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Filter TypeDescription and Examples
text

Any text entered in the filter will match text found within the column.

attack (finds "Base Attack Bonus", "Ranged Attack Bonus", "Bleeding Attack", etc);

/\d/

Add any regex to the query to use in the query ("mig" flags can be included /\w/mig)

/b[aeiou]s/i (finds "Base Attack Bonus", "Bestow Curse", etc);

< <= >= >

Find alphabetical or numerical values less than or greater than or equal to the filtered query.

>= 10 (find values greater than or equal to 10)

! or !=

Not operator, or not exactly match. Filters the column with content that does not match the query. Include an equal (=), single (') or double quote (") to exactly not match a filter.

!ge (hide rows with "General" in that column, but shows "Fighter", "Cleric", "Rogue"); !"Abjurer" (find content that does not exactly match "Abjurer")

" or =

To exactly match the search query, add a quote, apostrophe or equal sign to the beginning and/or end of the query

Aid" or Aid= (exactly match "Aid")

 &&  or  AND 

Logical "and". Filter the column for content that matches text from either side of the operator.

channel && harm (matches a cell that contains both "channel" and "harm");

 -  or  to 

Find a range of values. Make sure there is a space before and after the dash (or the word "to").

10 - 30 or 10 to 30 (match values between 10 and 30)

?

Wildcard for a single, non-space character.

a?i (finds "Acid Arrow" and "Agile Feet", but not "Alchemist")

*

Wildcard for zero or more non-space characters.

a*i (matches "Acid Arrow", "Agile Feet", and "Alchemist")

| or  OR 

Logical "or" (Vertical bar). Filter the column for content that matches text from either side of the bar.

rogue|fighter (matches either "Rogue Maneuver" or "Fighter Maneuver")

~

Perform a fuzzy search (matches sequential characters) by adding a tilde to the beginning of the query.

~baa (matches "Balestra and "Bleeding Attack"), or ~paizo (matches "Axe Specialization")

Feats that have or apply this effect:

NameTypeEffects
Assailing Deterrence Holdout Weapon Maneuver Unbalanced (2 Rounds)
Frightened 20
Oblivious 15
Assaulting Dissuasion Holdout Weapon Maneuver Unbalanced (5 Rounds)
Frightened 60
Oblivious 25
Belligerant Disincentive Holdout Weapon Maneuver Unbalanced (8 Rounds)
Frightened 100
Oblivious 50
Bleeding Touch Orison Physical Damage
Bleeding 30
Unbalanced (1 Round)
    if Target is Razed

Targets Fortitude
Break Cantrip Physical Damage
Razed 10
Provokes Opportunity
Stationary
Unbalanced (1 Round, 25% chance)
    if Target is Slowed

Targets Fortitude
Darkness Holy Symbol Spell Unbalanced (4 Rounds) to All
Negative Damage
Burst to Self
Oblivious 100 to All
Stun (2 Seconds) to All
Slowed 60 to All
Provokes Opportunity
Stationary
Targets Fortitude
Deadly Proximity Cantrip Negative Damage
Burst to Self
Provokes Opportunity
Stationary
Unbalanced (2 Rounds) to All Targets
    with Slowed

Targets Fortitude
Disturb Trophy Charm Maneuver Unbalanced (6 Rounds)
Psychic Damage
Oblivious 80
Dazed (6 Rounds)
Frightened 80
Targets Will
Energy Drain Spellbook Spell Unbalanced (7 Rounds)
Negative Damage
Exhausted 100
Drained 100
Slowed 100
Provokes Opportunity
Stationary
Dazed (7 Rounds)
    if Target is Disrupted

Targets Reflex
Entangling Thorn Physical Attack Unbalanced (2 Rounds)
Slowed 15
Fireball Spellbook Spell Unbalanced (3 Rounds) to All
Fire Damage
Burst
Burning 25 to All
Provokes Opportunity
Stationary
Oblivious 10 to All Targets
    with Disrupted

Targets Reflex
Fluster Trophy Charm Maneuver Unbalanced (3 Rounds)
Psychic Damage
Oblivious 70
Dazed (3 Rounds)
Targets Will
Friendly Handshake Holdout Weapon Maneuver Unbalanced (3 Rounds)
Exhausted 50
Base Damage +40
    if Target is Flat-Footed

Ghostly Grasp Cantrip Unbalanced (1 Round, 50% chance)
Psychic Damage
Provokes Opportunity
Stationary
Knockback (5 Meters)
    if Target is Frightened

Targets Fortitude
Greater Darkness Holy Symbol Spell Unbalanced (9 Rounds) to All
Negative Damage
Burst to Self
Oblivious 100 to All
Stun (7 Seconds) to All
Slowed 100 to All
Frightened 100 to All
Provokes Opportunity
Stationary
Targets Fortitude
Greater Fireball Spellbook Spell Unbalanced (3 Rounds) to All
Fire Damage
Burst
Burning 60 to All
Knockdown (2 Seconds, 50% chance) to All
Provokes Opportunity
Stationary
Oblivious 30 to All Targets
    with Disrupted

Targets Reflex
Greater Hydraulic Push Spellbook Spell Unbalanced (5 Rounds)
Physical Damage
Knockback (40 Meters)
Knockdown (5 Seconds)
    if Target has Unbalanced

