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Filter TypeDescription and Examples
text

Any text entered in the filter will match text found within the column.

attack (finds "Base Attack Bonus", "Ranged Attack Bonus", "Bleeding Attack", etc);

/\d/

Add any regex to the query to use in the query ("mig" flags can be included /\w/mig)

/b[aeiou]s/i (finds "Base Attack Bonus", "Bestow Curse", etc);

< <= >= >

Find alphabetical or numerical values less than or greater than or equal to the filtered query.

>= 10 (find values greater than or equal to 10)

! or !=

Not operator, or not exactly match. Filters the column with content that does not match the query. Include an equal (=), single (') or double quote (") to exactly not match a filter.

!ge (hide rows with "General" in that column, but shows "Fighter", "Cleric", "Rogue"); !"Abjurer" (find content that does not exactly match "Abjurer")

" or =

To exactly match the search query, add a quote, apostrophe or equal sign to the beginning and/or end of the query

Aid" or Aid= (exactly match "Aid")

 &&  or  AND 

Logical "and". Filter the column for content that matches text from either side of the operator.

channel && harm (matches a cell that contains both "channel" and "harm");

 -  or  to 

Find a range of values. Make sure there is a space before and after the dash (or the word "to").

10 - 30 or 10 to 30 (match values between 10 and 30)

?

Wildcard for a single, non-space character.

a?i (finds "Acid Arrow" and "Agile Feet", but not "Alchemist")

*

Wildcard for zero or more non-space characters.

a*i (matches "Acid Arrow", "Agile Feet", and "Alchemist")

| or  OR 

Logical "or" (Vertical bar). Filter the column for content that matches text from either side of the bar.

rogue|fighter (matches either "Rogue Maneuver" or "Fighter Maneuver")

~

Perform a fuzzy search (matches sequential characters) by adding a tilde to the beginning of the query.

~baa (matches "Balestra and "Bleeding Attack"), or ~paizo (matches "Axe Specialization")

Feats that have or apply this effect:

NameTypeEffects
Battleaxe Penetrating Strike Physical Attack Penetrating
Base Damage +21
    if Target is Razed

Frightened 7
    if Attacker has Riposting

Blinding Ray Cantrip Psychic Damage
Oblivious 20
Provokes Opportunity
Stationary
Base Damage +15
    if Target is Frightened

Targets Reflex
Bright Rune Cantrip Fire Damage
Oblivious 5
Provokes Opportunity
Stationary
Base Damage +5
    if Target is Burning

Targets Fortitude
Club Channel Smite Physical Attack Holy Damage
Base Damage +20
    if Target is Disrupted

Frightened 15
    if Target is Disrupted

Targets Will
Club Master Strike Physical Attack Base Damage +40
    if Target is Flat-Footed

Exhausted 70
    if Target is Flat-Footed

Precise +60
    if Target is Flat-Footed

Club Penetrating Strike Physical Attack Penetrating
Base Damage +21
    if Target is Exhausted

Oblivious 5
    if Attacker has Dodging

Clustered Shots Physical Attack Precise +20
Penetrating
Provokes Opportunity
Stationary
Base Damage +5
    if Target has Unbalanced

Knockback (3 Meters)
    if Target has Unbalanced

Bleeding 15
    if Target has Unbalanced

Dagger Channel Smite Physical Attack Holy Damage
Base Damage +20
    if Target is Disrupted

Frightened 15
    if Target is Disrupted

Targets Will
Dagger Master Strike Physical Attack Base Damage +40
    if Target is Flat-Footed

Bleeding 70
    if Target is Flat-Footed

Precise +60
    if Target is Flat-Footed

Dagger Penetrating Strike Physical Attack Penetrating
Base Damage +15
    if Target is Bleeding

Frightened 3
    if Attacker has Dodging

Dispelling Touch Orison Dispelling
Base Damage +10
    if Target is Bleeding

Targets Fortitude
Dreamstrike Physical Attack Force Damage
Base Damage +20
    if Attacker has Quickened

Dodging (2 Rounds) to Self
    if Attacker has Quickened

Evade (20 meters) to Self
    if Attacker has Quickened

Fearsome Visage Cantrip Psychic Damage
Frightened 10
Provokes Opportunity
Stationary
Base Damage +20
    if Target is Exhausted

