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Filter TypeDescription and Examples
text

Any text entered in the filter will match text found within the column.

attack (finds "Base Attack Bonus", "Ranged Attack Bonus", "Bleeding Attack", etc);

/\d/

Add any regex to the query to use in the query ("mig" flags can be included /\w/mig)

/b[aeiou]s/i (finds "Base Attack Bonus", "Bestow Curse", etc);

< <= >= >

Find alphabetical or numerical values less than or greater than or equal to the filtered query.

>= 10 (find values greater than or equal to 10)

! or !=

Not operator, or not exactly match. Filters the column with content that does not match the query. Include an equal (=), single (') or double quote (") to exactly not match a filter.

!ge (hide rows with "General" in that column, but shows "Fighter", "Cleric", "Rogue"); !"Abjurer" (find content that does not exactly match "Abjurer")

" or =

To exactly match the search query, add a quote, apostrophe or equal sign to the beginning and/or end of the query

Aid" or Aid= (exactly match "Aid")

 &&  or  AND 

Logical "and". Filter the column for content that matches text from either side of the operator.

channel && harm (matches a cell that contains both "channel" and "harm");

 -  or  to 

Find a range of values. Make sure there is a space before and after the dash (or the word "to").

10 - 30 or 10 to 30 (match values between 10 and 30)

?

Wildcard for a single, non-space character.

a?i (finds "Acid Arrow" and "Agile Feet", but not "Alchemist")

*

Wildcard for zero or more non-space characters.

a*i (matches "Acid Arrow", "Agile Feet", and "Alchemist")

| or  OR 

Logical "or" (Vertical bar). Filter the column for content that matches text from either side of the bar.

rogue|fighter (matches either "Rogue Maneuver" or "Fighter Maneuver")

~

Perform a fuzzy search (matches sequential characters) by adding a tilde to the beginning of the query.

~baa (matches "Balestra and "Bleeding Attack"), or ~paizo (matches "Axe Specialization")

Feats that have or apply this effect:

NameTypeEffects
Apprentice's Protective Salve Toolkit Maneuver Fire Resistant (3 Rounds) to Self
Physical Resistant (3 Rounds) to Self
Cold Resistant (3 Rounds) to Self
Electric Resistant (3 Rounds) to Self
Beneficial
Apprentice's Resistance Consumable Fire Resistant (20 Rounds) to Self
Cold Resistant (20 Rounds) to Self
Electric Resistant (20 Rounds) to Self
Provokes Opportunity
Beneficial
Apprentice's Ward Gel Consumable Fire Resistant (12 Rounds)
Cold Resistant (12 Rounds)
Provokes Opportunity
Beneficial
Endure Elements Holy Symbol Spell Fire Resistant (11 Rounds)
Cold Resistant (11 Rounds)
Electric Resistant (11 Rounds)
Provokes Opportunity
Beneficial
Greater Endure Elements Holy Symbol Spell Fire Resistant (49 Rounds)
Cold Resistant (49 Rounds)
Electric Resistant (49 Rounds)
Provokes Opportunity
Beneficial
Greater Token of Resistance Consumable Fire Resistant (12 Rounds) to Self
Cold Resistant (12 Rounds) to Self
Electric Resistant (12 Rounds) to Self
Beneficial
Improved Endure Elements Holy Symbol Spell Fire Resistant (24 Rounds)
Cold Resistant (24 Rounds)
Electric Resistant (24 Rounds)
Provokes Opportunity
Beneficial
Journeyman's Protective Salve Toolkit Maneuver Fire Resistant (6 Rounds) to Self
Physical Resistant (6 Rounds) to Self
Cold Resistant (6 Rounds) to Self
Electric Resistant (6 Rounds) to Self
Beneficial
Journeyman's Resistance Consumable Fire Resistant (44 Rounds) to Self
Cold Resistant (44 Rounds) to Self
Electric Resistant (44 Rounds) to Self
Provokes Opportunity
Beneficial
Journeyman's Ward Gel Consumable Fire Resistant (26 Rounds)
Cold Resistant (26 Rounds)
Provokes Opportunity
Beneficial
Lens of the Sun Cantrip Fire Resistant (1 Round) to Self
Fire Damage
Burst to Self
Burning 10 to All
Provokes Opportunity
Stationary
Targets Fortitude
Mage's Resistance Cantrip Physical Resistant (2 Rounds)
Beneficial
Fire Resistant (2 Rounds)
    if Target is Burning

Cold Resistant (2 Rounds)
    if Target is Slowed

Electric Resistant (2 Rounds)
    if Target is Exhausted

Master's Protective Salve Toolkit Maneuver Fire Resistant (12 Rounds) to Self
Physical Resistant (12 Rounds) to Self
Cold Resistant (12 Rounds) to Self
Electric Resistant (12 Rounds) to Self
Beneficial
Master's Resistance Consumable Fire Resistant (77 Rounds) to Self
Cold Resistant (77 Rounds) to Self
Electric Resistant (77 Rounds) to Self
Provokes Opportunity
Beneficial
Master's Ward Gel Consumable Fire Resistant (46 Rounds)
Cold Resistant (46 Rounds)
Provokes Opportunity
Beneficial
Penitent of the Pit Physical Attack Fire Damage
Fire Resistant (1 Round) to Self
    if Attacker has Favored

Base Damage +15
    if Attacker has Favored

Dazed (2 Rounds)
    if Attacker has Favored

Protective Ward Cantrip Splash to Self
Physical Resistant (2 Rounds) to All
Provokes Opportunity
Beneficial
Fire Resistant (2 Rounds) to All Targets
    with Burning

Cold Resistant (2 Rounds) to All Targets
    with Slowed

Electric Resistant (2 Rounds) to All Targets
    with Exhausted

Resistance Orison Physical Attuned (2 Rounds)
Beneficial
Fire Resistant (2 Rounds)
    if Target is Burning

Cold Resistant (2 Rounds)
    if Target is Slowed

Electric Resistant (2 Rounds)
    if Target is Exhausted

Resistance (Charging) Orison Charge (10 meters) to Self
Physical Attuned (2 Rounds)
Beneficial
Fire Resistant (2 Rounds)
    if Target is Burning

Cold Resistant (2 Rounds)
    if Target is Slowed

Electric Resistant (2 Rounds)
    if Target is Exhausted


Feat ranks that have or apply this effect:

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Feats that capitalize on this effect:

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