Mobile Users: you may need to scroll left/right on this list
(Hint: Use SHIFT key to sort multiple columns.)
Filter TypeDescription and Examples
text

Any text entered in the filter will match text found within the column.

attack (finds "Base Attack Bonus", "Ranged Attack Bonus", "Bleeding Attack", etc);

/\d/

Add any regex to the query to use in the query ("mig" flags can be included /\w/mig)

/b[aeiou]s/i (finds "Base Attack Bonus", "Bestow Curse", etc);

< <= >= >

Find alphabetical or numerical values less than or greater than or equal to the filtered query.

>= 10 (find values greater than or equal to 10)

! or !=

Not operator, or not exactly match. Filters the column with content that does not match the query. Include an equal (=), single (') or double quote (") to exactly not match a filter.

!ge (hide rows with "General" in that column, but shows "Fighter", "Cleric", "Rogue"); !"Abjurer" (find content that does not exactly match "Abjurer")

" or =

To exactly match the search query, add a quote, apostrophe or equal sign to the beginning and/or end of the query

Aid" or Aid= (exactly match "Aid")

 &&  or  AND 

Logical "and". Filter the column for content that matches text from either side of the operator.

channel && harm (matches a cell that contains both "channel" and "harm");

 -  or  to 

Find a range of values. Make sure there is a space before and after the dash (or the word "to").

10 - 30 or 10 to 30 (match values between 10 and 30)

?

Wildcard for a single, non-space character.

a?i (finds "Acid Arrow" and "Agile Feet", but not "Alchemist")

*

Wildcard for zero or more non-space characters.

a*i (matches "Acid Arrow", "Agile Feet", and "Alchemist")

| or  OR 

Logical "or" (Vertical bar). Filter the column for content that matches text from either side of the bar.

rogue|fighter (matches either "Rogue Maneuver" or "Fighter Maneuver")

~

Perform a fuzzy search (matches sequential characters) by adding a tilde to the beginning of the query.

~baa (matches "Balestra and "Bleeding Attack"), or ~paizo (matches "Axe Specialization")

Feats that have or apply this effect:

NameTypeEffects
Apprentice's Pox Burster Consumable Exhausted 10 to All
Physical Damage
Splash
Afflicted 40 to All
Drained 10 to All
Provokes Opportunity
Targets Fortitude
Apprentice's Smokestick Consumable Exhausted 25 to All
Fire Damage
Burst to Self
Oblivious 100 to All
Provokes Opportunity
Targets Fortitude
Basic Club Exploit Physical Attack Exhausted 17
    if Target has Opportunity

Precise +5
    if Target has Opportunity

Basic Greatclub Exploit Physical Attack Exhausted 80
    if Target has Opportunity

Precise +28
    if Target has Opportunity

Beat Physical Attack Exhausted 5
Bestow Curse Holy Symbol Spell Psychic Damage
Drained 100
Afflicted 30
Dazed (3 Rounds)
Provokes Opportunity
Exhausted 80
    if Target is Disrupted

Targets Will
Bestow Scourge Spellbook Spell Psychic Damage
Drained 100
Provokes Opportunity
Exhausted 100
    if Target is Disrupted

Targets Will
Biting Gaze Spellbook Spell Psychic Damage
Drained 100
Afflicted 60
Dazed (4 Rounds)
Provokes Opportunity
Stationary
Exhausted 100
    if Target is Disrupted

Stun (4 Seconds)
    if Target is Distressed

Targets Will
Chain Lightning Spellbook Spell Exhausted 55 to All
Electric Damage
Long Blast
Dazed (3 Rounds) to All
Provokes Opportunity
Stationary
Drained 30 to All Targets
    with Disrupted

Targets Reflex
Club Master Strike Physical Attack Exhausted 70
    if Target is Flat-Footed

Precise +60
    if Target is Flat-Footed

Base Damage +40
    if Target is Flat-Footed

Club Vital Strike Physical Attack Exhausted 10
    if Target has Opportunity

Precise +22
    if Target has Opportunity

Death's Wail Spellbook Spell Negative Damage
Burst to Self
Drained 100 to All
Frightened 100 to All
Distressed (7 Rounds) to All
Provokes Opportunity
Stationary
Exhausted 100 to All Targets
    with Disrupted