Targets Fortitude
Focus Channel Smite Orison Holy Damage
Base Damage +20
    if Target is Disrupted

Frightened 15
    if Target is Disrupted

Targets Will
Friendly Handshake Holdout Weapon Maneuver Exhausted 50
Unbalanced (3 Rounds)
Base Damage +40
    if Target is Flat-Footed

Frightening Blast Cantrip Psychic Damage
Frightened 5
Provokes Opportunity
Stationary
Base Damage +20
    if Target is Disrupted

Targets Will
Greatclub Penetrating Strike Physical Attack Penetrating
Base Damage +32
    if Attacker has Dodging

Slowed 15
    if Attacker has Mighty

Greatsword Channel Smite Physical Attack Holy Damage
Base Damage +20
    if Target is Disrupted

Frightened 15
    if Target is Disrupted

Targets Will
Greatsword Penetrating Strike Physical Attack Penetrating
Base Damage +27
    if Target is Bleeding

Replying (1 Round) to Self
    if Target is Slowed

Hidden Thrust Holdout Weapon Maneuver Penetrating
Precise +30
Improved Critical +20
Base Damage +40
    if Target is Flat-Footed

Holy Lance Orison Holy Damage
Provokes Opportunity
Stationary
Base Damage +20
    if Target is Disrupted

Oblivious 10
    if Target is Disrupted

Targets Reflex
Impale Physical Attack Streak
Penetrating
Frightened 20 to All
Base Damage +20
    if Attacker has Riposting

Longbow Penetrating Strike Physical Attack Penetrating
Provokes Opportunity
Stationary
Base Damage +35
    if Target has Revealed

Slowed 15
    if Attacker has Aware

Longsword Channel Smite Physical Attack Holy Damage
Base Damage +20
    if Target is Disrupted

Frightened 15
    if Target is Disrupted

Targets Will
Longsword Penetrating Strike Physical Attack Penetrating
Base Damage +15
    if Target is Bleeding

Frightened 5
    if Target is Oblivious

Multi-Shot Physical Attack Long Blast
Precise +10
Provokes Opportunity
Stationary
Base Damage +5
    with Flat-Footed

Slowed 20 to All Targets
    with Flat-Footed

Penetrating
    with Flat-Footed

Nightmarish Foe Cantrip Psychic Damage
Frightened 10
Provokes Opportunity
Stationary
Base Damage +15
    if Target is Disrupted

Targets Will
Penitent of the Pit Physical Attack Fire Damage
Base Damage +15
    if Attacker has Favored

Fire Resistant (1 Round) to Self
    if Attacker has Favored

Dazed (2 Rounds)
    if Attacker has Favored

Precise Shot Physical Attack Precise +20
Provokes Opportunity
Stationary
Base Damage +5
    if Target is Bleeding

Prime Physical Attack Dodging (2 Rounds) to Self
Base Damage +5
    if Target is Oblivious

Rapier Channel Smite Physical Attack Holy Damage
Base Damage +20
    if Target is Disrupted

Frightened 15
    if Target is Disrupted

Targets Will
Rapier Master Strike Physical Attack Base Damage +40
    if Target is Flat-Footed

Bleeding 70
    if Target is Flat-Footed

Precise +60
    if Target is Flat-Footed

Rapier Penetrating Strike Physical Attack Penetrating
Base Damage +19
    if Target is Bleeding

Oblivious 5
    if Attacker has Dodging

Razing Smite Orison Acid Damage
Razed 10
Provokes Opportunity
Stationary
Base Damage +10
    if Target has Unbalanced

Targets Reflex
Riddleport Hello Holdout Weapon Maneuver Exhausted 100
Unbalanced (5 Rounds)
Base Damage +50
    if Target is Flat-Footed

Secret Jab Holdout Weapon Maneuver Penetrating
Precise +15
Improved Critical +10
Base Damage +20
    if Target is Flat-Footed

Shield Channel Smite Physical Attack Holy Damage
Base Damage +20
    if Target is Disrupted

Frightened 15
    if Target is Disrupted

Targets Will
Shillelagh Physical Attack Base Damage +10
    if Target is Distressed

Exhausted 40
    if Target is Distressed

Slowed 40
    if Target is Distressed

Shortbow Master Strike Physical Attack Provokes Opportunity
Stationary
Base Damage +40
    if Target is Flat-Footed

