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Filter TypeDescription and Examples
text

Any text entered in the filter will match text found within the column.

attack (finds "Base Attack Bonus", "Ranged Attack Bonus", "Bleeding Attack", etc);

/\d/

Add any regex to the query to use in the query ("mig" flags can be included /\w/mig)

/b[aeiou]s/i (finds "Base Attack Bonus", "Bestow Curse", etc);

< <= >= >

Find alphabetical or numerical values less than or greater than or equal to the filtered query.

>= 10 (find values greater than or equal to 10)

! or !=

Not operator, or not exactly match. Filters the column with content that does not match the query. Include an equal (=), single (') or double quote (") to exactly not match a filter.

!ge (hide rows with "General" in that column, but shows "Fighter", "Cleric", "Rogue"); !"Abjurer" (find content that does not exactly match "Abjurer")

" or =

To exactly match the search query, add a quote, apostrophe or equal sign to the beginning and/or end of the query

Aid" or Aid= (exactly match "Aid")

 &&  or  AND 

Logical "and". Filter the column for content that matches text from either side of the operator.

channel && harm (matches a cell that contains both "channel" and "harm");

 -  or  to 

Find a range of values. Make sure there is a space before and after the dash (or the word "to").

10 - 30 or 10 to 30 (match values between 10 and 30)

?

Wildcard for a single, non-space character.

a?i (finds "Acid Arrow" and "Agile Feet", but not "Alchemist")

*

Wildcard for zero or more non-space characters.

a*i (matches "Acid Arrow", "Agile Feet", and "Alchemist")

| or  OR 

Logical "or" (Vertical bar). Filter the column for content that matches text from either side of the bar.

rogue|fighter (matches either "Rogue Maneuver" or "Fighter Maneuver")

~

Perform a fuzzy search (matches sequential characters) by adding a tilde to the beginning of the query.

~baa (matches "Balestra and "Bleeding Attack"), or ~paizo (matches "Axe Specialization")

Feats that have or apply this effect:

NameTypeEffects
Balestra Physical Attack Precise +5
Charge (10 meters) to Self
Dodging (1 Round) to Self
Penetrating
    if Target has Unbalanced

Slowed 10
    if Target has Unbalanced

Battleaxe Penetrating Strike Physical Attack Penetrating
Base Damage +21
    if Target is Razed

Frightened 7
    if Attacker has Riposting

Bullseye Shot Physical Attack Penetrating
Precise +20
Improved Critical +10
Provokes Opportunity
Stationary
Revealed (21 Seconds)
    if Attacker has Aware

Club Penetrating Strike Physical Attack Penetrating
Base Damage +21
    if Target is Exhausted

Oblivious 5
    if Attacker has Dodging

Clustered Shots Physical Attack Penetrating
Precise +20
Provokes Opportunity
Stationary
Base Damage +5
    if Target has Unbalanced

Knockback (3 Meters)
    if Target has Unbalanced

Bleeding 15
    if Target has Unbalanced

Compound Physical Attack Precise +10
Open (1 Round) to Self
Penetrating
    if Target is Distressed

Bleeding 20
    if Target is Distressed

Cross Blow Physical Attack Improved Critical +20
Distressed (1 Round, 25% chance)
Penetrating
    if Attacker has Replying

Precise +20
    if Attacker has Replying

Dagger Penetrating Strike Physical Attack Penetrating
Base Damage +15
    if Target is Bleeding

Frightened 3
    if Attacker has Dodging

Gore Physical Attack Penetrating
Charge (20 meters) to Self
Riposting (1 Round) to Self
Open (1 Round) to Self
Slowed 20
    if Target has Unbalanced

Knockdown (2 Seconds)
    if Target has Unbalanced

Greatclub Penetrating Strike Physical Attack Penetrating
Base Damage +32
    if Attacker has Dodging

Slowed 15
    if Attacker has Mighty

Greatsword Penetrating Strike Physical Attack Penetrating
Base Damage +27
    if Target is Bleeding