Targets Fortitude
Deep Slumber Spellbook Spell Exhausted 100 to All
Psychic Damage
Burst
Stun (4 Seconds) to All
Dazed (5 Rounds) to All
Provokes Opportunity
Stationary
Slowed 50 to All Targets
    with Disrupted

Targets Will
Devourer's Caress Cantrip Negative Damage
Exhausted 15
    if Target is Drained

Cure 7% to Self
    if Target is Drained

Targets Reflex
Dispel Magic Spellbook Spell Force Damage
Burst
Dispelling to All
Dispelling to All
Provokes Opportunity
Stationary
Exhausted 50 to All Targets
    with Disrupted

Drained 50 to All Targets
    with Disrupted

Targets Will
Dispel Sorcery Holy Symbol Spell Force Damage
Burst
Dispelling to All
Dispelling to All
Provokes Opportunity
Stationary
Exhausted 50 to All Targets
    with Disrupted

Drained 50 to All Targets
    with Disrupted

Targets Will
Drowning Pin Physical Attack Exhausted 40
    if Target has Unbalanced

Immobilize (3 Seconds)
    if Target has Unbalanced

Electric Brand Cantrip Electric Damage
Streak
Provokes Opportunity
Stationary
Exhausted 30 to All Targets
    with Oblivious

Burning 20 to All Targets
    with Slowed

Targets Reflex
Energy Drain Spellbook Spell Exhausted 100
Negative Damage
Drained 100
Slowed 100
Unbalanced (7 Rounds)
Provokes Opportunity
Stationary
Dazed (7 Rounds)
    if Target is Disrupted

Targets Reflex
Energy Sink Holy Symbol Spell Exhausted 100
Negative Damage
Drained 100
Afflicted 80
Dazed (6 Rounds)
Provokes Opportunity
Stationary
Targets Reflex
Enervation Spellbook Spell Exhausted 70
Negative Damage
Drained 100
Provokes Opportunity
Stationary
Dazed (6 Rounds)
    if Target is Disrupted

Targets Reflex
Enfeeble Spellbook Spell Exhausted 30
Negative Damage
Drained 100
Provokes Opportunity
Stationary
Dazed (4 Rounds)
    if Target is Disrupted

Targets Reflex
Exhausting Burst Cantrip Exhausted 15 to All
Psychic Damage
Burst to Self
Provokes Opportunity
Stationary
Stun (1 Seconds) to All Targets
    with Frightened

Targets Fortitude
Fatiguing Flood Spellbook Spell Exhausted 100 to All
Negative Damage
Short Blast
Drained 70 to All
Knockdown (3 Seconds, 50% chance) to All
Provokes Opportunity
Stationary
Slowed 100 to All Targets
    with Disrupted

Targets Fortitude
Friendly Handshake Holdout Weapon Maneuver Exhausted 50
Unbalanced (3 Rounds)
Base Damage +40
    if Target is Flat-Footed

Greater Dispel Magic Spellbook Spell Force Damage
Burst
Dispelling to All
Dispelling to All
Dispelling to All
Dispelling to All
Provokes Opportunity
Stationary
Exhausted 75 to All Targets
    with Disrupted

Drained 75 to All Targets
    with Disrupted

Targets Will
Greater Dispel Sorcery Holy Symbol Spell Force Damage
Burst
Dispelling to All
Dispelling to All
Dispelling to All
Dispelling to All
Provokes Opportunity
Stationary
Exhausted 75 to All Targets
    with Disrupted

Drained 75 to All Targets
    with Disrupted

Targets Will
Greater Enfeeble Spellbook Spell Exhausted 100
Negative Damage
Drained 100
Slowed 60
Provokes Opportunity
Stationary
Dazed (8 Rounds)
    if Target is Disrupted

Targets Reflex
Greater Fatiguing Flood Spellbook Spell Exhausted 100 to All
Negative Damage
Long Blast
Drained 100 to All
Slowed 100 to All
Knockdown (3 Seconds) to All
Provokes Opportunity
Stationary
Targets Fortitude
Greater Lightning Spellbook Spell Exhausted 100 to All
Electric Damage
Long Blast
Dazed (5 Rounds) to All
Provokes Opportunity
Stationary
Drained 40 to All Targets
    with Disrupted

Targets Reflex
Greater Scourge Spellbook Spell Psychic Damage
Drained 100
Afflicted 100
Dazed (7 Rounds)
Provokes Opportunity
Stationary
Exhausted 100
    if Target is Disrupted