Bleeding 70
    if Target is Flat-Footed

Precise +60
    if Target is Flat-Footed

Shortbow Penetrating Strike Physical Attack Penetrating
Provokes Opportunity
Stationary
Base Damage +23
    if Target is Bleeding

Dodging (1 Round) to Self
    if Target is Slowed

Spear Channel Smite Physical Attack Holy Damage
Base Damage +20
    if Target is Disrupted

Frightened 15
    if Target is Disrupted

Targets Will
Spear Penetrating Strike Physical Attack Penetrating
Base Damage +26
    if Target is Bleeding

Riposting (1 Round) to Self
    if Target is Slowed

Strike of Sacred Strength Physical Attack Base Damage +5
    if Attacker has Favored

Strengthened (2 Rounds) to Self
    if Attacker has Favored

Distressed (2 Rounds)
    if Attacker has Favored

Sword of the Light Physical Attack Holy Damage
Base Damage +15
    if Target is Disrupted

Oblivious 15
    if Attacker has Riposting

Knockdown (2 Seconds)
    if Attacker has Strengthened

Touch of Darkness Orison Negative Damage
Base Damage +20
    if Target is Frightened

Oblivious 40
    if Target is Dazed

Targets Will
Understrike Physical Attack Distressed (1 Round, 50% chance)
Base Damage +5
    if Target is Frightened

Precise +10
    if Target is Frightened

Unexpected Greetings Holdout Weapon Maneuver Exhausted 25
Unbalanced (1 Rounds)
Base Damage +30
    if Target is Flat-Footed

Unseen Puncture Holdout Weapon Maneuver Penetrating
Precise +60
Improved Critical +40
Base Damage +60
    if Target is Flat-Footed

Wind-Up Physical Attack Improved Critical +20
Removes Open to Self
Base Damage +5
    if Target is Distressed

Interrupt
    if Target is Distressed

Exhausted 40
    if Target is Distressed


Feat ranks that have or apply this effect:

Feat Name (Rank)Effects This Rank
Axe Specialization (1) Base Damage +1
    with Axe

