

Artifact (6)

Hasted (6)

Understrike General One-Handed Sword
PrimaryMelee0.0001.5001.270160.8512.60 Distressed (1 Round, 50% chance)
Precise +10
    if Target is Frightened

Base Damage +5
    if Target is Frightened

Slashing (1)

Sharp (2)

Balanced (3)

Masterwork (4)

Razored (5)

Artifact (6)

Vorpal (6)

Unshakeable Blade Cleric Two-Handed Sword
Primary5.75m0.0002.3003.150261.378.25 Shrug Off to Self

Sanctified (1)

Sharp (2)

Heavy (3)

Masterwork (4)

Razored (5)

Artifact (6)

Avenger (6)

Virulent Edge Cleric Two-Handed Sword
Secondary5.75m0.0002.3003.570391.5510.92 Afflicted 50
    if Target is Distressed

Improved Critical +30
    if Target is Distressed

Sanctified (1)

Sharp (2)

Heavy (3)

Masterwork (4)

Razored (5)

Artifact (6)

Avenger (6)

Ward of Valor Cleric One-Handed Sword
Longsword
PrimaryMelee0.0001.1001.280141.1610.94 Removes Open to Self
Parrying (2 Rounds) to Self

Sanctified (1)

Balanced (2)

Razored (3)

Masterwork (4)

Holy (5)

Artifact (6)

Avenger (6)

Ward of Withdrawn Favor Cleric One-Handed Sword
PrimaryMelee0.0001.1001.450141.329.66 Favored (2 Rounds, 50% chance) to Self

Sanctified (1)

Sharp (2)

Balanced (3)

Masterwork (4)

Razored (5)

Artifact (6)

Avenger (6)

Whirlwind General One-Handed Sword
SecondaryMelee6.0002.3002.860371.2412.94 Splash to Self
Stationary
Bleeding 20 to All Targets
    with Opportunity

Knockdown (1 Seconds) to All Targets
    with Opportunity

Slashing (1)

Sharp (2)

Balanced (3)

Masterwork (4)

Razored (5)

Artifact (6)

Vorpal (6)

Windblade Cleric Light Knife
PrimaryMelee0.0000.9000.980121.0912.24 Quickened (2 Rounds, 50% chance) to Self

Sanctified (1)

Puncturing (2)

Light (3)

Masterwork (4)

Biting (5)

Artifact (6)

Avenger (6)

Wind-Up General Two-Handed Sword
Secondary5.75m0.0002.7003.980401.4710.05 Improved Critical +20
Removes Open to Self
Interrupt
    if Target is Distressed

Exhausted 40
    if Target is Distressed

Base Damage +5
    if Target is Distressed

Slashing (1)

Sharp (2)

Heavy (3)

Masterwork (4)

Razored (5)

Artifact (6)

Vorpal (6)

Wrath Guard General Two-Handed Sword
Primary5.75m0.0002.3002.660231.168.65 Improved Critical +20
Defending (1 Round) to Self
Strengthened (2 Rounds) to Self
    if Target is Bleeding

Slashing (1)

Sharp (2)

Heavy (3)

Masterwork (4)

Razored (5)

Artifact (6)

Vorpal (6)

Wrathful Strike General Two-Handed Sword
Primary5.75m0.0002.3002.430231.069.47 Improved Critical +20
Open (1 Round) to Self
Unbalanced (2 Rounds)
    if Attacker has Replying

Slashing (1)

Sharp (2)

Heavy (3)

Masterwork (4)

Razored (5)

Artifact (6)

Vorpal (6)