Stun (4 Seconds)
    if Target is Distressed

Targets Will
Greater Sleep Spellbook Spell Exhausted 100 to All
Psychic Damage
Burst
Stun (6 Seconds) to All
Dazed (9 Rounds) to All
Slowed 100 to All
Provokes Opportunity
Stationary
Oblivious 100 to All Targets
    with Disrupted

Targets Will
Greater Symbol of Fear Holy Symbol Spell Exhausted 100 to All
Psychic Damage
Burst to Self
Frightened 100 to All
Provokes Opportunity
Stationary
Targets Fortitude
Greater Symbol of Pain Holy Symbol Spell Exhausted 100 to All
Psychic Damage
Burst to Self
Slowed 100 to All
Provokes Opportunity
Stationary
Afflicted 100 to All Targets
    with Disrupted

Targets Fortitude
Improved Curse Holy Symbol Spell Psychic Damage
Drained 100
Afflicted 50
Dazed (5 Rounds)
Provokes Opportunity
Exhausted 100
    if Target is Disrupted

Targets Will
Improved Ray of Exhaustion Spellbook Spell Exhausted 100
Negative Damage
Drained 100
Slowed 100
Provokes Opportunity
Stationary
Unbalanced (6 Rounds)
    if Target is Disrupted

Targets Reflex
Journeyman's Pox Burster Consumable Exhausted 20 to All
Physical Damage
Splash
Afflicted 60 to All
Drained 15 to All
Provokes Opportunity
Targets Fortitude
Journeyman's Smokestick Consumable Exhausted 100 to All
Fire Damage
Burst to Self
Oblivious 100 to All
Afflicted 50 to All
Provokes Opportunity
Targets Fortitude
Killing Joke Cantrip Sonic Damage
Provokes Opportunity
Stationary
Exhausted 30
    if Target is Dazed

Stun (3 Seconds)
    if Target is Dazed

Targets Fortitude
Lightning Arc Orison Electric Damage
Provokes Opportunity
Stationary
Exhausted 10
    if Target is Distressed

Dispelling (50% chance)
    if Target is Distressed

Targets Reflex
Lightning Bolt Spellbook Spell Exhausted 50 to All
Electric Damage
Streak
Dazed (3 Rounds) to All
Provokes Opportunity
Stationary
Drained 20 to All Targets
    with Disrupted

Targets Reflex
Lightning Ray Spellbook Spell Exhausted 100
Electric Damage
Burning 70
Provokes Opportunity
Stationary
Unbalanced (5 Rounds)
    if Target is Disrupted

Targets Reflex
Lullaby Cantrip Sonic Damage
Oblivious 45
Provokes Opportunity
Stationary
Exhausted 100
    if Target is Distressed

Targets Fortitude
Master's Pox Burster Consumable Exhausted 40 to All
Physical Damage
Splash
Afflicted 100 to All
Drained 20 to All
Provokes Opportunity
Targets Fortitude
Master's Smokestick Consumable Exhausted 100 to All
Fire Damage
Area to Self
Oblivious 100 to All
Afflicted 72 to All
Provokes Opportunity
Targets Fortitude
Noxious Flume Cantrip Acid Damage
Provokes Opportunity
Stationary
Exhausted 30
    if Target is Disrupted

Stun (2 Seconds)
    if Target is Disrupted

Targets Fortitude
Polar Ray Spellbook Spell Exhausted 100
Cold Damage
Slowed 100
Unbalanced (7 Rounds)
Provokes Opportunity
Stationary
Targets Reflex
Rapier Trick Physical Attack Exhausted 30
    if Target is Flat-Footed

Precise +40
    if Target is Flat-Footed

Ray of Exhaustion Spellbook Spell Exhausted 100
Negative Damage
Drained 40
Provokes Opportunity
Stationary
Slowed 100
    if Target is Disrupted

Targets Reflex
Riddleport Hello Holdout Weapon Maneuver Exhausted 100
Unbalanced (5 Rounds)
Base Damage +50
    if Target is Flat-Footed

Ruin Physical Attack Dodging (2 Rounds) to Self
Exhausted 30
    if Target has Unbalanced

Knockdown (2 Seconds)
    if Target has Unbalanced

Shadow Blast Cantrip Force Damage
Long Blast
Provokes Opportunity
Stationary
Exhausted 20 to All Targets
    with Oblivious

Targets Will
Shield Bash Physical Attack Interrupt
Exhausted 20
    if Target has Opportunity