Precise +2
    with Axe

Improved Critical +2
    with Axe

Axe Specialization (2) Base Damage +1
    with Axe

Precise +7
    with Axe

Improved Critical +4
    with Axe

Axe Specialization (3) Base Damage +2
    with Axe

Precise +9
    with Axe

Improved Critical +7
    with Axe

Axe Specialization (4) Base Damage +3
    with Axe

Precise +11
    with Axe

Improved Critical +11
    with Axe

Axe Specialization (5) Base Damage +4
    with Axe

Precise +13
    with Axe

Improved Critical +14
    with Axe

Axe Specialization (6) Base Damage +5
    with Axe

Precise +15
    with Axe

Improved Critical +18
    with Axe

Axe Specialization (7) Base Damage +7
    with Axe

Precise +17
    with Axe

Improved Critical +20
    with Axe

Axe Specialization (8) Base Damage +9
    with Axe

Precise +19
    with Axe

Improved Critical +22
    with Axe

Axe Specialization (9) Base Damage +11
    with Axe

Precise +21
    with Axe

Improved Critical +23
    with Axe

Axe Specialization (10) Base Damage +13
    with Axe

Precise +23
    with Axe

Improved Critical +25
    with Axe

Axe Specialization (11) Base Damage +15
    with Axe

Precise +25
    with Axe

Improved Critical +27
    with Axe

Bow Specialization (1) Base Damage +1
    with Longbow

Base Damage +1
    with Shortbow

Precise +2
    with Longbow

Improved Critical +2
    with Longbow

Precise +2
    with Shortbow

Improved Critical +2
    with Shortbow

Bow Specialization (2) Base Damage +1
    with Longbow

Base Damage +1
    with Shortbow

Precise +7
    with Longbow

Improved Critical +4
    with Longbow

Precise +7
    with Shortbow

Improved Critical +4
    with Shortbow

Bow Specialization (3) Base Damage +2
    with Longbow

Base Damage +2
    with Shortbow

Precise +9
    with Longbow

Improved Critical +7
    with Longbow

Precise +9
    with Shortbow

Improved Critical +7
    with Shortbow

Bow Specialization (4) Base Damage +3
    with Longbow

Base Damage +3
    with Shortbow

Precise +11
    with Longbow

Improved Critical +11
    with Longbow

Precise +11
    with Shortbow

Improved Critical +11
    with Shortbow

Bow Specialization (5) Base Damage +4
    with Longbow

Base Damage +4
    with Shortbow

Precise +13
    with Longbow

Improved Critical +14
    with Longbow

Precise +13
    with Shortbow

Improved Critical +14
    with Shortbow

Bow Specialization (6) Base Damage +5
    with Longbow

Base Damage +5
    with Shortbow

Precise +15
    with Longbow

Improved Critical +18
    with Longbow

Precise +15
    with Shortbow

Improved Critical +18
    with Shortbow

Bow Specialization (7) Base Damage +7
    with Longbow

Base Damage +7
    with Shortbow

Precise +17
    with Longbow

Improved Critical +20
    with Longbow

Precise +17
    with Shortbow

Improved Critical +20
    with Shortbow

Bow Specialization (8) Base Damage +9
    with Longbow

Base Damage +9
    with Shortbow

Precise +19
    with Longbow

Improved Critical +22
    with Longbow

Precise +19
    with Shortbow

Improved Critical +22
    with Shortbow

Bow Specialization (9) Base Damage +11
    with Longbow

Base Damage +11
    with Shortbow

Precise +21
    with Longbow

Improved Critical +23
    with Longbow

Precise +21
    with Shortbow

Improved Critical +23
    with Shortbow

Bow Specialization (10) Base Damage +13
    with Longbow

Base Damage +13
    with Shortbow

Precise +23
    with Longbow

Improved Critical +25
    with Longbow

Precise +23
    with Shortbow

Improved Critical +25
    with Shortbow

Bow Specialization (11) Base Damage +15
    with Longbow

Base Damage +15
    with Shortbow

Precise +25
    with Longbow

Improved Critical +27
    with Longbow

Precise +25
    with Shortbow

Improved Critical +27
    with Shortbow

Force Mastery (1) Base Damage +11
    if Target is Disrupted

Force Mastery (2) Base Damage +18
    if Target is Disrupted

Force Mastery (3) Base Damage +25
    if Target is Disrupted

Force Mastery (4) Base Damage +32
    if Target is Disrupted

Force Mastery (5) Base Damage +39
    if Target is Disrupted

Force Mastery (6) Base Damage +46
    if Target is Disrupted

Hammer Specialization (1) Base Damage +1
    with Hammer

Precise +2
    with Hammer

Improved Critical +2
    with Hammer

Hammer Specialization (2) Base Damage +1
