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Filter TypeDescription and Examples

Any text entered in the filter will match text found within the column.

attack (finds "Base Attack Bonus", "Ranged Attack Bonus", "Bleeding Attack", etc);


Add any regex to the query to use in the query ("mig" flags can be included /\w/mig)

/b[aeiou]s/i (finds "Base Attack Bonus", "Bestow Curse", etc);

< <= >= >

Find alphabetical or numerical values less than or greater than or equal to the filtered query.

>= 10 (find values greater than or equal to 10)

! or !=

Not operator, or not exactly match. Filters the column with content that does not match the query. Include an equal (=), single (') or double quote (") to exactly not match a filter.

!ge (hide rows with "General" in that column, but shows "Fighter", "Cleric", "Rogue"); !"Abjurer" (find content that does not exactly match "Abjurer")

" or =

To exactly match the search query, add a quote, apostrophe or equal sign to the beginning and/or end of the query

Aid" or Aid= (exactly match "Aid")

 &&  or  AND 

Logical "and". Filter the column for content that matches text from either side of the operator.

channel && harm (matches a cell that contains both "channel" and "harm");

 -  or  to 

Find a range of values. Make sure there is a space before and after the dash (or the word "to").

10 - 30 or 10 to 30 (match values between 10 and 30)


Wildcard for a single, non-space character.

a?i (finds "Acid Arrow" and "Agile Feet", but not "Alchemist")


Wildcard for zero or more non-space characters.

a*i (matches "Acid Arrow", "Agile Feet", and "Alchemist")

| or  OR 

Logical "or" (Vertical bar). Filter the column for content that matches text from either side of the bar.

rogue|fighter (matches either "Rogue Maneuver" or "Fighter Maneuver")


Perform a fuzzy search (matches sequential characters) by adding a tilde to the beginning of the query.

~baa (matches "Balestra and "Bleeding Attack"), or ~paizo (matches "Axe Specialization")

TrainedWish ListRankTrainer LevelsXP CostCoin CostAbility RequirementsAchievement RequirementsCategory RequirementsFeat RequirementsAbility BonusesRank EffectsKeywords

ThievesGuild 1



Rogue Level 1

Dexterity 0.007

Oblivious 7 (50% chance)
    if Target has Flat-Footed


ThievesGuild 5



Rogue Level 4

Subterfuge 10

Dexterity 0.042

Oblivious 18 (50% chance)
    if Target has Flat-Footed


ThievesGuild 9



Dexterity 11

Rogue Level 8

Subterfuge 31

Dexterity 0.088

Oblivious 29 (50% chance)
    if Target has Flat-Footed


ThievesGuild 13



Dexterity 15

Rogue Level 12

Subterfuge 60

Dexterity 0.144

Oblivious 40 (50% chance)
    if Target has Flat-Footed


ThievesGuild 17



Dexterity 22

Rogue Level 16

Subterfuge 97

Dexterity 0.207

Oblivious 51 (50% chance)
    if Target has Flat-Footed