Shield Vital Strike Physical Attack Exhausted 10
    if Target has Opportunity

Precise +15
    if Target has Opportunity

Shillelagh Physical Attack Exhausted 40
    if Target is Distressed

Slowed 40
    if Target is Distressed

Base Damage +10
    if Target is Distressed

Shove Physical Attack Exhausted 20
    if Target has Unbalanced

Knockback (20 Meters)
    if Target has Unbalanced

Sleep Spellbook Spell Exhausted 100 to All
Psychic Damage
Burst
Stun (3 Seconds) to All
Provokes Opportunity
Stationary
Slowed 100 to All Targets
    with Disrupted

Targets Will
Spell Suppression Cantrip Force Damage
Dispelling
Provokes Opportunity
Stationary
Exhausted 20
    if Target is Dazed

Targets Will
Superior Dispel Magic Spellbook Spell Force Damage
Burst
Dispelling to All
Dispelling to All
Dispelling to All
Dispelling to All
Dispelling to All
Provokes Opportunity
Stationary
Exhausted 100 to All Targets
    with Disrupted

Drained 100 to All Targets
    with Disrupted

Targets Will
Superior Dispel Sorcery Holy Symbol Spell Force Damage
Burst
Dispelling to All
Dispelling to All
Dispelling to All
Dispelling to All
Provokes Opportunity
Stationary
Exhausted 100 to All Targets
    with Disrupted

Drained 100 to All Targets
    with Disrupted

Targets Will
Symbol of Fear Holy Symbol Spell Exhausted 100 to All
Psychic Damage
Burst to Self
Frightened 100 to All
Provokes Opportunity
Stationary
Targets Fortitude
Symbol of Pain Holy Symbol Spell Exhausted 70 to All
Psychic Damage
Burst to Self
Slowed 70 to All
Provokes Opportunity
Stationary
Afflicted 70 to All Targets
    with Disrupted

Targets Fortitude
Symbol of Sleep Holy Symbol Spell Exhausted 100 to All
Psychic Damage
Burst to Self
Stun (6 Seconds) to All
Slowed 100 to All
Dazed (7 Rounds) to All
Provokes Opportunity
Stationary
Oblivious 100 to All Targets
    with Disrupted

Targets Fortitude
Thunderspike Physical Attack Exhausted 15
Electric Damage
Torporous Rune Cantrip Exhausted 5
Physical Damage
Slowed 5
Provokes Opportunity
Stationary
Unbalanced (1 Round, 25% chance)
    if Target is Razed

Targets Fortitude
Unexpected Greetings Holdout Weapon Maneuver Exhausted 25
Unbalanced (1 Rounds)
Base Damage +30
    if Target is Flat-Footed

Waking Dream Cantrip Exhausted 100 to All
Psychic Damage
Burst
Provokes Opportunity
Stationary
Stun (3 Seconds) to All Targets
    with Dazed

Targets Will
Wind-Up Physical Attack Improved Critical +20
Removes Open to Self
Exhausted 40
    if Target is Distressed

Interrupt
    if Target is Distressed

Base Damage +5
    if Target is Distressed

Wither Spellbook Spell Exhausted 100 to All
Negative Damage
Burst
Drained 30 to All
Frightened 30 to All
Provokes Opportunity
Stationary
Slowed 30 to All Targets
    with Disrupted

Targets Fortitude

Feat ranks that have or apply this effect:

Feat Name (Rank)Effects This Rank
Electricity Mastery (1) Exhausted 10 (50% chance)
    if Target is Exhausted

Electricity Mastery (2) Exhausted 20 (50% chance)
    if Target is Exhausted

Electricity Mastery (3) Exhausted 29 (50% chance)
    if Target is Exhausted

Electricity Mastery (4) Exhausted 38 (50% chance)
    if Target is Exhausted

Electricity Mastery (5) Exhausted 47 (50% chance)
    if Target is Exhausted

Electricity Mastery (6) Exhausted 56 (50% chance)
    if Target is Exhausted

Exhausting Critical (1) Exhausted 26
    on Critical Hit

Exhausting Critical (2) Exhausted 46
    on Critical Hit

Exhausting Critical (3) Exhausted 65
    on Critical Hit

Exhausting Critical (4) Exhausted 84
    on Critical Hit

Exhausting Critical (5) Exhausted 100
    on Critical Hit

Feats that capitalize on this effect:

No feats to show in this list.