    with Hammer

Precise +7
    with Hammer

Improved Critical +4
    with Hammer

Hammer Specialization (3) Base Damage +2
    with Hammer

Precise +9
    with Hammer

Improved Critical +7
    with Hammer

Hammer Specialization (4) Base Damage +3
    with Hammer

Precise +11
    with Hammer

Improved Critical +11
    with Hammer

Hammer Specialization (5) Base Damage +4
    with Hammer

Precise +13
    with Hammer

Improved Critical +14
    with Hammer

Hammer Specialization (6) Base Damage +5
    with Hammer

Precise +15
    with Hammer

Improved Critical +18
    with Hammer

Hammer Specialization (7) Base Damage +7
    with Hammer

Precise +17
    with Hammer

Improved Critical +20
    with Hammer

Hammer Specialization (8) Base Damage +9
    with Hammer

Precise +19
    with Hammer

Improved Critical +22
    with Hammer

Hammer Specialization (9) Base Damage +11
    with Hammer

Precise +21
    with Hammer

Improved Critical +23
    with Hammer

Hammer Specialization (10) Base Damage +13
    with Hammer

Precise +23
    with Hammer

Improved Critical +25
    with Hammer

Hammer Specialization (11) Base Damage +15
    with Hammer

Precise +25
    with Hammer

Improved Critical +27
    with Hammer

Heavy Blade Specialization (1) Base Damage +1
    with Heavy Blade

Precise +2
    with Heavy Blade

Improved Critical +2
    with Heavy Blade

Heavy Blade Specialization (2) Base Damage +1
    with Heavy Blade

Precise +7
    with Heavy Blade

Improved Critical +4
    with Heavy Blade

Heavy Blade Specialization (3) Base Damage +2
    with Heavy Blade

Precise +9
    with Heavy Blade

Improved Critical +7
    with Heavy Blade

Heavy Blade Specialization (4) Base Damage +3
    with Heavy Blade

Precise +11
    with Heavy Blade

Improved Critical +11
    with Heavy Blade

Heavy Blade Specialization (5) Base Damage +4
    with Heavy Blade

Precise +13
    with Heavy Blade

Improved Critical +14
    with Heavy Blade

Heavy Blade Specialization (6) Base Damage +5
    with Heavy Blade

Precise +15
    with Heavy Blade

Improved Critical +18
    with Heavy Blade

Heavy Blade Specialization (7) Base Damage +7
    with Heavy Blade

Precise +17
    with Heavy Blade

Improved Critical +20
    with Heavy Blade

Heavy Blade Specialization (8) Base Damage +9
    with Heavy Blade

Precise +19
    with Heavy Blade

Improved Critical +22
    with Heavy Blade

Heavy Blade Specialization (9) Base Damage +11
    with Heavy Blade

Precise +21
    with Heavy Blade

Improved Critical +23
    with Heavy Blade

Heavy Blade Specialization (10) Base Damage +13
    with Heavy Blade

Precise +23
    with Heavy Blade

Improved Critical +25
    with Heavy Blade

Heavy Blade Specialization (11) Base Damage +15
    with Heavy Blade

Precise +25
    with Heavy Blade

Improved Critical +27
    with Heavy Blade

Light Blade Specialization (1) Base Damage +1
    with Light Blade

Precise +2
    with Light Blade

Improved Critical +2
    with Light Blade

Light Blade Specialization (2) Base Damage +1
    with Light Blade

Precise +7
    with Light Blade

Improved Critical +4
    with Light Blade

Light Blade Specialization (3) Base Damage +2
    with Light Blade

Precise +9
    with Light Blade

Improved Critical +7
    with Light Blade

Light Blade Specialization (4) Base Damage +3
    with Light Blade

Precise +11
    with Light Blade

Improved Critical +11
    with Light Blade

Light Blade Specialization (5) Base Damage +4
    with Light Blade

Precise +13
    with Light Blade

Improved Critical +14
    with Light Blade

Light Blade Specialization (6) Base Damage +5
    with Light Blade

Precise +15
    with Light Blade

Improved Critical +18
    with Light Blade

Light Blade Specialization (7) Base Damage +7
    with Light Blade

Precise +17
    with Light Blade

Improved Critical +20
    with Light Blade

Light Blade Specialization (8) Base Damage +9
    with Light Blade

Precise +19
    with Light Blade

Improved Critical +22
    with Light Blade

Light Blade Specialization (9) Base Damage +11
    with Light Blade

Precise +21
    with Light Blade

Improved Critical +23
    with Light Blade

Light Blade Specialization (10) Base Damage +13
    with Light Blade

Precise +23
    with Light Blade

Improved Critical +25
    with Light Blade