Replying (1 Round) to Self
    if Target is Slowed

Hidden Thrust Holdout Weapon Maneuver Penetrating
Precise +30
Improved Critical +20
Base Damage +40
    if Target is Flat-Footed

Impact Critical Shot Physical Attack Penetrating
Precise +30
Aware (2 Rounds) to Self
Provokes Opportunity
Stationary
Improved Critical +50
    if Target has Unbalanced

Knockback (10 Meters)
    on Critical Hit

Knockdown (2 Seconds)
    on Critical Hit

Impale Physical Attack Penetrating
Streak
Frightened 20 to All
Base Damage +20
    if Attacker has Riposting

Longbow Penetrating Strike Physical Attack Penetrating
Provokes Opportunity
Stationary
Base Damage +35
    if Target has Revealed

Slowed 15
    if Attacker has Aware

Longsword Penetrating Strike Physical Attack Penetrating
Base Damage +15
    if Target is Bleeding

Frightened 5
    if Target is Oblivious

Lunge Physical Attack Charge (20 meters) to Self
Open (1 Round) to Self
Penetrating
    if Target is Dazed

Knockdown (2 Seconds)
    if Target is Dazed

Oblivious 10
    if Target is Dazed

Multi-Shot Physical Attack Long Blast
Precise +10
Provokes Opportunity
Stationary
Penetrating
    with Flat-Footed

Base Damage +5
    with Flat-Footed

Slowed 20 to All Targets
    with Flat-Footed

Passing Step Thrust Physical Attack Penetrating
Improved Critical +20
Charge (20 meters) to Self
Open (1 Round) to Self
Bleeding 30
    if Target is Dazed

Penetrate Physical Attack Penetrating
Interrupt (50% chance)
    if Target is Slowed

Pinpoint Targeting Physical Attack Penetrating
Precise +20
Improved Critical +10
Provokes Opportunity
Stationary
Slowed 10
    if Target has Revealed

Striking (2 Rounds) to Self
    if Target has Revealed

Press Physical Attack Precise +5
Penetrating
    if Target is Flat-Footed

Frightened 15
    if Target is Flat-Footed

Dazed (1 Round, 50% chance)
    if Target is Flat-Footed

Rapier Penetrating Strike Physical Attack Penetrating
Base Damage +19
    if Target is Bleeding

Oblivious 5
    if Attacker has Dodging

Round Physical Attack Penetrating
Bleeding 3
    if Target is Bleeding

Sacrificial Dagger Physical Attack Penetrating
Favored (2 Rounds) to Self
Secret Jab Holdout Weapon Maneuver Penetrating
Precise +15
Improved Critical +10
Base Damage +20
    if Target is Flat-Footed

Shank Physical Attack Penetrating
Improved Critical +20
Precise +20
    if Target is Flat-Footed

Bleeding 30
    if Target is Flat-Footed

Shiv Physical Attack Penetrating
Immobilize (2 Seconds)
    if Target is Distressed

Frightened 20
    if Target is Distressed

Shortbow Penetrating Strike Physical Attack Penetrating
Provokes Opportunity
Stationary
Base Damage +23
    if Target is Bleeding

Dodging (1 Round) to Self
    if Target is Slowed

Skewer Physical Attack Penetrating
Bleeding 30
    if Target is Distressed

Afflicted 30
    if Target is Distressed

Spear Penetrating Strike Physical Attack Penetrating
Base Damage +26
    if Target is Bleeding

Riposting (1 Round) to Self
    if Target is Slowed

Star Slinger Physical Attack Penetrating
Thrust Physical Attack Penetrating
Distressed (1 Round, 25% chance)
Flat-Footed (1 Round)
    if Attacker has Riposting

Transfix Physical Attack Penetrating
Slowed 15
Immobilize (2 Seconds)
    if Target has Opportunity

Bleeding 15
    if Target has Opportunity

Unseen Puncture Holdout Weapon Maneuver Penetrating
Precise +60
Improved Critical +40
Base Damage +60
    if Target is Flat-Footed


Feat ranks that have or apply this effect:

No feat ranks to show in this list.

Feats that capitalize on this effect:

No feats to show in this list.