Targets Reflex
Greater Web Spellbook Spell Unbalanced (7 Rounds) to All
Physical Damage
Burst
Slowed 100 to All
Immobilize (10 Seconds) to All
Provokes Opportunity
Stationary
Targets Reflex
Halt Trophy Charm Maneuver Unbalanced (7 Rounds)
Psychic Damage
Slowed 100
Immobilize (12 Seconds)
Stun (6 Seconds)
Targets Will
Imperil Trophy Charm Maneuver Unbalanced (3 Rounds)
Opportunity (3 Rounds)
Flat-Footed (3 Rounds)
Razed 30
Improved Darkness Holy Symbol Spell Unbalanced (7 Rounds) to All
Negative Damage
Burst to Self
Oblivious 100 to All
Stun (6 Seconds) to All
Slowed 100 to All
Provokes Opportunity
Stationary
Targets Fortitude
Improved Hydraulic Push Spellbook Spell Unbalanced (4 Rounds)
Physical Damage
Knockback (30 Meters)
Knockdown (4 Seconds)
    if Target has Unbalanced

Targets Reflex
Improved Ray of Exhaustion Spellbook Spell Negative Damage
Exhausted 100
Drained 100
Slowed 100
Provokes Opportunity
Stationary
Unbalanced (6 Rounds)
    if Target is Disrupted

Targets Reflex
Improved Web Spellbook Spell Unbalanced (5 Rounds) to All
Physical Damage
Burst
Slowed 100 to All
Immobilize (5 Seconds) to All
Provokes Opportunity
Stationary
Targets Reflex
Jeopardize Trophy Charm Maneuver Unbalanced (4 Rounds)
Opportunity (4 Rounds)
Flat-Footed (4 Rounds)
Distressed (4 Rounds)
Razed 50
Lightning Ray Spellbook Spell Electric Damage
Exhausted 100
Burning 70
Provokes Opportunity
Stationary
Unbalanced (5 Rounds)
    if Target is Disrupted

Targets Reflex
Medusa's Gaze Cantrip Unbalanced (2 Rounds, 50% chance) to All
Physical Damage
Short Blast
Stun (2 Seconds, 25% chance) to All
Provokes Opportunity
Stationary
Targets Fortitude
Meteor Swarm Spellbook Spell Unbalanced (4 Rounds) to All
Fire Damage
Burst
Burning 80 to All
Knockdown (2 Seconds) to All
Provokes Opportunity
Stationary
Oblivious 50 to All Targets
    with Disrupted

Targets Reflex
Midnight Holy Symbol Spell Unbalanced (5 Rounds) to All
Negative Damage
Burst to Self
Oblivious 100 to All
Stun (3 Seconds) to All
Slowed 70 to All
Provokes Opportunity
Stationary
Targets Fortitude
Pause Trophy Charm Maneuver Unbalanced (5 Rounds)
Psychic Damage
Slowed 100
Immobilize (7 Seconds)
Targets Will
Point Blank Shot Physical Attack Precise +10
Stationary
Unbalanced (1 Round, 50% chance)
    if Target is Slowed

Polar Ray Spellbook Spell Unbalanced (7 Rounds)
Cold Damage
Slowed 100
Exhausted 100
Provokes Opportunity
Stationary
Targets Reflex
Remove Energy Cantrip Cold Damage
Slowed 20
Provokes Opportunity
Stationary
Unbalanced (2 Rounds)
    if Target is Razed

Targets Fortitude
Riddleport Hello Holdout Weapon Maneuver Unbalanced (5 Rounds)
Exhausted 100
Base Damage +50
    if Target is Flat-Footed

Scorching Ray Spellbook Spell Fire Damage
Burning 60
Provokes Opportunity
Stationary
Unbalanced (3 Rounds)
    if Target is Disrupted

Targets Reflex
Shatter Physical Attack Razed 10
Unbalanced (2 Rounds, 25% chance)
    if Attacker has Mighty

Slam Physical Attack Unbalanced (2 Rounds, 75% chance)
Removes Open to Self
Slippery Ground Cantrip Unbalanced (2 Rounds) to All
Physical Damage
Splash
Slowed 30 to All
Provokes Opportunity
Stationary
Knockdown (2 Seconds) to All Targets
    with Frightened

Targets Reflex
Steal Speed Cantrip Electric Damage
Slowed 20
Hasted (1 Round) to Self
Provokes Opportunity
Stationary
Unbalanced (2 Rounds)
    if Target is Disrupted

Targets Fortitude
Stop Trophy Charm Maneuver Unbalanced (6 Rounds)
Psychic Damage
Slowed 100
Immobilize (9 Seconds)
Stun (4 Seconds)
Targets Will
Sunburst Spellbook Spell Unbalanced (3 Rounds) to All
Holy Damage
Burst
Oblivious 80 to All
Provokes Opportunity
Stationary
Targets Reflex
Swing Physical Attack Improved Critical +20
Bleeding 10
Unbalanced (2 Rounds, 25% chance)
    if Target is Slowed

Torporous Rune Cantrip Physical Damage
Exhausted 5
Slowed 5
Provokes Opportunity
Stationary
Unbalanced (1 Round, 25% chance)
    if Target is Razed

Targets Fortitude
Trouble Trophy Charm Maneuver Unbalanced (5 Rounds)
Psychic Damage
Oblivious 100
Dazed (5 Rounds)
Targets Will
Unexpected Greetings Holdout Weapon Maneuver Unbalanced (1 Rounds)
Exhausted 25
Base Damage +30
    if Target is Flat-Footed

Web Spellbook Spell Unbalanced (3 Rounds) to All
Physical Damage
Burst
Slowed 100 to All
Provokes Opportunity
Stationary
Immobilize (6 Seconds) to All Targets
    with Disrupted

Targets Reflex
Wrathful Strike Physical Attack Improved Critical +20
Open (1 Round) to Self
Unbalanced (2 Rounds)
    if Attacker has Replying


Feat ranks that have or apply this effect:

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Feats that capitalize on this effect:

No feats to show in this list.