Light Blade Specialization (11) Base Damage +15
    with Light Blade

Precise +25
    with Light Blade

Improved Critical +27
    with Light Blade

Master of Opportunity: Suffer (1) Base Damage +5
    if Target has Opportunity

Master of Opportunity: Suffer (2) Base Damage +9
    if Target has Opportunity

Master of Opportunity: Suffer (3) Base Damage +12
    if Target has Opportunity

Master of Opportunity: Suffer (4) Base Damage +16
    if Target has Opportunity

Master of Opportunity: Suffer (5) Base Damage +20
    if Target has Opportunity

One-Handed Melee Specialization (1) Base Damage +1
    with One-Handed Melee

Precise +2
    with One-Handed Melee

Improved Critical +2
    with One-Handed Melee

One-Handed Melee Specialization (2) Base Damage +1
    with One-Handed Melee

Precise +7
    with One-Handed Melee

Improved Critical +4
    with One-Handed Melee

One-Handed Melee Specialization (3) Base Damage +2
    with One-Handed Melee

Precise +9
    with One-Handed Melee

Improved Critical +7
    with One-Handed Melee

One-Handed Melee Specialization (4) Base Damage +3
    with One-Handed Melee

Precise +11
    with One-Handed Melee

Improved Critical +11
    with One-Handed Melee

One-Handed Melee Specialization (5) Base Damage +4
    with One-Handed Melee

Precise +13
    with One-Handed Melee

Improved Critical +14
    with One-Handed Melee

One-Handed Melee Specialization (6) Base Damage +5
    with One-Handed Melee

Precise +15
    with One-Handed Melee

Improved Critical +18
    with One-Handed Melee

One-Handed Melee Specialization (7) Base Damage +7
    with One-Handed Melee

Precise +17
    with One-Handed Melee

Improved Critical +20
    with One-Handed Melee

One-Handed Melee Specialization (8) Base Damage +9
    with One-Handed Melee

Precise +19
    with One-Handed Melee

Improved Critical +22
    with One-Handed Melee

One-Handed Melee Specialization (9) Base Damage +11
    with One-Handed Melee

Precise +21
    with One-Handed Melee

Improved Critical +23
    with One-Handed Melee

One-Handed Melee Specialization (10) Base Damage +13
    with One-Handed Melee

Precise +23
    with One-Handed Melee

Improved Critical +25
    with One-Handed Melee

One-Handed Melee Specialization (11) Base Damage +15
    with One-Handed Melee

Precise +25
    with One-Handed Melee

Improved Critical +27
    with One-Handed Melee

Polearm Specialization (1) Base Damage +1
    with Polearm

Precise +2
    with Polearm

Improved Critical +2
    with Polearm

Polearm Specialization (2) Base Damage +1
    with Polearm

Precise +7
    with Polearm

Improved Critical +4
    with Polearm

Polearm Specialization (3) Base Damage +2
    with Polearm

Precise +9
    with Polearm

Improved Critical +7
    with Polearm

Polearm Specialization (4) Base Damage +3
    with Polearm

Precise +11
    with Polearm

Improved Critical +11
    with Polearm

Polearm Specialization (5) Base Damage +4
    with Polearm

Precise +13
    with Polearm

Improved Critical +14
    with Polearm

Polearm Specialization (6) Base Damage +5
    with Polearm

Precise +15
    with Polearm

Improved Critical +18
    with Polearm

Polearm Specialization (7) Base Damage +7
    with Polearm

Precise +17
    with Polearm

Improved Critical +20
    with Polearm

Polearm Specialization (8) Base Damage +9
    with Polearm

Precise +19
    with Polearm

Improved Critical +22
    with Polearm

Polearm Specialization (9) Base Damage +11
    with Polearm

Precise +21
    with Polearm

Improved Critical +23
    with Polearm

Polearm Specialization (10) Base Damage +13
    with Polearm

Precise +23
    with Polearm

Improved Critical +25
    with Polearm

Polearm Specialization (11) Base Damage +15
    with Polearm

Precise +25
    with Polearm

Improved Critical +27
    with Polearm

Ranged Specialization (1) Base Damage +1
    with Ranged

Precise +2
    with Ranged

Improved Critical +2
    with Ranged

Ranged Specialization (2) Base Damage +1
    with Ranged

Precise +7
    with Ranged

Improved Critical +4
    with Ranged

Ranged Specialization (3) Base Damage +2
    with Ranged

Precise +9
    with Ranged

Improved Critical +7
    with Ranged

Ranged Specialization (4) Base Damage +3
    with Ranged

Precise +11
    with Ranged

Improved Critical +11
    with Ranged

