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Filter TypeDescription and Examples
text

Any text entered in the filter will match text found within the column.

attack (finds "Base Attack Bonus", "Ranged Attack Bonus", "Bleeding Attack", etc);

/\d/

Add any regex to the query to use in the query ("mig" flags can be included /\w/mig)

/b[aeiou]s/i (finds "Base Attack Bonus", "Bestow Curse", etc);

< <= >= >

Find alphabetical or numerical values less than or greater than or equal to the filtered query.

>= 10 (find values greater than or equal to 10)

! or !=

Not operator, or not exactly match. Filters the column with content that does not match the query. Include an equal (=), single (') or double quote (") to exactly not match a filter.

!ge (hide rows with "General" in that column, but shows "Fighter", "Cleric", "Rogue"); !"Abjurer" (find content that does not exactly match "Abjurer")

" or =

To exactly match the search query, add a quote, apostrophe or equal sign to the beginning and/or end of the query

Aid" or Aid= (exactly match "Aid")

 &&  or  AND 

Logical "and". Filter the column for content that matches text from either side of the operator.

channel && harm (matches a cell that contains both "channel" and "harm");

 -  or  to 

Find a range of values. Make sure there is a space before and after the dash (or the word "to").

10 - 30 or 10 to 30 (match values between 10 and 30)

?

Wildcard for a single, non-space character.

a?i (finds "Acid Arrow" and "Agile Feet", but not "Alchemist")

*

Wildcard for zero or more non-space characters.

a*i (matches "Acid Arrow", "Agile Feet", and "Alchemist")

| or  OR 

Logical "or" (Vertical bar). Filter the column for content that matches text from either side of the bar.

rogue|fighter (matches either "Rogue Maneuver" or "Fighter Maneuver")

~

Perform a fuzzy search (matches sequential characters) by adding a tilde to the beginning of the query.

~baa (matches "Balestra and "Bleeding Attack"), or ~paizo (matches "Axe Specialization")

Feats that have or apply this effect:

NameTypeEffects
Bewitch Cantrip Interrupt
Psychic Damage
Provokes Opportunity
Stationary
Oblivious 15
    if Target is Dazed

Targets Will
Black Market Request Holdout Weapon Maneuver Interrupt
Flat-Footed (2 Rounds)
Frightened 20
Blind Spellbook Spell Interrupt
Psychic Damage
Oblivious 100
Distressed (6 Rounds)
Immobilize (3 Seconds)
Provokes Opportunity
Stationary
Frightened 100
    if Target is Dazed

Targets Fortitude
Blindness-Deafness Spellbook Spell Psychic Damage
Oblivious 100
Distressed (2 Rounds)
Provokes Opportunity
Stationary
Interrupt
    if Target is Dazed

Frightened 100
    if Target is Dazed

Targets Fortitude
Charge Utility Interrupt
Charge (20 meters) to Self
Riposting (2 Rounds) to Self
Immobilize (6 Seconds)
    if Target has Opportunity

Chop Physical Attack Improved Critical +5
Interrupt (50% chance)
    if Target is Razed

Cleansing Cut Physical Attack Interrupt (50% chance)
Holy Damage
Dispelling (75% chance)
Open (1 Round) to Self
Club Conk Physical Attack Interrupt
    if Target is Flat-Footed

Oblivious 30
    if Target is Flat-Footed

Dancehall Rebuke Holdout Weapon Maneuver Interrupt
Flat-Footed (4 Rounds)
Frightened 100
Deafening Roar Cantrip Sonic Damage
Short Blast
Oblivious 20 to All
Provokes Opportunity
Stationary
Interrupt (75% chance) to All Targets
    with Distressed

Targets Fortitude
Deafness-Blindness Holy Symbol Spell Negative Damage
Oblivious 100
Distressed (3 Rounds)
Provokes Opportunity
Stationary
Interrupt
    if Target is Dazed

Frightened 90
    if Target is Dazed

Targets Fortitude
Distracting Shot Physical Attack Precise +10
Dodging (2 Rounds) to Self
Provokes Opportunity
Stationary
Interrupt
    if Target is Flat-Footed

Oblivious 15
    if Target is Flat-Footed

Greater Deafness-Blindness Holy Symbol Spell Interrupt
Negative Damage
Oblivious 100
Distressed (6 Rounds)
Immobilize (4 Seconds)
Provokes Opportunity
Stationary
Frightened 100
    if Target is Dazed

Targets Fortitude
Half Draw Physical Attack Improved Critical +20
Provokes Opportunity
Stationary
Open (1 Round) to Self
Interrupt
    if Target has Revealed

Hamstring Physical Attack Frightened 10
Interrupt
    if Target has Opportunity

Slowed 40
    if Target has Opportunity

Improved Blind Spellbook Spell Interrupt
Psychic Damage
Oblivious 100
Distressed (4 Rounds)
Provokes Opportunity
Stationary
Frightened 100
    if Target is Dazed

Targets Fortitude
Improved Deafness-Blindness Holy Symbol Spell Interrupt
Negative Damage
Oblivious 100
Distressed (5 Rounds)
Immobilize (3 Seconds)
Provokes Opportunity
Stationary
Frightened 100
    if Target is Dazed

Targets Fortitude
Mace Conk Physical Attack Dispelling
Interrupt
    if Target is Disrupted

Oblivious 20
    if Target is Disrupted

Penetrate Physical Attack Penetrating
Interrupt (50% chance)
    if Target is Slowed

Plague Storm Cantrip Negative Damage
Area
Afflicted 20 to All
Provokes Opportunity
Stationary
Interrupt to All Targets
    with Exhausted

Targets Fortitude
Rattle Physical Attack Interrupt
    if Attacker has Dodging

Frightened 22
    if Attacker has Dodging

Removes Open to Self
    if Attacker has Dodging

Shadow Ray Cantrip Force Damage
Provokes Opportunity
Stationary
Interrupt (50% chance)
    if Target is Oblivious

Targets Reflex
Shield Bash Physical Attack Interrupt
Exhausted 20
    if Target has Opportunity

Shield Block Physical Attack Parrying (2 Rounds) to Self
Dodging (2 Rounds) to Self
Interrupt
    if Target is Dazed

Slug Physical Attack Interrupt (25% chance)
Dazed (2 Rounds, 50% chance)
    if Target is Slowed

Stop Cut Physical Attack Interrupt
Oblivious 15
    if Target is Dazed

Thump Physical Attack Interrupt (50% chance)
    if Target is Oblivious

Waterfront Demand Holdout Weapon Maneuver Interrupt
Flat-Footed (3 Rounds)
Frightened 60
Wind-Up Physical Attack Improved Critical +20
Removes Open to Self
Interrupt
    if Target is Distressed

Exhausted 40
    if Target is Distressed

Base Damage +5
    if Target is Distressed


Feat ranks that have or apply this effect:

Feat Name (Rank)Effects This Rank
Master of Opportunity: Stop (1) Interrupt (20% chance)
    if Target has Opportunity

Master of Opportunity: Stop (2) Interrupt (33% chance)
    if Target has Opportunity

Master of Opportunity: Stop (3) Interrupt (45% chance)
    if Target has Opportunity

Master of Opportunity: Stop (4) Interrupt (58% chance)
    if Target has Opportunity

Master of Opportunity: Stop (5) Interrupt (70% chance)
    if Target has Opportunity

Feats that capitalize on this effect:

No feats to show in this list.