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Filter TypeDescription and Examples
text

Any text entered in the filter will match text found within the column.

attack (finds "Base Attack Bonus", "Ranged Attack Bonus", "Bleeding Attack", etc);

/\d/

Add any regex to the query to use in the query ("mig" flags can be included /\w/mig)

/b[aeiou]s/i (finds "Base Attack Bonus", "Bestow Curse", etc);

< <= >= >

Find alphabetical or numerical values less than or greater than or equal to the filtered query.

>= 10 (find values greater than or equal to 10)

! or !=

Not operator, or not exactly match. Filters the column with content that does not match the query. Include an equal (=), single (') or double quote (") to exactly not match a filter.

!ge (hide rows with "General" in that column, but shows "Fighter", "Cleric", "Rogue"); !"Abjurer" (find content that does not exactly match "Abjurer")

" or =

To exactly match the search query, add a quote, apostrophe or equal sign to the beginning and/or end of the query

Aid" or Aid= (exactly match "Aid")

 &&  or  AND 

Logical "and". Filter the column for content that matches text from either side of the operator.

channel && harm (matches a cell that contains both "channel" and "harm");

 -  or  to 

Find a range of values. Make sure there is a space before and after the dash (or the word "to").

10 - 30 or 10 to 30 (match values between 10 and 30)

?

Wildcard for a single, non-space character.

a?i (finds "Acid Arrow" and "Agile Feet", but not "Alchemist")

*

Wildcard for zero or more non-space characters.

a*i (matches "Acid Arrow", "Agile Feet", and "Alchemist")

| or  OR 

Logical "or" (Vertical bar). Filter the column for content that matches text from either side of the bar.

rogue|fighter (matches either "Rogue Maneuver" or "Fighter Maneuver")

~

Perform a fuzzy search (matches sequential characters) by adding a tilde to the beginning of the query.

~baa (matches "Balestra and "Bleeding Attack"), or ~paizo (matches "Axe Specialization")

Feats that have or apply this effect:

NameTypeEffects
Adamantine Shears Rogue Kit Maneuver Bleeding 50
Razed 100
Distressed (5 Rounds)
Provokes Opportunity
Basic Battleaxe Exploit Physical Attack Bleeding 20
    if Target has Opportunity

Precise +15
    if Target has Opportunity

Basic Dagger Exploit Physical Attack Bleeding 14
    if Target is Flat-Footed

Precise +5
    if Target is Flat-Footed

Basic Longbow Exploit Physical Attack Provokes Opportunity
Stationary
Bleeding 20
    if Target has Opportunity

Precise +26
    if Target has Opportunity

Basic Longsword Exploit Physical Attack Bleeding 20
    if Target has Opportunity

Precise +11
    if Target has Opportunity

Basic Rapier Exploit Physical Attack Bleeding 20
    if Target is Flat-Footed

Precise +5
    if Target is Flat-Footed

Basic Shortbow Exploit Physical Attack Provokes Opportunity
Stationary
Bleeding 20
    if Target is Flat-Footed

Precise +23
    if Target is Flat-Footed

Basic Spear Exploit Physical Attack Bleeding 30
    if Target has Opportunity

Precise +13
    if Target has Opportunity

Bleeding Touch Orison Bleeding 30
Physical Damage
Unbalanced (1 Round)
    if Target is Razed

Targets Fortitude
Bramblequill Physical Attack Bleeding 25
    if Target is Distressed

Razed 25
    if Target is Distressed

Cad's Genuflection Holdout Weapon Maneuver Distressed (5 Rounds)
Bleeding 60
    if Target is Flat-Footed

Clustered Shots Physical Attack Precise +20
Penetrating
Provokes Opportunity
Stationary
Bleeding 15
    if Target has Unbalanced

Base Damage +5
    if Target has Unbalanced

Knockback (3 Meters)
    if Target has Unbalanced

Compound Physical Attack Precise +10
Open (1 Round) to Self
Bleeding 20
    if Target is Distressed

Penetrating
    if Target is Distressed

Dagger Master Strike Physical Attack Bleeding 70
    if Target is Flat-Footed

Precise +60
    if Target is Flat-Footed

Base Damage +40
    if Target is Flat-Footed

Dagger Vital Strike Physical Attack Bleeding 7
    if Target has Opportunity

Precise +12
    if Target has Opportunity

Dastard's Obeisance Holdout Weapon Maneuver Distressed (8 Rounds)
Bleeding 100
    if Target is Flat-Footed

Deadly Aim Physical Attack Precise +30
Provokes Opportunity
Stationary
Open (1 Round) to Self
Bleeding 35
    if Target is Distressed

Improved Critical +20
    if Target is Distressed

Forehand Physical Attack Distressed (1 Round, 25% chance)
Bleeding 6
    if Target is Frightened

Full Bore Holdout Weapon Maneuver Bleeding 50
Distressed (5 Rounds)
Greatsword Vital Strike Physical Attack Bleeding 25
    if Target has Opportunity