Ranged Specialization (5) Base Damage +4
    with Ranged

Precise +13
    with Ranged

Improved Critical +14
    with Ranged

Ranged Specialization (6) Base Damage +5
    with Ranged

Precise +15
    with Ranged

Improved Critical +18
    with Ranged

Ranged Specialization (7) Base Damage +7
    with Ranged

Precise +17
    with Ranged

Improved Critical +20
    with Ranged

Ranged Specialization (8) Base Damage +9
    with Ranged

Precise +19
    with Ranged

Improved Critical +22
    with Ranged

Ranged Specialization (9) Base Damage +11
    with Ranged

Precise +21
    with Ranged

Improved Critical +23
    with Ranged

Ranged Specialization (10) Base Damage +13
    with Ranged

Precise +23
    with Ranged

Improved Critical +25
    with Ranged

Ranged Specialization (11) Base Damage +15
    with Ranged

Precise +25
    with Ranged

Improved Critical +27
    with Ranged

Two-Handed Melee Specialization (1) Base Damage +1
    with Two-Handed Melee

Precise +2
    with Two-Handed Melee

Improved Critical +2
    with Two-Handed Melee

Two-Handed Melee Specialization (2) Base Damage +1
    with Two-Handed Melee

Precise +7
    with Two-Handed Melee

Improved Critical +4
    with Two-Handed Melee

Two-Handed Melee Specialization (3) Base Damage +2
    with Two-Handed Melee

Precise +9
    with Two-Handed Melee

Improved Critical +7
    with Two-Handed Melee

Two-Handed Melee Specialization (4) Base Damage +3
    with Two-Handed Melee

Precise +11
    with Two-Handed Melee

Improved Critical +11
    with Two-Handed Melee

Two-Handed Melee Specialization (5) Base Damage +4
    with Two-Handed Melee

Precise +13
    with Two-Handed Melee

Improved Critical +14
    with Two-Handed Melee

Two-Handed Melee Specialization (6) Base Damage +5
    with Two-Handed Melee

Precise +15
    with Two-Handed Melee

Improved Critical +18
    with Two-Handed Melee

Two-Handed Melee Specialization (7) Base Damage +7
    with Two-Handed Melee

Precise +17
    with Two-Handed Melee

Improved Critical +20
    with Two-Handed Melee

Two-Handed Melee Specialization (8) Base Damage +9
    with Two-Handed Melee

Precise +19
    with Two-Handed Melee

Improved Critical +22
    with Two-Handed Melee

Two-Handed Melee Specialization (9) Base Damage +11
    with Two-Handed Melee

Precise +21
    with Two-Handed Melee

Improved Critical +23
    with Two-Handed Melee

Two-Handed Melee Specialization (10) Base Damage +13
    with Two-Handed Melee

Precise +23
    with Two-Handed Melee

Improved Critical +25
    with Two-Handed Melee

Two-Handed Melee Specialization (11) Base Damage +15
    with Two-Handed Melee

Precise +25
    with Two-Handed Melee

Improved Critical +27
    with Two-Handed Melee

War Willing (1) Base Damage +1
Base Attack Bonus +4
Alchemist +5
Artificer +5
Bowyer +5
Iconographer +5
Spellcraft +5
Weaponsmith +5
War Willing (2) Base Damage +1
Base Attack Bonus +5
Alchemist +6
Artificer +6
Bowyer +6
Iconographer +6
Spellcraft +6
Weaponsmith +6
War Willing (3) Base Damage +2
Base Attack Bonus +5
Alchemist +7
Artificer +7
Bowyer +7
Iconographer +7
Spellcraft +7
Weaponsmith +7
War Willing (4) Base Damage +2
Base Attack Bonus +6
Alchemist +8
Artificer +8
Bowyer +8
Iconographer +8
Spellcraft +8
Weaponsmith +8
War Willing (5) Base Damage +3
Base Attack Bonus +6
Alchemist +9
Artificer +9
Bowyer +9
Iconographer +9
Spellcraft +9
Weaponsmith +9
War Willing (6) Base Damage +3
Base Attack Bonus +7
Alchemist +10
Artificer +10
Bowyer +10
Iconographer +10
Spellcraft +10
Weaponsmith +10
War Willing (7) Base Damage +4
Base Attack Bonus +7
Alchemist +11
Artificer +11
Bowyer +11
Iconographer +11
Spellcraft +11
Weaponsmith +11
War Willing (8) Base Damage +4
Base Attack Bonus +8
Alchemist +12
Artificer +12
Bowyer +12
Iconographer +12
Spellcraft +12
Weaponsmith +12
War Willing (9) Base Damage +5
Base Attack Bonus +8
Alchemist +13
Artificer +13
Bowyer +13
Iconographer +13
Spellcraft +13
Weaponsmith +13
War Willing (10) Base Damage +5
Base Attack Bonus +9
Alchemist +14
Artificer +14
Bowyer +14
Iconographer +14
Spellcraft +14
Weaponsmith +14
War Willing (11) Base Damage +6
Base Attack Bonus +9
Alchemist +15
Artificer +15
Bowyer +15
Iconographer +15
Spellcraft +15
Weaponsmith +15

Feats that capitalize on this effect:

No feats to show in this list.