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Filter TypeDescription and Examples
text

Any text entered in the filter will match text found within the column.

attack (finds "Base Attack Bonus", "Ranged Attack Bonus", "Bleeding Attack", etc);

/\d/

Add any regex to the query to use in the query ("mig" flags can be included /\w/mig)

/b[aeiou]s/i (finds "Base Attack Bonus", "Bestow Curse", etc);

< <= >= >

Find alphabetical or numerical values less than or greater than or equal to the filtered query.

>= 10 (find values greater than or equal to 10)

! or !=

Not operator, or not exactly match. Filters the column with content that does not match the query. Include an equal (=), single (') or double quote (") to exactly not match a filter.

!ge (hide rows with "General" in that column, but shows "Fighter", "Cleric", "Rogue"); !"Abjurer" (find content that does not exactly match "Abjurer")

" or =

To exactly match the search query, add a quote, apostrophe or equal sign to the beginning and/or end of the query

Aid" or Aid= (exactly match "Aid")

 &&  or  AND 

Logical "and". Filter the column for content that matches text from either side of the operator.

channel && harm (matches a cell that contains both "channel" and "harm");

 -  or  to 

Find a range of values. Make sure there is a space before and after the dash (or the word "to").

10 - 30 or 10 to 30 (match values between 10 and 30)

?

Wildcard for a single, non-space character.

a?i (finds "Acid Arrow" and "Agile Feet", but not "Alchemist")

*

Wildcard for zero or more non-space characters.

a*i (matches "Acid Arrow", "Agile Feet", and "Alchemist")

| or  OR 

Logical "or" (Vertical bar). Filter the column for content that matches text from either side of the bar.

rogue|fighter (matches either "Rogue Maneuver" or "Fighter Maneuver")

~

Perform a fuzzy search (matches sequential characters) by adding a tilde to the beginning of the query.

~baa (matches "Balestra and "Bleeding Attack"), or ~paizo (matches "Axe Specialization")

Feats that have or apply this effect:

NameTypeEffects
Apprentice's Spring Heel Toolkit Maneuver Evade (10 meters) to Self
Fire Damage
Short Blast Melee
Darkness Bomb Rogue Kit Maneuver Evade (20 meters) to Self
Negative Damage
Splash to Self
Oblivious 100 to All
Afflicted 40 to All
Stun (2 Seconds) to All Targets
    with Dazed

Frightened 40 to All Targets
    with Dazed

Targets Fortitude
Distracting Powder Rogue Kit Maneuver Evade (20 meters) to Self
Acid Damage
Oblivious 50
Dazed (2 Rounds)
Targets Fortitude
Dreamstrike Physical Attack Force Damage
Evade (20 meters) to Self
    if Attacker has Quickened

Dodging (2 Rounds) to Self
    if Attacker has Quickened

Base Damage +20
    if Attacker has Quickened

Escape Physical Attack Evade (20 meters) to Self
Dodging (4 Rounds) to Self
Stun (2 Seconds)
    if Target is Dazed

Evasion Utility Evade (20 meters) to Self
Dodging (6 Rounds) to Self
Beneficial
Footwork Physical Attack Evade (20 meters) to Self
Dodging (4 Rounds) to Self
Slowed 20
    if Target has Unbalanced

Gracious Spike Holdout Weapon Maneuver Evade (20 meters) to Self
Immobilize (8 Seconds)
Distressed (5 Rounds)
Journeyman's Spring Heel Toolkit Maneuver Evade (20 meters) to Self
Fire Damage
Short Blast Melee
Frightened 30 to All
Master's Spring Heel Toolkit Maneuver Evade (20 meters) to Self
Fire Damage
Short Blast Melee
Frightened 60 to All
Parting Shot Physical Attack Evade (20 meters) to Self
Improved Critical +10
Provokes Opportunity
Stationary
Immobilize (2 Seconds)
    if Target is Distressed

Slowed 40
    if Target is Distressed

Polite Tack Holdout Weapon Maneuver Evade (10 meters) to Self
Immobilize (4 Seconds)
Distressed (1 Rounds)
Reaper's Escape Physical Attack Evade (20 meters) to Self
Stun (2 Seconds)
    if Target is Distressed

Afflicted 20
    if Target is Distressed

Smoke Bomb Rogue Kit Maneuver Evade (20 meters) to Self
Acid Damage
Splash to Self
Oblivious 75 to All
Afflicted 30 to All
Targets Fortitude
Snap Shot Physical Attack Evade (10 meters) to Self
Stationary
Slowed 20
    if Attacker has Dodging

Tactful Nail Holdout Weapon Maneuver Evade (20 meters) to Self
Immobilize (6 Seconds)
Distressed (3 Rounds)
Windrider Cantrip Evade (10 meters) to Self
Electric Damage
Knockdown (2 Seconds, 50% chance)
    if Target is Distressed

Slowed 10
    if Target is Distressed

Targets Reflex

Feat ranks that have or apply this effect:

No feat ranks to show in this list.

Feats that capitalize on this effect:

No feats to show in this list.