Precise +38
    if Target has Opportunity

Heart Siphon Holdout Weapon Maneuver Bleeding 100
Distressed (8 Rounds)
Impaling Shot Physical Attack Streak
Improved Critical +10
Revealed (21 Seconds) to All
Provokes Opportunity
Stationary
Bleeding 25 to All Targets
    if Attacker has Aware

Implosion Holy Symbol Spell Bleeding 100
Force Damage
Frightened 100
Provokes Opportunity
Stationary
Targets Fortitude
Iron Gate Ward Physical Attack Parrying (1 Round) to Self
Bleeding 5
    if Attacker has Dodging

Keg Tap Holdout Weapon Maneuver Bleeding 20
Distressed (2 Rounds)
Longbow Vital Strike Physical Attack Provokes Opportunity
Stationary
Bleeding 20
    if Target has Opportunity

Precise +31
    if Target has Opportunity

Revealed (12 Seconds)
    if Target has Opportunity

Longsword Vital Strike Physical Attack Bleeding 10
    if Target has Opportunity

Precise +27
    if Target has Opportunity

Parry Physical Attack Parrying (1 Round) to Self
Bleeding 5
    if Attacker has Dodging

Passing Step Thrust Physical Attack Improved Critical +20
Charge (20 meters) to Self
Penetrating
Open (1 Round) to Self
Bleeding 30
    if Target is Dazed

Puncture Physical Attack Bleeding 5
Quick Shot Physical Attack Bleeding 5
Provokes Opportunity
Stationary
Rapier Master Strike Physical Attack Bleeding 70
    if Target is Flat-Footed

Precise +60
    if Target is Flat-Footed

Base Damage +40
    if Target is Flat-Footed

Rapier Vital Strike Physical Attack Bleeding 10
    if Target has Opportunity

Precise +12
    if Target has Opportunity

Razor's Curse Physical Attack Bleeding 20
    if Target is Disrupted

Drained 15
    if Target is Disrupted

Distressed (2 Rounds)
    if Target is Disrupted

Round Physical Attack Penetrating
Bleeding 3
    if Target is Bleeding

Shank Physical Attack Penetrating
Improved Critical +20
Bleeding 30
    if Target is Flat-Footed

Precise +20
    if Target is Flat-Footed

Shard Spray Cantrip Physical Damage
Provokes Opportunity
Stationary
Bleeding 7
    if Target is Oblivious

Distressed (2 Rounds, 50% chance)
    if Target is Oblivious

Targets Reflex
Shard Storm Cantrip Physical Damage
Burst
Distressed (2 Rounds, 50% chance) to All
Provokes Opportunity
Stationary
Bleeding 10 to All Targets
    with Oblivious

Targets Fortitude
Shortbow Master Strike Physical Attack Provokes Opportunity
Stationary
Bleeding 70
    if Target is Flat-Footed

Precise +60
    if Target is Flat-Footed

Base Damage +40
    if Target is Flat-Footed

Shortbow Vital Strike Physical Attack Provokes Opportunity
Stationary
Bleeding 15
    if Target has Opportunity

Precise +21
    if Target has Opportunity

Skewer Physical Attack Penetrating
Bleeding 30
    if Target is Distressed

Afflicted 30
    if Target is Distressed

Skinsaw Cut Physical Attack Bleeding 10
Slash Physical Attack Improved Critical +10
Bleeding 5
    if Target is Oblivious

Removes Open to Self
    if Target is Oblivious

Spear Vital Strike Physical Attack Bleeding 20
    if Target has Opportunity

Precise +25
    if Target has Opportunity

Swing Physical Attack Bleeding 10
Improved Critical +20
Unbalanced (2 Rounds, 25% chance)
    if Target is Slowed

Thousand Cuts Physical Attack Bleeding 70
    if Target is Distressed

Improved Critical +30
    if Target is Distressed

Transfix Physical Attack Penetrating
Slowed 15
Bleeding 15
    if Target has Opportunity

Immobilize (2 Seconds)
    if Target has Opportunity

Trickster's Bow Holdout Weapon Maneuver Distressed (2 Rounds)
Bleeding 20
    if Target is Flat-Footed

Whirlwind Physical Attack Splash to Self
Stationary
Bleeding 20 to All Targets
    with Opportunity

Knockdown (1 Seconds) to All Targets
    with Opportunity


Feat ranks that have or apply this effect:

Feat Name (Rank)Effects This Rank
Bleeding Attack (1) Bleeding 11 (50% chance)
    if Target has Flat-Footed

Bleeding Attack (2) Bleeding 19 (50% chance)
    if Target has Flat-Footed

Bleeding Attack (3) Bleeding 26 (50% chance)
    if Target has Flat-Footed

Bleeding Attack (4) Bleeding 34 (50% chance)
    if Target has Flat-Footed

Bleeding Attack (5) Bleeding 42 (50% chance)
    if Target has Flat-Footed

Feats that capitalize on this effect:

No feats to show in this list.