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Filter TypeDescription and Examples
text

Any text entered in the filter will match text found within the column.

attack (finds "Base Attack Bonus", "Ranged Attack Bonus", "Bleeding Attack", etc);

/\d/

Add any regex to the query to use in the query ("mig" flags can be included /\w/mig)

/b[aeiou]s/i (finds "Base Attack Bonus", "Bestow Curse", etc);

< <= >= >

Find alphabetical or numerical values less than or greater than or equal to the filtered query.

>= 10 (find values greater than or equal to 10)

! or !=

Not operator, or not exactly match. Filters the column with content that does not match the query. Include an equal (=), single (') or double quote (") to exactly not match a filter.

!ge (hide rows with "General" in that column, but shows "Fighter", "Cleric", "Rogue"); !"Abjurer" (find content that does not exactly match "Abjurer")

" or =

To exactly match the search query, add a quote, apostrophe or equal sign to the beginning and/or end of the query

Aid" or Aid= (exactly match "Aid")

 &&  or  AND 

Logical "and". Filter the column for content that matches text from either side of the operator.

channel && harm (matches a cell that contains both "channel" and "harm");

 -  or  to 

Find a range of values. Make sure there is a space before and after the dash (or the word "to").

10 - 30 or 10 to 30 (match values between 10 and 30)

?

Wildcard for a single, non-space character.

a?i (finds "Acid Arrow" and "Agile Feet", but not "Alchemist")

*

Wildcard for zero or more non-space characters.

a*i (matches "Acid Arrow", "Agile Feet", and "Alchemist")

| or  OR 

Logical "or" (Vertical bar). Filter the column for content that matches text from either side of the bar.

rogue|fighter (matches either "Rogue Maneuver" or "Fighter Maneuver")

~

Perform a fuzzy search (matches sequential characters) by adding a tilde to the beginning of the query.

~baa (matches "Balestra and "Bleeding Attack"), or ~paizo (matches "Axe Specialization")

Feats that have or apply this effect:

NameTypeEffects
Apprentice's Cure Potion Consumable Regenerating (4 Rounds) to Self
Heal 860 to Self
Provokes Opportunity
Beneficial
Apprentice's Styptic Consumable Regenerating (5 Rounds)
Fast Healing (13 Rounds)
Provokes Opportunity
Beneficial
Channel Positive Energy: Heal Utility Regenerating (3 Rounds) to All
Burst to Self
Cure 9% to All
Beneficial
Provokes Opportunity
Greater Cure Holy Symbol Spell Regenerating (3 Rounds)
Heal 1200
Provokes Opportunity
Beneficial
Greater Divine Endurance Holy Symbol Spell Regenerating (21 Rounds)
Tenacious (21 Rounds)
Beneficial
Greater Endurance Spellbook Spell Regenerating (20 Rounds)
Tenacious (20 Rounds)
Enduring (60 Rounds)
Fast Healing (60 Rounds)
Beneficial
Greater Mass Divine Endurance Holy Symbol Spell Regenerating (8 Rounds) to All
Burst to Self
Tenacious (8 Rounds) to All
Provokes Opportunity
Beneficial
Greater Token of Fast Healing Consumable Regenerating (12 Rounds) to Self
Fast Healing (50 Rounds) to Self
Beneficial
Greater Token of Healing Consumable Regenerating (2 Rounds) to Self
Heal 1160 to Self
Fast Healing (14 Rounds) to Self
Beneficial
Heal Holy Symbol Spell Regenerating (7 Rounds)
Heal 2140
Provokes Opportunity
Beneficial
Improved Divine Endurance Holy Symbol Spell Regenerating (11 Rounds)
Tenacious (11 Rounds)
Beneficial
Improved Endurance Spellbook Spell Regenerating (10 Rounds)
Tenacious (10 Rounds)
Enduring (36 Rounds)
Fast Healing (36 Rounds)
Beneficial
Intensify Trophy Charm Maneuver Regenerating (17 Rounds) to Self
Heal 2300 to Self
Shrug Off to Self
Beneficial
Journeyman's Cure Potion Consumable Regenerating (8 Rounds) to Self
Heal 1745 to Self
Provokes Opportunity
Beneficial
Journeyman's Styptic Consumable Regenerating (11 Rounds)
Fast Healing (28 Rounds)
Provokes Opportunity
Beneficial
Master's Bloodblock Consumable Regenerating (5 Rounds)
Heal 1500
Provokes Opportunity
Beneficial
Master's Cure Potion Consumable Regenerating (20 Rounds) to Self
Heal 2500 to Self
Provokes Opportunity
Beneficial
Master's Styptic Consumable Regenerating (20 Rounds)
Fast Healing (46 Rounds)
Provokes Opportunity
Beneficial
Minor Cure Orison Regenerating (2 Rounds)
Cure 6%
Beneficial
Minor Cure (Charging) Orison Regenerating (2 Rounds)
Charge (10 meters) to Self
Cure 6%
Beneficial
Redouble Trophy Charm Maneuver Regenerating (11 Rounds) to Self
Heal 1160 to Self
Shrug Off to Self
Beneficial
Regenerate Holy Symbol Spell Regenerating (43 Rounds)
Provokes Opportunity
Beneficial
Superior Token of Regeneration Consumable Regenerating (30 Rounds) to Self
Fast Healing (40 Rounds) to Self
Beneficial
Superior Token of Renewal Consumable Regenerating (10 Rounds) to Self
Heal 1670 to Self
Beneficial
Tevis's Tenacity Trophy Charm Maneuver Regenerating (12 Rounds) to Self
Heal 1860 to Self
Tenacious (12 Rounds) to Self
Beneficial

Feat ranks that have or apply this effect:

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Feats that capitalize on this effect:

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